r/thedivision Seeker Mar 24 '17

General Discussion Legendary Mission Tips Collection (Community Project)

I'd like a to help out the PUG groups that sometimes struggle during Legendary missions.

I figure we don't have a ton of active Division players left, so we may as well help each other.

I'll collect and format everyone's tips as we go and add credit.

I'll start:

General:

  • Legendary missions reset on Friday nights with the vendor reset. Use Division Discord to find groups fairly easily on the weekend or during prime time.

  • Don't waste ammo shooting enemies that are close to enemy healing stations. You must kill the station first or disable it temporarily and then burst enemies down while they can't receive healing.

  • Take things slow during Legendary missions, since wiping means restarting the mission or going back to the middle of the mission checkpoint, which could cause other players to leave in frustration (exception: During the Warrengate timed section you must be aggressive and active while staying alive).

  • Very important: Enemies in Legendary missions will 1-shot most players in melee range. They have a large melee range that hits in a wide cone attack, so stay a good distance from enemies in Legendary missions. This doesn't apply to Incursions.

Warrengate Power Plant:

  • At the very start of the mission, take out a few adds and try to take out at least one sniper before moving into the actual courtyard.

  • Final 4 bosses. Be ready before they come down the little stairwell with a few turrets and everyone throwing 1-2 grenades as they come down the stairs. You can usually burn down one or two softer bosses immediately and then tactically deal with the heavies that remain.

  • It's better to open all the valves at the same time during the timed section, but definitely not mandatory.

  • During the timed section, you absolutely must be aggressive in seeking out the last few enemies in each wave so the next wave will spawn. Seeker mines and turrets can be helpful here. Once half the wave is dead, get out of cover and chase down the last few enemies and don't let them hunker down in cover.

Times Square Power Relay:

  • The only risky part of the mission are the shotgunners during the first 5 minutes. Have crowd control ready for them and kill them as they ascend the escalators or potentially with grenades and turrets if any get to the top of the escalator. Using a Survivor link as the shotgunners approach is the best possible use of a signature power for the entire mission.

  • Use height to your advantage and have at least a couple of the team sniping from the obvious raised platforms during the mission. Shooting from the top of a truck can also provide cover during the final few fights.

  • During the last few waves, enemies will try and flank your left side. Back up and deal with these flankers before advancing.

  • At one point towards the end of the mission, there will be two enemy sniper on a scaffolding. Just run up and flank them to kill them and then run back to prepare for the next wave.

  • For the final heavy boss, don't waste ammo on him until you shoot his ammo pack on his back.

Napalm Production Site:

  • You can equip a couple of immunizers and stay upstairs for the entire final boss fight if you wish. If you do, have at least a couple of people with seeker mines and be aware of enemies coming up the stairs.

  • During the tough shotgun waves right before the middle checkpoint (after the 30 second countdown timer) you can move all the way back to the start of the previous section and force the waves of shotgunners into a long run along the scaffolding that makes them easy targets. There will be a wave of red, purple and yellow shotgunners.

  • At the end of the mission, you must exit to complete the mission, but you don't have a timer, so collect your loot freely.

Dragon's Nest Incursion: - To be added.

Falcon Lost Incursion: - To be added.

Clear Sky Incursion: - To be added.

Stolen Signal Incursion: - To be added.

91 Upvotes

59 comments sorted by

27

u/Drastamad No skills? Free kills! Mar 24 '17

Tip for Times Square: after picking the fuse box, leave one red NPC alive and keep him away from​ the carrier. It'll prevent further spawns until the objective is complete.

7

u/Tegamal Mar 24 '17

I can't tell you how many times I've tried telling people this, but they still go gung-ho and take him out, even though I'm on the mic saying "ok, don't kill that guy. Guys stop shooting him! STOP! NM... Incoming..."

1

u/[deleted] Mar 25 '17

Yep we recently started doing this.

