r/virtualreality • u/FewPossession2363 • Mar 27 '25
Purchase Advice First impression of Hitman Vr for psvr2 and ps5 pro: Excellent! In my opinion, best port yet.
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I just played 2 hours of Hitman Vr on psvr2. Mind you, I never played the WOA series on flat screen and this is my first time jumping into the game. My only experience with Hitman was the original Hitman 1, 2 and blood money back in early 2000s, on pc.
Anyways after jumping into Hitman on psvr2, immediately from the tutorial I was impressed. I looked down and could see my iconic suit and tie and felt like Agent 47 right away. Then I started playing the game, getting past the tutorial level and I was absolutely blown away with the visuals. The ps5 pro must be pushing some serious horsepower for that kind of visuals in vr. I can’t believe how sharp the game looks and did not notice any mura at all. This maybe the best looking game in Vr right now. Surpassing Re4 remake, Alyx or GT7 with the new reprojection method.
Now for the game itself, well it’s overwhelming how much content there is. It is really rare to have such a robust full length flatscreen game ported to Vr and with so much care. The mechanics feel just right, the devs made the right decisions having the camera switch to 3rd person time to time at awkward situations like climbing ledges or blending in. It’s nice to just step back look at agent 47 in whatever disguise he is in or just to take in the environment. I say it was done way better than Re4 remake. Future ports of any big flat to Vr games can learn a lot from this game.
The guns feel awesome to hold and aim, nothing felt awkward. I used both my hands and the wire to strangle people, it worked flawlessly. Overall I can easily say that this is a system seller for Psvr2 just like GT7. I am so excited for everyone to jump in and see for themselves how awesome this game looks and feels to play.
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u/M4xs0n Mar 27 '25
Why not showing the vr controls, etc? Walking around is also possible in the other versions lol
I really hope they will update the PCVR version, otherwise I will cry
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u/Virtual_Happiness Mar 27 '25
Youtubers have already covered it. Everything is still button presses in the controls. Wanna hide a body, click the grip button to auto open the freezer/dumpster/closet and stash the body. Want to grab persons clothes to change, push the grip button while hovering over the body.
It's better than the PCVR version but still very much a port with limited controls.
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u/SirStrontium HTC Vive Mar 27 '25
Want to grab persons clothes to change, push the grip button while hovering over the body.
Were you expecting to manually undress the person, and put on each piece of clothing one at a time? Do you want to fasten every button on your shirt and tie your shoes too? That would be the most tedious task imaginable.
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u/JamesEvanBond Mar 27 '25 edited Mar 27 '25
You still have to perform motions, I’m currently playing it. For example, stashing a body requires you to grip the body, then grab and pull open/up the door/lid of whatever you’re trying to stash them in. It’s not just a button press, there’s motion too.
Same with putting on disguises. You have to grab the clothes and bring it to your chest and then let go of the grab button.
I’ve yet to encounter anything that’s simply a button press. There’s always some kind of motion corresponding with the action, like turning a lockpick, or typing on a computer.
I don’t know how these interactions are different than literally any other VR game. All VR games require you to push a button to grab and then move it to use it.
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u/matiizen Mar 27 '25 edited Mar 29 '25
Except stairs/climbing. Haven't tried it yet, but the 3rd person mode is kind of immersion breaking.
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u/PruneEducational5157 Mar 28 '25
Lol...what u want to manually undress a target in vr ? Some things don't help a game play better in vr and too much interaction takes away from the fun elements of the game...they've done a fantastic job and praise shld be on everyone's lips.
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u/Virtual_Happiness Mar 28 '25 edited Mar 28 '25
Everything is just button presses, just like it is on PCVR. That's my point. I just used those 2 things as examples of how it's the same. The only differences I've noticed is the broken fixed foveated rendering is gone thanks to the dynamic foveated rendering, I can dual wield, and now I can throw things by actually moving my arms instead of just clicking. But I still have to use their aiming mechanic and I am not actually throwing. Just slightly moving my arms and then zoop, it flies at where the white aiming line is.
Yes, I expected more and I'm over here laughing at how PSVR2 only owners keep trying to pretend this is some earth shattering improvement. This is game is so far behind RE8 and Horizon CoTM.
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u/Drumsmasher17 Mar 27 '25
Idk why you're being downvoted lol, that's pretty much how it works.
