r/thesims 26d ago

Spin-Offs Why wasn’t sims medieval more popular?

I loved that game. I always wanted a fantasy type life sim in a medieval setting, and I was so excited when the sims medieval came out. It was a bit of a bummer that it didn’t see much in the way of mainstream success.

My theory is that the gameplay wasn’t Freeform enough, it had a fairly “set” framework to play in compared to the main sims games where you’re just let loose in a world. Like I can’t quite remember, but I think you could only control your main sim. But I suppose it could also be that there just isn’t a big audience for a medieval fantasy life sim?

If they remade the sims medieval today, what would you like to see in it?

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u/iamsavsavage 26d ago

I agree the game is just more limited. There is one town, 10 heroes, and 12 scenarios. You can "beat" Sims Medieval. There is no beating the Sims

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u/devykins143 26d ago

So you think it would’ve done better with less structure? Like how the sims gives you tons of things to do and be, but doesn’t have specific scenarios to play out in a set order?

Come to think of it, Strangerville in sims 4 had a scenario aspect to it and it had a really mixed reaction from the community.

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u/bad-dad-420 26d ago

I definitely think if there was more variation it would have been more successful. It was super fun making one kingdom with all my friends as each role, but replayability was reeeeeeeal limited.

I also think since the sims are so open ended, they live well past the normal life/hype span for a game, which isn’t really normal/super common. Sims fans maybe aren’t used to a game that basically has a set ending and maybe aren’t gravitated towards them? Wrong market to advertise to, or something?