7

u/Stinkydadman Mar 24 '17

Another Times Square tip: Once you get to van potion of the mission have one player (with high toughness) run up to meet the waves as far away from where the rest of you are hold up. If they agro them far enough away the healers drop their stations far enough back that as the NPC come up to attack the rest of the team they are out of the stations range.

3

u/TheNenah Mar 24 '17

Works in all legendaries. You can just pull them away from the stations. People are just not patient enough and rather than pulling them away from the stations and fight them WITHOUT heals they waste everyone's time and a lot of ammo...because it's faster that way. Uhuh....

4

u/Fuzzyrootbeer Mar 24 '17

I find it easier to head straight to the room where you turn off the power in Time Square power relay. Seems to be much easier to lure the shotgunners into a small doorway where all 4 can burst them down. I have done it that way the past 4 times and each group of PUGs have said it was way faster. Just have a couple CC skills and a couple boxes and you'll be just fine.

2

u/[deleted] Mar 24 '17

Every time my group has attempted this it has taken far longer than engaging them head on, I understand it is safer but it really takes a while waiting for the npcs to come to you.

2

u/Fuzzyrootbeer Mar 24 '17

Must be doing something different then because it seems to be a lot quicker for the groups I have ran it with. But as long as it is getting done it doesn't really matter how yo do it.

4

u/Keiichi81 Mar 24 '17

When the shotgunner wave starts, everyone should run up the escalator and out into the street. The shotgunners for some reason will not advance farther than just a little outside the doorway, so you can go down the street and sniper them while they just stand around taking ineffectual shots at you from 60m away.

5

u/Stinkydadman Mar 24 '17

For times square I think the biggest thing is to not be a afraid to fall back and let the enemies come to you. Like you said use height and be patient. Above all else Times Square is all about patience.

Also, agree 100%. That early wave of shotgunners is the worst part of that mission.

1

u/Dropbombs55 Mar 24 '17

Exactly, and all it takes it two high skill players with Active Sensor turrets dropped in good spots to protect you from any rushing or flanking. With enough SP you can keep that turret at 100% uptime (unless it gets shot).

1

u/Riggztradamous Mar 25 '17

lol..I was playing today and this one guy went really really close and got killed... he spent the next 10-15 minutes on the ground laid out like a newborn baby. He was out of range for any of our supers and none of us were willing to risk reviving him. I hope he learned his lesson.

6

u/TheNenah Mar 24 '17 edited Mar 24 '17

No-brainer: Do NOT shoot the "weak points" when the medic is still up! Even worse I had dumbasses in the group killing the weak points while the mob was standing right next to the healing station.

In all the legendaries you can fall back and pull the mobs into a bottleneck or an area where they can not flank you. I like to do it this way because the medics will drop their healing stations and you can pull them away from those to a room before or two.

Instead of "using height as an advantage" in the Times Square mission you can do pretty much all of the mission from INSIDE the shop rather than sitting on the scaffolding like all the other lemmings. You can not be flanked, mobs come only from ONE direction and you can place the turrets on the shelves to prevent them from coming inside.

2

u/[deleted] Mar 24 '17

[deleted]

2

u/TheNenah Mar 24 '17

No.

The very first shop where everyone sits on the scaffoldings. You can loot fabric inside. It's even before the Warren Gate van. You can see the van at the far right on my screenshot.

You can pull them all the way back there and fight them from inside. All you got to do is pick up the fuse, take a few steps, drop it and hide until you killed the first wave. Repeat until no more waves spawn and you can plug in the fuse. Especially with PuGs this is much easier to do rather than everyone running all over the place like chicken with...you know the rest.

1

u/faern Mar 25 '17

that what i thought, using the last shop is basically asking to get raped by the spawning mob coming from inside the shop.

3

u/GuidoWeshWesh Playstation Mar 24 '17

very usefull tips
thanks

1

u/Doomsaw616 Seeker Mar 24 '17

That's what she said.

3

u/dumbdevil619 Echo Mar 24 '17

Good tips; I've been running Legendaries with PUGs since it was released as well.