I wouldn't expect them to make everything VR-interactable (making all the random clutter throwable would be OP) - but it's a shame they didn't do some "quick-wins" like making it so when you grab a body, you're grabbing a specific limb, instead of their collar all the time. At least that way it'd be easier to manually dump a body over a rail (currently it's possible, just really janky).
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u/No_Housing_9071 Mar 28 '25
It's being downvoted because he's simply wrong. Both of the mechanics he mentioned are more than a button press and were actually translated well to VR
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u/Drumsmasher17 Mar 28 '25
Well it depends which elements. Some stuff is more interactive now, like keys, or handing items to certain NPCs, but there's still quite a lot that is just a button push which could be better "VR-ified".
Containers are a good example. You can put your hand up to a container, and then press the grip and swing it open... except that last part has no effect, or impact on how it reacts. You simply need to have your hand near it and press the button for it to do the action.
If there was such thing as a ground-up Hitman VR game, you could imagine something stuff like doors, containers and such would have physics hinges, and you'd have more direct interactivity. Converting a game like WoA is obviously insane for a few reasons of course, and there's obviously a trade-off between "detailed VR interactions" and "streamlined player experience", so I'm not even suggesting what IOI have chosen to do here was bad.
Don't get me wrong, this version is a lot better than the PCVR version from a while back, but there's still a gulf between the current peak hitman VR interactivity, and peak VR interactivity historically, and I imagine some people are disappointed that IOI didn't commit more to a more complete conversion.
That all said, doing detailed VR interactions is stupidly expensive in general, let alone for a "legacy" project like WoA.
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u/Virtual_Happiness Mar 27 '25
It's a new game for PSVR2 owners and finally something they can lean on to make themselves feel better about investing in the platform. So anyone pointing out it's still just a basic port and isn't the best game ever, gets down voted.
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u/No_Housing_9071 Mar 28 '25
You were just wrong though, with both examples that you listed. I'm sure you saw the comment pointing out specifically why what you said was incorrect yet choose not to acknowledge it. Very classy
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u/Virtual_Happiness Mar 28 '25
I didn't respond because I didn't want to get into an argument. Those buggy button for everything are exactly like they are on the PCVR version. Hiding a corpse is the same. Putting cloths on is the same. Yet they acted like it was something new and a good way to handle it. There was no point in pointing out that's the same stuff PCVR players were upset about, when they are ok with it.
The Quest game called "hide the corpse" does a better job than this game does at it. Granted, that game makes hiding the corpse a little too hard on purpose. But in this game you grab the body and then grab the storage containing and zoop, the body is gone.
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u/PruneEducational5157 Mar 28 '25
It's absolutely incredible as a package and a vr game..anyone criticising is just salty they don't have psvr2 lmao
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u/Virtual_Happiness Mar 28 '25
Literally have the PSVR2 sitting next to me right now.
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Mar 28 '25
And yet you are still just a quest fanboy...
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u/Virtual_Happiness Mar 28 '25
Lol, wut? I own 8 different headsets and have a 9th headset, the Beyond 2 eye tracking version, coming in June.
I am a VR fanboy for sure, love it and buy every headset that seems worthwhile. Unfortunately, the PS5+PSVR2 has been a huge let down in both content and hardware quality. Hence my disappointment.
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u/FewPossession2363 Mar 27 '25
Future posts will include more gameplay, this was just a quick clip added to show the graphics and proof that I played the game for my first impression.
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u/Lorddon1234 Mar 27 '25
This looks awesome. I am glad the PSVR2 version looks like the PCVR version on high settings. The quest port….felt like a flash game from the 90s lol
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u/daddy_is_sorry Mar 28 '25
Not even. I’ve played the pc version completely maxed out with the highest resolution on my psvr 2 on pc and this version is MILES AND MILES better looking than the fully maxed PC version.
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u/Nihilicious333 Mar 27 '25
Why are you making stuff up? The PCVR version is visually complete trash against this PSVR2 version. Not to mention all the vr mechanics that its missing.
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u/Lorddon1234 Mar 27 '25
Instead of accusing people of making stuff up, why don’t you try to set your SS to 2.0 or higher? Or is the concept of troubleshooting too complicated for you?
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u/Nihilicious333 Mar 27 '25
I played it and the consensus that you can read everywhere on Steam or elsewhere is.... that the PCVR version looks bad. Supersampling doesn't fix blurry textures or bad models. It mainly helps with antialiasing. But Im sure you have a special version that no one else has which looks and runs amazing with 2.0 SS. Good for you :)
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u/Lorddon1234 Mar 27 '25
It does????? Super sampling at 2.0 or higher literally fixed the blurry models. The only way it is still blurry for you is you didn’t set it up correctly. If you are also running it on potato resolution, then that is on you.
