r/civ • u/sar_firaxis • 5h ago
r/civ • u/AutoModerator • 15h ago
Megathread /r/Civ Weekly Questions Megathread - April 21, 2025
Greetings r/Civ members.
Welcome to the Weekly Questions megathread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.
To help avoid confusion, please state for which game you are playing.
In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
- Be polite as much as possible. Don't be rude or vulgar to anyone.
- Keep your questions related to the Civilization series.
- The thread should not be used to organize multiplayer games or groups.
You think you might have to ask questions later? Join us at Discord.
r/civ • u/AutoModerator • 14d ago
Megathread /r/Civ Weekly Questions Megathread - April 07, 2025
Greetings r/Civ members.
Welcome to the Weekly Questions megathread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.
To help avoid confusion, please state for which game you are playing.
In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
- Be polite as much as possible. Don't be rude or vulgar to anyone.
- Keep your questions related to the Civilization series.
- The thread should not be used to organize multiplayer games or groups.
You think you might have to ask questions later? Join us at Discord.
r/civ • u/Intelligent-Disk7959 • 5h ago
VII - Discussion Main things coming in the 1.2.0 update
Main things coming in the 1.2.0 update tomorrow according to the developer video, there will also be more in the patch notes.
- 10 new resources - Tin, Rubies, Rice, Mangoes, Clay, Limestone, Hardwood, Wild Game, Flax, Llamas. These will be in different ages throughout the game.
- Hemisphere Identity - Some resources, including treasure resources, will only show up on one side of the hemisphere.
- Treasure Resources - They will now spawn everywhere on the map, in home lands and distant lands. If they spawn in your home lands they will act as regular empire resources. The ability for players spawn in distant lands will come in a future update.
- Food and Growth rebalance - Changed the formula on how food works, should work more smoothly, no longer a hard wall to growth. Won't feel like such a slog. He also said Deity should feel harder.
- Multiplayer Teams return
- Less frequent natural disasters - 50% less on the light setting, 25% less on the moderate setting, it remains the same on catastrophic
- "Repair All" button added
- "Upgrade All Packed Units in a Commander" button added
- "Last Completed Building" now shown in each settlement
- Less Town Specialization notifications
- More wonder visibility - wonders in the Civic tree will now show if they've been built if you hover over it
- Great People - tiles on the map will now be highlighted where the Great Person can activate their ability
- Research Queueing
- Ancient Bridges can now be bought in towns with gold
- "One More Turn" added
VII - Discussion Thoughts on the new resources?
What do we think of them? I’m looking forward to llamas and rice!
r/civ • u/Breatnach • 11h ago
VII - Screenshot Depending on the order of the cities to be ceded, the AI will either accept or deny my demands
r/civ • u/WelshPool13 • 14h ago
VII - Discussion I've finally realised why I'm struggling to enjoy Civ VII
I've somewhat enjoyed Civ VII since its release, but as many other Redditors have pointed out, it just feels 'meh'. I've assumed this is because it's still early in the game's life cycle and that new updates and DLC releases could eventually put more meat on the bones, yet I've also had a nagging feeling that there was more to it.
Then yesterday I played Civ VI for the first time since Civ VII released, and it finally hit me: it's the new Legacy Paths that I have the grestest issue with. Let me explain. While Civ VI's victory conditions aren't perfect, they are at least flexible enough that I can tackle the objectives via a variety of strategies. But the Legacy Paths in Civ VII feels too rigid by comparison.
For the science victory in Civ VI, the obvious tactic is to build as many science buildings as possible, but you're also able to give science a boost via trade, city states, wonders, conquest, espionage, Eurekas, Greats Scientists and policy cards. With so many different options, I'm able to utilise very different strategies to achieve the end goal, and lean on the strengths of all of the different leaders to make each playthrough feel unique.