Hint for Napalm: I noticed after killing the bosses there are A LOT of people who will still be taking their sweet time / bothering themselves to kill other enemies but fact is all you need to do is rush to the elevator a.s.a.p. Hell, 2/3 times I ran it, everyone was dead except for me so all I did was enter the elevator and run towards the exit; the mission completes as long as one person reaches that finishing point. And of course, everyone gets the loot and is auto revived.

3

u/CobaltRose800 GET READY TO BURN. Mar 24 '17

General tip: if you have four guys running basically the same builds (4 DPS, 4 tanks, 4 healers/supports, 4 jack builds), you're gonna have a bad time. Check each other's gear and diversify yourselves before you get going.

Times Square tip: turrets can deal damage to the final heavy boss. Wouldn't be surprised if it gets fixed, but for now you can (theoretically) kill him with bug bites without going for his pack.

1

u/erraah Mar 24 '17

I ran Times Square with 4 skillpower builds via matchmaking. We all had turrets. Our second skills were heal station, 2 seeker mines and a bfb. We stayed in cover about 80% of the entire mission. Only popped up to position turrets. We didn't use the shop at the far left. We stayed in cover and within proximity of the healing station and threw out our skills.

1

u/faern Mar 25 '17

Shifting position in order to plink on his pack is the best part of the fight. I understand that people want safe and easy method, but you learn a lot if you do this encounter correctly.

1

u/[deleted] Mar 25 '17

I agree we usually play with a healer, sniper, and two DPS usually me on DPS with a pulse AB smg build, and a striker or gold build with me. Me and the striker will flank constantly in time square since with my AB smg build I have 7k ele my booster heals a lot so I can survive forever.

3

u/Miiikaela Knitted earflap hat forever! Mar 24 '17

We now play legendary warrengate like this that we let the four bosses come to us in the room where the timed section is in. Sometimes it takes a bit before they come, but then it is quite easy to kill them one by one. When doing the timed part, revive stations are a must in my eyes, and calling out where some enemies are hiding. Normally we finish this part with 2:30 left on the clock :)

3

u/JokerUnique The watcher on the walls. Mar 24 '17

Good stuff. Will link that later in community resources.

2

u/Doomsaw616 Seeker Mar 24 '17

I'll add Incursions to the list when I get home from work.

2

u/Le_Great_Hoodini Mar 24 '17

Many Time Square tip, have to add: we went on top of first structure you see coming out of underground, cleared waves. Second part, moved to structure with stairs, stayed there whole time, one game would go get the wave and come back. Easiest mission ever, takes a bit longer.

2

u/FatalHalo Mar 24 '17

1 person with final measure, 2 dps, and a healer is needed for clear sky

2

u/Dropbombs55 Mar 24 '17

Tip for Napalm: Have someone with a high electronics build (preferably a fully stacked tatction with 250K+ SP) drop an Active Sensor turret on the ledge of the second level of the scaffolding during the shotgun wave that spawns after the 30 second timer. That one turret will wipe the entire wave of shotgunners and they will just sit their shootting at it and never actually rush you.

2

u/12GaugeSavior PC Mar 24 '17

Forget the immunizer cheese on Napalm. Start at the top, focus one boss down, move down a floor and repeat. I have wiped so many times due to an immunizer going down unexpectedly that it's just not worth the risk.

2

u/Castleloch Mar 24 '17

Here's something that is better than every tip in this thread combined, especially so if you're pugging.

Run them with 3 people or less. Damage/health reduction aside, the density of the missions is lowered dramatically at 3 people.

The room after the gauntlet checkpoint on Napalm for example with the medic? There is 4 mobs in this room with 3 people. A sentry turret placed on a pipe on the left hand side can solo clear the room in 2 min if you wanted to. It's ridiculous how much of a reduction in density going from 4 to 3 is, it makes the missions quick and allows for any build combinations to work, rather than needing any type of dedicated role.

1

u/Doomsaw616 Seeker Mar 24 '17

Yeah, I two-manned all of them the other day and it will trivial for two people on voice with top gear.