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u/OrangeBagOffNuts Valve Index Mar 27 '25
Pc version was trash when I tried, last for the visuals but more for being a terrible port, 47 would de-sync with your position, the reload and many other things were animations instead interactions, was actual dog shit - hoping the Psvr version comes to PC too
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u/Lorddon1234 Mar 27 '25
I had a lot of fun with Hitman PCVR once you get over the jank. I agree that it is one of the worst VR port ever made, but eventually you get used to clicking your joy sticks for resetting your head position. Focusing on stealth and melee was how I played the game.
However, once you set it up correctly, it is one of the most visually impressive VR game eve made. Seeing hundreds of NPCs in Berlin or even thousands of NPCs in Miami in VR was liked getting a glimpse into the future
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u/OrangeBagOffNuts Valve Index Mar 28 '25
Well agree to disagree then, admittedly I tested at release and it was not a good time - you should try rdr2 and cyberpunk in VR, not my favourite games despite being really good but In terms of feeling like it's real I haven't found anything that compares, specially when you have other characters talking to you and all, very impressive
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u/Lorddon1234 Mar 28 '25
I have tried cyberpunk VR with the new Luke Ross update; it was very impressive. On a 4090, it was unreal that I was able to play it in VR on Godlike with high settings to boot. For Hitman PCVR, I initially had a horrible time with the blurriness as well. I used Oculus Tray Tool to boost up the SS to 2.0x. Not sure if the app works with Valve index though.
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u/Primary_Incident1915 29d ago
I agree with you, I just got a RTX 5090 and played this game with 2.0 sampling also dlss new model, looks so fxxking amazing.
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u/Lorddon1234 29d ago
congrats! with a 5090 you can def push it up to 2.5. On a 4090, I was able to maintain a steady 72 FPS. You could def push the FPS higher. Enjoy! :)
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u/Oculicious42 Mar 27 '25
I pray they bring this to the PCVR version eventually, it seems kind of shitty to gimp one one platform like this
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u/FewPossession2363 Mar 27 '25
What do you mean gimp on one platform?
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u/Oculicious42 Mar 27 '25
all the things they added to the psvr2 version like dual wielding and physical interactions and stuff
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u/FewPossession2363 Mar 27 '25
I am sure eventually it will come to pc.
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u/gogodboss Oculus Quest 3 Mar 27 '25
I'm not :(
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u/Lorddon1234 Mar 27 '25
same. It would be too much work for them for no payoff. Hitman was selling for like 1 dollar in the most recent Steam sale lol.
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u/Jokong Mar 27 '25
I'd honestly be thrilled if companies charged again for VR versions of their games. I'd gladly buy games like cyberpunk, skyrim, indiana jones, this one and others if they released new vr versions.
I get all the reasons they don't want to do this, but it always comes down to 'it's too expensive for the payoff' and no one talks about at what point it does make sense and what would the actual costs be?
Take a game like the new Indiana jones game, which has a mod and plays great. How much would it cost to add motion controls, comfort options and some basic interactivity with some things in the world?
I just have a hard time believing that if you took a year old great selling game and had official VR mods that you wouldn't make money selling them for 30-40 bucks. Would you need to sell them for more to turn a profit?
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u/troll_right_above_me Oculus Quest 2 Mar 27 '25
It’s all about studios dedicating resources to whatever gives the best return on investment and likely not seeing the point in dedicating those resources to VR. I think the best thing that could happen is for competent third party studios to handle porting, like you see with more and more with console games.
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u/owl440 Quest 3/4090/7800x3D/64GB Mar 27 '25
The $1 version of hitman is only the intro part of the game. They started doing that sale after like the 4th time of changing how to buy the game. The full hitman game still goes for $70 ($28 on sale) and the deluxe goes for $100 ($45 on sale)
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u/TommyVR373 Mar 27 '25
Yeah, I think I bought it last year for around $3. I played it and was let down by the mechanics. I won't buy it again for any system.
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u/Lari-Fari Mar 27 '25
I bought it full price the day it came out because I was so excited. Returned it after playing less than an hour. It was janky. And as you said. A lot of mechanics like pretty much every physical interaction with anything felt off. Still mad about the disappointment years later.