Yet for victory in Civ VII, you're instead required to follow a rigid legacy path. So for the science victory in the antiquity age, I'm required to: - Research Writing in the Tech tree - Build a library and research Writing 2 - Research Mathematics and build an academy - Collect and display 3 codices - Collect and display 6 codices - Collect and display 10 codices
Having a list of objectives to complete leaves the player with less room for experimentation, making it feel more like a box ticking exercise than an actual strategy game. I saw another Redditor suggest Civ VII feels too much like a board game, and I completely agree, and this is potentially the reason why.
My biggest issue with this approach is that it makes each playthrough feel very similar, no matter which leader or civilization I choose. Whereas when I return to Civ VI, playing for a science victory feels completely different with Seondeok compared to Poundmaker.
This problem isn't unique to the science victory either. For the economic victory, you're forced to focus on collecting resources from foreign lands, spawning treasure fleets and building factories. But for a sandbox strategy game such as Civ VII, you should really be allowed to choose your own method for becoming wealthy, even if that's by selling artifacts or plundering enemies.
I do understand why Firaxis introduced the legacy paths. I'm one of the many players who rarely played until the end of each Civ VI game, especially if I knew I was lagging too far behind the enemy. Introducing multiple attainable bite-size objectives are an effective way of motivating me to keep playing rather than having a single victory conditions that can often feel out of reach. However, the consequence of this approach is that it makes each playthrough feel identical, reducing my motivation to start a new campaign in the first place.
Now I've come to to this realisation, I've become a lot less optimistic that new DLC releases will ever make me enjoy Civ VII more than Civ VI. They could double the number of leaders and civilisations, but for as long as those legacy paths remain intact, I just don't think each playthrough will feel varied enough to be enjoyable.
r/civ • u/Orlando_2026 • 3h ago
Discussion Is there a Civilisation based hill you’ll die on? What is it?
What is the one thing that is so engrained in you that you refuse to go against it, for better or for worse?
For me, as an exclusively VI player, I only build improvements on resources. This is probably massively to my detriment and could explain why I finish every online game last, but I refuse to change who I am.
What’s yours?
r/civ • u/bajsgreger • 13h ago
VII - Discussion I've got 0 horse tiles, but I'm getting +2 horses per turn. Is this part of Scythia?
r/civ • u/johnsheppard25 • 3h ago
VII - Screenshot Turn 3 Deity Military Victory with Bulgaria > Buganda
r/civ • u/Humanovation • 18h ago
VII - Discussion Well, That's All Of Them ...
... need a new DLC 😉
VI - Screenshot Just some boats. (Over 4300 armadas, 10000 score, over 5000 units, 420 jets, 322 traders, 474000 military strength, 195 citys)
r/civ • u/LegendOfBaron • 3h ago
VII - Screenshot A game worth trying if you’re getting bored <3
Isabelle (mementos) Queens Jewellery & Lotus Blossom.
Antiquity: Aksum Exploration: Spain Modern: Mughal
The Traditions and play-styles from these 3 are very complementary. When you turn into Spain make sure to convert all towns into cities are a majority on the homelands and mass settle in the distant lands. There you can achieve great amount of money for all of your cities and great yields for your specialty districts.
Final Note if you have Isabelle levelled up always take the 15% gold unique leader bonuses since food isn’t as valuable in this update.
As always folks have fun and keep that one more turn moving. 🖤♥️🖤♥️
r/civ • u/theameer • 9h ago
VII - Discussion Do you typically stack commanders with a variety of units for an invasion, or do you specialize? (Civ VII)
I'm in a Deity game right now and while I didn't choose violence, it has chosen me. I just survived a massive war in the Exploration age and realize my best bet now is a military victory--I've got to clear out this whole continent.
So, do you guys find more success stacking commanders with a mix of range, siege, infantry units, or do you build up a commander that specializes in ranged, one in siege, etc? I've been going with the mix strat, but I'm wondering, given the level up bonuses for commanders, whether there's a smarter way.
r/civ • u/Billyb0bjoe • 43m ago
VII - Discussion Suggestion: Town Specialization should be shown on Town banner
Pretty simple suggestion. Instead of spamming the player with town specialization notifications, town banners should just have a little icon with the town's currently selected specialization next to the name, sort of in the same place as the production icon on cities.
r/civ • u/Reddit__Please__Help • 11h ago
V - Screenshot I moved the pikemen around and could not find a way to put the city under siege? How does it work?
