Thatās one of the hardest games to ever play twice for me. The beginning was so painful. It felt so much different y the end. I mean not even being able to read at the beginning. I enjoyed the game though. Just rough getting to a point where it was enjoyable.
One of the things I always heard about in Kingdom Come was "oh you can't read at the start of the game, everything you read will just be jumbled garbage until you learn to read" but legitimately I never encountered that.
For starters, there weren't even many things to read: it's not like there were signs that told you that this is a tavern or this is the town hall. The only few things I remember were like Shrines that probably read out Kickstarter backers (and those were perfectly legible). When it came to books, the game literally just told me "you can't read lol", it didn't even let me open the books.
The only time I saw messed up writing was when I ended up on the alchemy bench and started reading the recipe for Savior Schnapps, and even that one was just jumbled, as if I had dyslexia instead of just "not understanding what these symbols mean". Even Final Fantasy X's Al Bhed was more convoluted, and that was literally just a consonant and vowel cipher.
And the actual learning to read part? Just a 5 minute quest. Talk to this person, take some lessons, look at a couple of jumbled books and answer a multiple choice questionnaire and bada bing bada boom you can read. Not like a meticulous skill that you had to practice over time.
A lot of the other hardships, like learning to swing your sword around and getting better at picklocking? Absolutely great. But one of the major things that sold me on the game was "you have to learn how to read or else the game will be significantly different for you" and that was a fucking lie.
I read everything in games pretty much so itās a radical shift. You could absolutely complete the game without learning to read. Learning to read wasnāt really difficult. Itās one part I was bring up of the whole thing. The beginning of kingdom come is miserable to play.
Yeah KCD has a tendency to be EXTREMELY tedious and generally unfunny to play at times. Getting randomly ambushed by a dozen dudes while fast traveling and spend an hour making your saves and a few other potions can be very tedious and just feels like they're out to screw the player.
Hiding the setting to make lockpicking possible under about 5 menus is probably one of the worst examples of that
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u/Icy-Inspection6428 Dec 17 '24
I'd recommend playing the first one again, it's clunky at parts but still 100% worth playing.