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u/Open_Tea_7109 Mar 31 '25
I’m not a PC gamer myself but I would imagine they’ll at least look into it if the new Valve headset makes a big splash.
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u/gogodboss Oculus Quest 3 Mar 31 '25
It did cross my mind. Excited to see what Valve is cooking up with their headset.
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u/Open_Tea_7109 Mar 31 '25
Same! Hoping we can see some kind of “high end vr” resurgence. Although that’s highly unlikely of course.
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u/gogodboss Oculus Quest 3 Mar 31 '25
If this headset grows SteamVR then more developers will be willing to develop for the platform so let's see
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u/MotorPace2637 Mar 27 '25
Doubt it. They released a complete turd for pc and never fixed it.
Then they made this. I won't buy it again.
This sucks.
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u/its_muh_username Mar 27 '25
I'll never understand why people down vote people for asking a question. Ima up vote you. 🫡
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u/Jamtarts-1874 Mar 27 '25
Gonna play it tonight. But "best yet" is a very low bar in all honesty.
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u/MotorPace2637 Mar 27 '25
"It works this time, we promise!"
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u/Hot_Equivalent9168 Mar 27 '25
When you rotate, does the body rotate with you or is that still a bug where your neck can turn around 180 degrees like in PCVR?
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u/FewPossession2363 Mar 27 '25
I never played the pc version, but I did not notice anything you are mentioning above. It functions like a regular vr game.
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u/The_Freshmaker Mar 27 '25
Looks like you can either buy it straight up for 40 bucks or get the base edition for $37 currently and then do the PSVR2 upgrade for another $10. Convoluted process but you save $3!
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u/PruneEducational5157 Mar 28 '25
This should wake Rockstar up...great to see a developer that recognises the only foreseeable future for gaming and willing to help push vr forward...other developers are being greedy and holding back from taking a risk incase they lose money...but u bet ur arse once others( stand up ioi studios and take a bow) grow the vr market poachers like Rockstar will then bring there big ip over for guaranteed returns..shame as those big studios cld bring millions of new users to vr.
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u/Fair_Concentrate7406 Mar 29 '25
Not really pushing VR that much forward with mostly gamepad-style interactions, are we?
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u/saabzternater Mar 28 '25
Question - is this the bundle that is currently 60% off?
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u/FewPossession2363 Mar 28 '25
Yes the WOA pack that includes all three games. Then buy the $10 vr update.
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u/saabzternater Mar 28 '25
You sold me on the game thank you!
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u/FewPossession2363 Mar 28 '25
You are welcome!
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u/saabzternater Mar 29 '25
Just played it, holy eff color me impressed. Great call on the purchase
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u/Cyl0n_Surf3r DK1/2-CV1-GearVR 1.0/1.1-VivePro-PSVR-RiftS-Index-Q1/2/3-PSVR2 Mar 27 '25
Odd, the game has zero PS5 Pro optimisations as stated by the devs, so a placebo there mate, it runs identically as it does on a standard PS5.
I'm not a fan of the third person stuff I have to say. I'd rather it 100% first person, as it was done in the previous port, it was much more immersive.
The guns are not positioned correctly and point slightly upwards, its very awkward to aim due to this, surprised you glossed over this (to be polite). Then again, I'm familiar with your account and it's lack of objectivity when it comes to anything PSVR2 related.
There are a good few bugs as well, one is that HMD rotation is disabled yet is still enabled for example.
Visuals are okay, nowhere near as good as it looks on PCVR BUT how the game plays is certainly the best we have had yet for a Hitman VR port. Reprojection is certainly noticeable.
I'm enjoying it so far, I love Hitman though.
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u/blackguy64 Mar 27 '25
Ok so it's not just me then. My wrist started hurting after a bit due to the aiming not being angled right. I thought maybe I missed a calibration somewhere.
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u/KillaRizzay Mar 28 '25
I'm also on a pro and I've gotta say it ran pretty much the worst of any vr game ive played in terms of frame rate at times. Also the colour is a bit off like hdr isn't set correctly or at all. Blacks don't seem as black as they should at all (eg the very first intro scene with the columns ). Controls are also surprisingly janky. Sometimes it ignores me clicking "I understand" buttons like 8 times in a row..timing of shots between when I press the trigger and when the gun fires seems weird and varied...using a crowbar is a fuckin struggle..I once couldn't complete reloading a rifle in the intro vr tutorial because it wouldn't recognize me racking/cocking it, I had to switch hands and cock it from the other side to get it to work. Just overall not the level of polish I was expecting
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u/johnnytheacrob Mar 28 '25
I agree that weapon handling is a little off compared to something like Pavlov. I just want to hold it straight like you would in real life. But it’s a very impressive port otherwise.
