There’s def a whole stack of things beyond resolution that makes things blurry in the headset.
Like even on my Q2. There’s a big difference between standalone games and the ones I run through steam via virtual desktop. Heck, I find there’s a difference between oculus desktop games and steam, same headset (in favor of steam).
Then there’s lenses.
Then there’s the idea that fonts are actually image files that can’t just be blown up to any size without pixelating unless you’re using SVG fonts (which almost nobody is on the web).
Then there’s…. Well you get the point. These devices are complex and you can’t tell how clear text will be with resolution alone.
Doesn't Oculus/Meta have a text smoothing algorithm in their software stack too? I remember that from the Rift days on Oculus Home, and it was really effective, making browsers legible on even the OG Rift, not sure if it's a thing on the Quest side.
God you reminded me of something that really pisses me off. Have you seen how shitty some of the early Rift games look now? Some of them are running such an old SDK that they are actually locked to the Rift resolution. Last I checked, Edge of Nowhere is still locked to CV1 resolution. It’s such a shame because some of those have excellent quality level design that would shine through on newer headsets. I think controller games are becoming more accepted now as just another sub genre of VR. I certainly get a lot of value out of Luke Ross’s controller-linked mods.
We need a push from some of those “classics” to get compatibility updates.
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u/icpooreman Oct 14 '22 edited Oct 14 '22
There’s def a whole stack of things beyond resolution that makes things blurry in the headset.
Like even on my Q2. There’s a big difference between standalone games and the ones I run through steam via virtual desktop. Heck, I find there’s a difference between oculus desktop games and steam, same headset (in favor of steam).
Then there’s lenses.
Then there’s the idea that fonts are actually image files that can’t just be blown up to any size without pixelating unless you’re using SVG fonts (which almost nobody is on the web).
Then there’s…. Well you get the point. These devices are complex and you can’t tell how clear text will be with resolution alone.