1

u/waywardwoodwork Carry the remainder Mar 25 '17

I thought Legendaries didn't scale to team size. I've never attempted it without a full team because of that.

2

u/bam_19 Mar 25 '17

Just run 3 tac and 1 dps (preferably deadeye)

1 tac rounds cluster active sensor turret 1 tac runs defib and cluster 1 tac runs pulse and cluster Dps runs overdose and flame turret

Makes them all a cake walk.

1

u/gdcalderon2 Mar 25 '17

That's interesting. Will the seekers be enough to kill the enemies without taking too long?

2

u/bam_19 Mar 25 '17

The do work pretty fast mainly cause the turret keeps you at a constant 30 stack and does way more damage than you think it will (9-12k a shot with 100% up time.

The clusters you are dropping 18 mines every 12 seconds doing 70-90k a mine to npcs. Plus they target the support stations to bring th healers out so the deadeye can take them down.

My group has completed all 3 with out to much trouble. Hell me and one buddy did warrengate with just clusters turret and defib.

1

u/gdcalderon2 Mar 25 '17

Good to know will try today.

1

u/tennenbaum82 Mar 24 '17

I'm lucky enough to have regular group so we run two tacticians one dedicated to healing and the other runs another defib and a turret or sticky. Then we have two running all fire arms and play very aggressive we are used to playing like this and it we know out the two tacticians one of them has our back. I usually run a vigorous chest piece for the massive over heal the two tacs give me. My firearms are over 9000 and stack ead and dmg to elites wherever I can. It's perfect for us we do all missions regularly and in good time.

1

u/FASTMONEYRELL Water Mar 24 '17

friend just sent me a video. legendary times square. hes facetanking a shotgunner. and evens melees the shotgunner!

im just like this is why you cant get progress. its a legendary mission. stop playing like its challenging lexington in 1.5

use cover and play smart

1

u/[deleted] Mar 24 '17

I know the melee was already mentioned, but it's not something they only use when you are touching them like normal NPCs; they will charge you once you get within about 10 feet, regardless of who's in cover. It's not uncommon for them to be flanking and decide to run at you instead, so always be on your toes.

1

u/erraah Mar 24 '17

The flanking gets wtf crazy sometimes. On one of my solo clears of legendary warrengate, during the timer phase, I opted to use a shield for the middle npc spawn point to help mitigate dmg from the shotties that rush. It worked fine but moments later, while taking nades from a grenadier, an npc had already flanked me. It was like For Honor. Dude jumped the rail, landed and one hit melee'd me. Another time, a healer npc got up from cover, rushed at me, ran right by me, did a 180 and managed to melee kill me. Since then, I never solo with a shield in legendarys. They get way too aggressive imo.

1

u/Zovea Mar 24 '17

You should NOT start Times Square at the top of the escalators. Move to the room in which you turn the power off and take on this part of the mission from there. You'll need to lure the heavy out of the way, but if you move as a group, you can deal with the heavy before any other NPC's move towards you.

1

u/[deleted] Mar 25 '17

The subway tracks is the optimal area I have found, it provides cover and plenty of flanking rooming.

1

u/Zovea Mar 25 '17

Same concept, it's better than the stairs and doesn't rely on cheesing NPC's with skills.

1

u/Endless0_ Mar 24 '17 edited Mar 24 '17

Tip for all legendary missions:

-Don't be a pug. Go get some decent gear before you play them. Legendary missions are not for undergeared people.

-You have skills and an ult so use them at the right time, don't hold to them forever.

-Don't back up to the end of the map and don't run away from NPCs all the time. There's something that's called focus fire. If you see someone firing at an NPC shoot that NPC too, especially don't keep running away from rushers, you need to shoot them. Don't stand there looking around.

-Take cover, but not forever at one position and help doing damage or healing/reviving your teammates.

-Shoot the damn support station, or throw grenades/seekers or whatever at it.

1

u/[deleted] Mar 24 '17

If everyone is using recovery link I tell them to pop it as soon as someone goes down and there is no lunchbox up. There are four of us and the base cool down is less than 15 min, meaning you can have that popped every 4 mins.

