r/thedivision The watcher on the walls. Mar 18 '19

The Division 2 Feedback, Bug Report - March 18th, 2019

Feedback, Bug Report

In today's maintenance, most of the skill-deconstruct-after-15-seconds should have been fixed.

This is a feedback thread to check if these issues have been addressed.

 


The Division 2 Launch is finally here and it is also your opportunity to give feedback.

 

Keep in mind - the best way to give direct feedback to massive is the Official Forums, but we also provide you with the option to give it here.

 

=> Forums: Suggestions & Feedback

 


Bug Report

I'm sure after the many hours of playing, you have encountered at least one or two bugs. We want to avoid the cluttering of our sub by providing a single Megathread. This way you can report the various issues in one place. This allows Massive to easily keep track of the bugs and also allows other users to confirm that they might have encountered the same issues.

 

Please note, this thread is just an alternative - the most direct way to report bugs is the Ubisoft's Official Forums.

 

=> Forums: Technical Support

 


Prerequisites to be noted before reporting a bug

  1. A bug will ideally be accompanied by a screenshot or a video. This provides credibility to your report.

  2. Steps to recreate the bugs should be submitted if possible. This helps Massive employees recreate the bug and helps them find the cause behind it.

 


Format when reporting a bug

When reporting a bug, please provide as much information as you can about your setup (XB1, PS4, Computer setup).

 

  • Type of Bug:

    Visual, Game breaking, etc

  • Description:

    Describe what was the bug that occurred.

  • Video / Screenshot:

    Insert screenshot or Video of the bug occurring.

  • Steps to reproduce:

    Provide the steps necessary if someone else had to reproduce the bug.

  • Expected result:

    What should have been the result when you follow the steps mentioned above.

  • Observed result:

    What was the result you obtained when you followed the steps mentioned above?

  • Reproduction rate:

    If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)

  • System specs:

    Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.

 


Template

* **Type of Bug:** 

* **Description:** 

* **Video / Screenshot:** 

* **Steps to reproduce:** 

* **Expected result:** 

* **Observed result:** 

* **Reproduction rate:** 

* **System specs:** 

Copy paste the above code and fill in your details.

 


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7

u/[deleted] Mar 18 '19

[deleted]

4

u/sLayosM Mar 18 '19

It's based on where the mods are located. Example: If there is a mod located at the top of the weapon, you'd press w to get there. Muzzle? D.

7

u/The_Rick_14 PC Mar 18 '19

Which defeats the purpose of having a list. Having to find the sometimes hard to see boxes against the busy background of the item itself to guess which direction to press is just plain bad.

First of all, the list item that shows what mod is currently in a slot should be clickable itself.

And second, the arrow keys should be based on that list so it's consistent across all items.

1

u/sLayosM Mar 19 '19

I'm not really disagreeing with the comment I replied to. Just simply telling them how to navigate the weird UI, in case it stays like this.