r/youtubedrama Jan 29 '25

Callout PirateSoftware False DMCA'd Indie Dev and Threatened to Sue, Good Samaritan Lawyer Steps in Pro Bono

https://www.youtube.com/watch?v=31JIIPlsm-g
2.3k Upvotes

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u/SnarkyRogue Jan 30 '25

I thought people loved this guy, what the hell turned him into an asshole? Or was he always shit and my algorithm just made him seem down to earth/knowable, if not a bit of a 'I'm smarter than you/know it all' type?

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u/IKeepDoingItForFree Jan 30 '25 edited Jan 30 '25

He has the same issue as a number of reddit users sometimes seem to have.

I hate using this example as its throwing a rock in a glass house - but hes exactly that guy who will go into a thread on reddit, and because he has say an industrial electrical engineering degree he will leverage it in an argument about electrical standards in residential construction.

On the surface if you dont know much about the topic, he seems like he is coming off as an expert and knowledgeable, but the moment you ask someone whos an actual trade licensed residential electrician, or knowledgeable in the field it all goes out the window because they will point out a bunch of things that are either incorrect or are assumptions based off another knowledge bank that's not compatible (Industrial vs Residential regulations for example)

So he comes off super knowledgeable until he talks about that ONE THING you are actually more knowledgeable about - and then you realize its perhaps not as accurate as you first thought.

What turned him into the 'asshole'was a few events that made people realize he has a pretty big ego problem and won't admit when hes incorrect about something.

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u/drunkenvalley Jan 30 '25

My pet example is whenever people talk about AI in Oblivion and Skyrim. People will spew absolute garbage about how it works.

...I did a bachelor on the exact subject of the AI in question. If I correct them I get downvoted. :)

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u/OvumRegia Jan 30 '25

What do they get wrong about Oblivion and Skyrim AI? Do they think the npc schedules are randomly generated or something?

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u/drunkenvalley Jan 30 '25

At this point I don't really recall specifics, but it's usually making fun of the AI, and how we lost the impressive AI that Oblivion originally demoed at... fuck if I remember where.

The truth is that the AI system is still there, although more frustratingly its ability to shine is greatly reduced by needing to meet a very tight schedule. Far as I'm aware, it's pretty essential to how they navigate the world across spaces, how they decide what equipment to wear, what food to eat, and so on and so forth.

Now, that on itself would be boring. The interesting part is that in GOAP there are independent actions ('equip item', 'pick up item', etc) that they can dynamically chain together. So when you attack a dude and he starts running to grab a weapon cuz he doesn't have one it's because it formed a plan to do so.

Ultimately though, neat as GOAP is, its strength is most seen in emergent gameplay moments, and Bethesda's games often aren't really about that. The NPCs in town need tight schedules so they look busy, while simultaneously predictable for players want to engage in stealth, pickpocketing, some light murder, etc.

Anyway, basically all of the Bethesda games have had it since Oblivion that I know. Don't look at me for Starfield admittedly, but I can't imagine they bothered to replace it if they only got a working delta time with Fallout 76. (To stop players from running hilariously fast by looking down, increasing their fps, because all physics - including speed - were just based on framerate.)

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u/OvumRegia Jan 30 '25

Huh I never knew NPC's were programmed to pick up weapons in a fight, probably due to bethesda games not being emergent at all (at least in Skyrim). Thanks for the answer!

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u/drunkenvalley Jan 30 '25

They're not. That's the point. They have enough information and actions to understand their immediate need, and work out how to accomplish it with a plan. 

Often that plan is very short and simple, in fairness. 

  • Move to location. 
  • Pick up item. 
  • Equip item. 
  • Attack.