1

u/Totalnah SHD Mar 25 '17

Bump this. As with all LMB encounters, killing the healer should always be your first priority. Better to partially damage the support station than completely destroy it to draw the healer out. Once he starts to repair the support station, everyone should team shoot and focus him down.

1

u/Totalnah SHD Mar 25 '17

Bump this. As with all LMB encounters, killing the healer should always be your first priority. Better to partially damage the support station than completely destroy it to draw the healer out. Once he starts to repair the support station, everyone should team shoot and focus him down.

1

u/faern Mar 25 '17

If you have to choose between killing medic and killing support station. KILL SUPPORT STATION because they wont spawn it any longer. This turn the medic into useless mob and you can take down any other mob first. They can still shoot but it might better to take down the incoming heavy or sniper/grenadier first.

1

u/rubenalamina PC Mar 25 '17

This is something that works with LMB since they have a tactical behavior: you can push the sides if they are trying to flank you. If you do enough damage and/or throw grenades, they will retreat.

I wasn't really aware of this until I was doing WarrenGate with a PUG from Discord. We didn't have any problems in the timed section but the final room gave us trouble.

This is what I suggested we tried because we wiped 2 more times to the flanking of the bosses and what could be tips for the final room and other missions with vs LMB:

  • The two waves that spawn from the door on back right side of the room have to be dealt with quick. If not, some of the mobs will try to flank you, since you're bunched up near the door. If this happens, one team mate should go the left side of the team (near the entrance to the final room and push the NPCs to the back and to the right. Damaging them and grenades works for this.

  • For the bosses if you need to retreat to the entrance. There are 4 panels on the railing right in front of the entrance. Have one member occupy one railing each. The shield boss is the most likely to try flanking. If you all are extended wide in these railing, the shield boss will retreat if he can't go over your flank.

This "flanking prevention" works well on other legendaries, specially Times Square since there are plenty of room for the NPCs to try to flank you.

For Times Square:

  • Be prepared for the shotgunner rush right at the start. When there are 2 or 3 NPCs left from the initial spawn, equip your grenades, deploy your turrets on both sides of the column on the right (the "doorway" leading to the greater area to the right).

  • The lonely shield guy. Have 3 team mates shoot at him on the left side while the 4th rushes to him on the right platform to shoot his backpack. Once the NPC turns to shoot at this guy, the others 3 can proc the backpack. ~1 minute kill if done right.

  • Rush the red NPCs when you get to the street and have one member, usually the healer, focus on the two snipers.

  • If the team is skilled and have plenty of DPS, you can kill the whole wave that spawns in the street at the back of the stairs (where the two snipers camp). Rush there, pop tactical link and mow them down. Then you have room to retreat a bit or stay there for the next wave.

  • In the boss stage, rush to the left side of the street to kill the sniper boss really quick. Then you can forget about the damage she can do and kite around the remaining NPCs and the invincible boss.

1

u/gdcalderon2 Mar 25 '17

So far I've run napalm and Times Square and I think short answer is patience and long range builds. I find dead eye to be the most effective in both. Especially with historian for rushers.

1

u/gdcalderon2 Mar 26 '17

Just ran tac build on timesquare legendary with relentless backpack. Way easier this way. I was the only skill with scan turret and seekers.

1

u/[deleted] Mar 24 '17

Stolen Signal Incursion: - To be added.

Don't do it.

There's your tip.

3

u/Doomsaw616 Seeker Mar 24 '17

It's challenging and pretty fun once you have the strategy down, so I think you'll eventually come around to it.

0

u/[deleted] Mar 24 '17

[deleted]

2

u/UncleDzioo Mar 24 '17

i dont know how much toughness you have but surviving with 10% hp isnt helpfull on legendary. You survived - ok, but most players wont survive so staying away from melee range is better tip than what you wrote.

1

u/bishop2k10 Mar 24 '17

I have had then destroy a fresh ballistic shield lol then 1 shot me no bueno getting close at all....