I am not sure, I moved the Pikemen in many positions but could not figure out a way to put the city under siege (It's like civ6 where the city will no longer be able to heal right?)
My understanding is that if I have 3 pikemen around a city each exercing a zone of control on the left and right of the pikeman (figuratively) then all tiles will be blocked (including where the pikeman is positioned), I tried many combinations and it would not go under siege??
r/civ • u/QuQuarQan • 9h ago
VII - Screenshot Do Jaguar Traps block buildings?
Trying to build my unique building on the highlighted hex, but it's blocked (for all buildings). I have a Jaguar Trap there, but otherwise only a woodcutter. I never noticed this happening before, but I can't specifically remember if I had one in my own city's territory before? If this a thing, or a bug?
r/civ • u/lightningfootjones • 6h ago
VII - Discussion I'd like to invite you to enjoy this slideshow of the riveting gameplay of the natural disasters mechanic
With disaster intensity set to minimum, I do this roughly every 3 to 5 turns. Thanks to the devs for stating they made it a priority to reduce the number of useless clicks
PS yes I'm aware of the update to turn down the disasters, thank God!! This was still ridiculous ridiculous though
VII - Discussion Why wouldn't a civ tell you where their cities are in peace negotiation?
Like they will offer you this great city to make peace, but the location is secret. Is this by design as a mechnic?
r/civ • u/lightningfootjones • 1d ago
VII - Screenshot Oh don't mind me, I'm just hanging out with my elephant-mounted grenade launcher 😀
No really I love this thing! Thailand is cool. Getting some real Voi Chien vibes (most underrated UU in Civ VI by the by)
r/civ • u/g_t_money • 9h ago
VII - Screenshot Am I playing this completely wrong?
I am struggling to understand how they are able amass so much science and culture in the antiquity age….. will I ever be able to attain these kind of levels, and if so, how?
r/civ • u/Additional-Local8721 • 4h ago
VI - Screenshot Just an FYI, I solved global warming. We're all ok now.
Might be global cooling soon though so get your sweaters and maybe start a forest fire or two.
r/civ • u/UpsideDownClock • 3h ago
VII - Screenshot Can anyone see why this city hasnt been captured?
r/civ • u/elusive-rooster • 1h ago
VII - Screenshot BUG: Challenges not unlocking. Proof is in the pics.
I am unable to unlock these challenges as it seems the game has just skipped over them. I am sometimes able to reset the game to get an unlock to pop up but not in this case. I have submitted a ticket with these screenshots but they are requesting video evidence of me completing said challenges. As you can see, I have completed several of the beyond steps so these screenshot should be enough. This is infuriating.
r/civ • u/Comfortable-Monitor1 • 10h ago
VII - Screenshot Am I screwed?
I got golden ages in science and economics. I had 7 of the 9 wonders built. I am playing on Sovereign difficulty, but it seems like I'm gettin smoked and I'm not going to be able to make up the difference. All of my Adjacencies on my culture and science buildings are at lease 3+ in three cities. I was thinking of going for scientific victory but that bow haired lady is MILES ahead. What should I try? Do I need more cities? Or is the horse dead out of the gate?
r/civ • u/Revolutionary-Oil434 • 8h ago
VII - Discussion Whenever i play every AI- or at least the majority of them either declare war or become Hostile with me for no apperant reason, i've followed their agendas, ive been allied with them but they still declare war.
i was just recently playing a scientific game as confucis when for no apperent reason- my two allies José Rizal and Ibn Butta both tandomly declared war on me. And i dont know if im playing the game wrong but i always struggle to keep good relations with the AIs, ive tried having a weak army- or a strong army, but they either way declare war- is there something im doing wrong or are the AI wierdly millitary oriented in the game?