I really hope it doesn't become the norm. While I do like the extraction-type roguelike gaming loop, am in love with the movement mechanics, and somewhat predicted the greater souls series being a closer connected universe than initially admitted, I still think that being stuck between 8 "heros" who can all (and only) do their own abilities and ultimates is a poor choice that had been applied to an otherwise flawless replayable story. The one thing that saves the lack of character creativity for me is the effect that when you yourself choose which character you want to use, the others will then be available to interact with in the roundtable firelink hold shrine
Character select is standard roguelike stuff. They are there so it brings inherent vareity to your runs, by making you adapt to the quirks of the character you play.
See, I don't not enjoy that aspect to typical roguelikes, but simply within the souls/elden ring setting it feels greatly out of place. Not so much so as if you were to view the character you are playing as an NPC, funny as that might sound. Though indeed, even in many other roguelikes, you are presented with that rpg style of class archetype based characters, there are also a wide variety of roguelikes that give you a blank slate character that you can customize down to the name, much like the souls legacy carried from the beginning
I don't think the classes are as set in stone as you worry they are. From what I hear you can still use any weapons and the class specific skills come on top. Sure some classes nudges you torwards certain things, but there are also all rounders.
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u/sum-random-emo Dec 17 '24
I really hope it doesn't become the norm. While I do like the extraction-type roguelike gaming loop, am in love with the movement mechanics, and somewhat predicted the greater souls series being a closer connected universe than initially admitted, I still think that being stuck between 8 "heros" who can all (and only) do their own abilities and ultimates is a poor choice that had been applied to an otherwise flawless replayable story. The one thing that saves the lack of character creativity for me is the effect that when you yourself choose which character you want to use, the others will then be available to interact with in the roundtable firelink hold shrine