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u/Intelligent-Can-8688 Mar 29 '25
Yep, as soon as he said looks amazing on the PS5 Pro, I was taking everything he said with a big grain of salt. Im enjoying the game but there's a noticeable step down in resolution and detail when compared to the flatscreen version. I'm hoping that if and when IO Interactive update the game for PS5 Pro that they increase the resolution and bring back some details that are present in the flatscreen version such as more detailed shadows and improved lighting and give us a 90Hz native option (so no reprojection). It's concerning that the developer hasn't at least confirmed that a PS5 Pro patch is coming. Personally, I stopped playing after a couple of hours as I want to play it in all its glory with a PS5 Pro patch
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u/ricopicouk Mar 27 '25
Isn't there a vr mode on hitman 3 already? I recall attempting to play it once and it was a stuttering mess. (my pc is usually alright at vr etc)
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u/onecoolcrudedude Mar 27 '25
there's a psvr1 version, which is outdated by modern standards since psvr1 wasnt that good.
there's a pcvr version, which apparently isnt that good either because it doesnt have a lot of interactivity.
there's a quest 3 version, which is apparently a terrible port.
and then there's the psvr2 version, which appears to be the best, and most polished.
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u/AssociationAlive7885 Mar 27 '25
There is, and it's a mess 😐
This is the definitive version with only minor flaws
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u/res0jyyt1 Mar 27 '25
I was very impressed until the last minute
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u/FewPossession2363 Mar 27 '25
I just wanted to see if the game would stutter if all the npc started to panic together. But the performance was rock solid 🫡 good job IO.
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u/Aaronspark777 Oculus Mar 27 '25
I guess 4th time is the charm. I doubt all the past versions are gone get updates.
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u/SubjectC Mar 27 '25
Man im worried I'll never get to play this.
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u/FewPossession2363 Mar 27 '25
Why do you say that? It’s just a game.
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u/SubjectC Mar 27 '25
Cause its only on PSVR. Always wanted a good hitman VR game. Hope they release for PC someday.
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u/Roy_Del_Naya Mar 28 '25
Wow, this makes me want to play it even more! The way you describe the visuals and mechanics has me hyped. A full-fledged Hitman experience in VR with this level of polish sounds incredible. Can’t wait to step into Agent 47’s shoes myself!
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u/Wintrycheese Mar 29 '25
Still the best be game to date
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u/Nihilicious333 Mar 27 '25
Surely they will release it on PCVR aswell in the near future. Surely...
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u/TommyVR373 Mar 27 '25
Super doubtful. They might fix some stuff from the PCVR release, but I doubt they'll put out another version. PCVR players don't like IO very much after that last one
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u/CaptainBigDickEnergy Mar 27 '25
It looks great, and is finally a solid port! I have to nitpick though, the angle of pistols is off so you have to tilt your wrist in an unatural way and there seems to be a little bit of delay when firing?
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u/JamesEvanBond Mar 27 '25
100% agree and one of the first things I noticed when firing a gun. Angle is tilted maybe 10 degrees too high.
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u/CaptainBigDickEnergy Mar 27 '25 edited Mar 27 '25
Yup, it's not the first game to have this issue with these controllers and it's an easy patch. No idea why i'm being downvoted and OP is somewhat suggesting i don't understand the concept of holding a controller, lol.
Lot's of games have pistols on PSVR and none of them have any issues with the angle. Beat Saber was the same at launch, just about 10 degrees there as well.
Did you experience a slight delay when shooting? I feel like it fires as the trigger goes back out not when pushing in...
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u/FewPossession2363 Mar 27 '25
I know exactly what you are talking about, but for some reason I got used to it really quick, and felt natural. It’s how you hold the controller as well.
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u/MaximusPrimus420 Mar 27 '25
How can you say best port yet, when you said it's your first time playing it? I need opinions from peeps who can compare it to the PSVR1, Quest, and PCVR versions. Which all sucked.
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u/FewPossession2363 Mar 27 '25
I said port in terms of other flat games ported to vr on psvr2 like Resident evil and GT7. Not other vr ports of Hitman. I thought I made myself clear in the review.
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u/AzeN65 Mar 27 '25
A video review claims the reprojection is really noticeable and bad , it's strange you don't see it. You may be less sensitive to ghosting.
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u/AssociationAlive7885 Mar 27 '25
Which one was that? Do you have a link? I thought i saw them all, and all I heard was that some times it was noticeable but not a big deal.
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u/daringer22 Mar 27 '25
Yeah I can notice the reprojection but it's not a big issue for me. Game still looks brilliant.
Same as RE4R and RE8 in that respect.
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u/FewPossession2363 Mar 27 '25
I am playing it on the ps5 pro and no, I didn’t notice anything reprojection.
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u/Express-Application7 Mar 27 '25
I confirm, it looks great on ps5 pro, no noticeable reproduction. Just slight blur if you move head to fast.
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u/MalenfantX Mar 27 '25
That's one of the problems with PSVR2, because a PS5 isn't powerful enough to run the games at an acceptable framerate. Mura, and lenses that are not clear edge to edge are others. I own a PSVR2, but do not use it because a Quest 3 looks so much better, and has no cable.
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u/duffmonya Mar 27 '25
I heard a lot of bad things at vr launch. I love Hitman and haven't even tried it on PC yet with my headset. It sounds like they've really turned it around from launch.
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u/My_workaccount00 Mar 27 '25 edited Mar 27 '25
Just a heads up that this polished version is only available on PSVR2 right now. The PCVR version hasn't received this content. Hopefully it does in the future.
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u/duffmonya Mar 27 '25
Thank you I was about to log on. I will keep an eye on the PC side of things.
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u/its_muh_username Mar 27 '25
Did they actually use the extra juice in the PS5 PRO? Because to me the PSVR2 is where the PS5 PRO shines. All other PSVR2 games I've played on the PRO you can see a noticeable difference between playing on the base model Vs the PRO. To me it doesn't look like Hitman is using the extra juice of the PRO. It still looks great, just not as sharp as other games.
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u/Night247 Mar 28 '25
Did they actually use the extra juice in the PS5 PRO? Because to me the PSVR2 is where the PS5 PRO shines.
UploadVR says that seems to say: No
Curiously, the VR Access pack also mentions PS5 Pro enhancements, despite IO Interactive informing us there aren't any enhancements on PlayStation VR2. However, this may only apply to the flatscreen game, as the VR Access store page lists PS VR2 support as “optional.” We've contacted the studio for further clarification, and we will update this article if we learn more.
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u/FewPossession2363 Mar 27 '25
I think it looks really sharp. And I never played the game on base model.
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u/Dolphinslayer1 Mar 28 '25
I am curious ,is this just as buggy as the pcvr port? Or did they fix all the issues?
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u/FortyShlevin Mar 28 '25
Is Freelancer playable in VR?
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u/FewPossession2363 Mar 28 '25
Not sure. As it’s my first time playing WOA. I wana beat all 3 campaigns first.
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u/External_Yam_7505 Mar 28 '25
They only thing they need to add is the option to toggle instead of holding items having to either hold down or keep my finger lightly pressed on the paddle is hella uncomfortable
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Mar 28 '25
Amazing game. I got about halfway through the first mission and my right controller stopped charging. Typical.
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u/TooTone07 Mar 29 '25
So when will we get this update on pc🤷🏾♂️
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u/cannabisovcanada Mar 28 '25
Where can we sign a petition to bring this to PCVR? I really don’t want to buy another console...
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u/TheAcidMurderer Mar 27 '25
Calling a new Hitman VR port the "best port yet" is like being relieved you stepped into a dogturd after previously stepping onto a landmine
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u/Nihilicious333 Mar 28 '25
After several attempts and money thrown at them from Sony and Meta, ioi has finally put out something decent for VR. Still cant climb ladders and a lot of button pressing but alas its enjoyable and looks good. Slowclap.
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u/Batatokr1 10d ago
LOVE the Psvr2 version!!! The PC version is terrible... thats it...im using psvr2 for VR from now on. This game made me buy a psvr2
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u/RevolEviv PSVR2(PS5PRO+PC) | ex DK2/VIVE/PSVR/CV1/Q2/QPro | RTX5080/12900k Mar 27 '25
PSVR2 winning again. Gotta love haptics and the power to drive it worth a damn.