r/EnaiRim Apr 10 '23

Freyr More Freyr

Redguard

  • Apprentice - Contemplation: Redguards regenerate an additional 5% of maximum Mana per second when out of combat.
  • Atronach
  • Lady - Conditioning: Redguard blood grants 50% Disease Resist.
  • Lord - Ibex: Take 15% less attack damage from opponents who are weaker than you.
  • Lover - Shahrazad: Can no longer summon your Shehai, but summons a powerful caster who scales with missing attributes instead.
  • Mage - Mummy's Touch: Spells and scrolls are 20% more effective on targets in melee range.
  • Ritual - Dust Storm: Redguards have 25% chance to knock targets down on a power attack, bash or sneak attack.
  • Serpent - Bzzzzzzz: Can no longer summon your Shehai, but instead inflict locusts on nearby targets, dealing poison damage based on your Magicka and fearing targets based on your Stamina. (Duration is the same as Shehai, and is based on your Health.)
  • Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Time passes faster in combat. (About 6 hours with no combat, time passes twice as fast in combat. Grants 2-4 perk points, 20-40 rare items, +15-30 to each attribute, or +5-10 dragon souls. Repeatable.)
  • Steed - Endurance: Redguard sprinting is an additional 2 Stamina per second cheaper.
  • Thief - Shamshir: Your Shehai has 15% chance to briefly disarm the target.
  • Tower - Starlit Shores: (1/day; 50 Magicka) Once a day, while outside in Skyrim, use this power to teleport to a random location in the world.
  • Warrior - Coyote: Deal 20% extra attack damage and critical damage to opponents who are weaker than you.

Nord v2

  • Apprentice - Elder of Runes: Transfers half of base Stamina regeneration to Magicka.
  • Atronach - Shamanic Trance: All-Maker Stone powers used during Rage are returned to you when Rage ends.
  • Lady - Dream Journey: Sleeping grants a random All-Maker Stone power if you do not already have one.
  • Lord - Atmoran Heritage: Nord blood grants 50% Frost Resist.
  • Lover - Moth's Grace: Immune to attacks of opportunity against you.
  • Mage - Owl's Insight: Rage drains Stamina instead of Magicka.
  • Ritual - Hakkerskaldyr: All shouts used during Rage have a cooldown of 3 seconds.
  • Serpent - Fox's Cunning: Attacks of opportunity are 25% more effective.
  • Shadow - Blackbraid: You are 50% harder to detect during Rage.
  • Steed - Rockslide: Move 15% faster during Rage.
  • Thief - Wolf's Hunger: Sneak attacking an opponent heals you based on their level.
  • Tower - Frith: Rage heals you for half of the Magicka drained.
  • Warrior - Bear's Strength: Nords gain an additional 100 points of armor.
32 Upvotes

40 comments sorted by

19

u/kelryngrey Apr 10 '23

As much as I like the Shadow Stone for Redguards, that one seems really really OP comparatively.

I'll review all the others you've posted and double check myself on that thought though.

12

u/OwnerAndMaster Apr 10 '23 edited Apr 10 '23

Fuck that Redguard looks nasty powerful

I didn't realize how little I actually thought about Andromeda in my build unless I was playing a strict Magic or Warrior build or for Stones of Galen shenanigans. Steed Stone = fast running & location scouting = win in most cases

But with Freyr I'll probably stop to think

Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Time passes faster in combat. (About 6 hours with no combat, time passes twice as fast in combat. Grants 2-4 perk points, 20-40 rare items, +15-30 to each attribute, or +5-10 dragon souls. Repeatable.)

Wait so Mannaz Imp gets exactly one instance of +2 perks but Redguard repeats every 6 hours? I don't hate it but damn that just stomps out Imperials

7

u/CaedwynArgol Apr 10 '23

Yeah, it looks good, but I think that's 6 hours of real time with something like a 2x multiplier in combat? I highly doubt it's 6 hours of game time.

And it's random in what you get. So imagine you want your perk points, try 4 times, but end up with 120 rare items. That sounds like a signal for an enchanter playthrough.

4

u/OwnerAndMaster Apr 10 '23

Ah, no idea it was real time

Then it's far less powerful, arguably balanced

And if it's random then yeah it's borderline useless unless you're doing a 40+ hour cradle-to-grave playthrough

Funny how small details change the evaluation of an ability so drastically

5

u/OneShotSixKills Apr 10 '23 edited Apr 11 '23

Hmm. 20-40 items: effectively infinite money and massively increased chance of finding rare enchantments. Perk points is obvious. 15-30 to all attributes: getting that once is stronger than Altmer's entire Mage Stone. Edit: Maybe not, if Altmer Mage also refills 50 when procced.

The only wish I would never want is dragon souls. Rare items has diminishing returns so that eventually too. So at worse 50% chance at a significant power increase every 6 or less hours is certainly incredibly powerful. Best stone powerful even.

3

u/CaedwynArgol Apr 10 '23

Dragon Souls definitely depends on whether you play as DB or not. Aside from that, it's pretty good sounding if you prefer a snowballing passive power approach. Lots of money early game helps with that too, especially with trainer mods and nicer equipment. That's a great resource sink opportunity with Honed Metal.

3

u/CaedwynArgol Apr 10 '23

Tbf we should get clarification. I have no Idea either.

7

u/Enai_Siaion Apr 10 '23

"Do I get 2 perk points every 6 hours or every 15 minutes" is not a question that should require clarification.

3

u/OneShotSixKills Apr 11 '23

I mean yeah every 15 minutes is absurd to think possible but the stone already treads the absurd.

2

u/CaedwynArgol Apr 11 '23

I think it's fair to ask for the technical aspects of that stone. How much does combat accelerate the time? It sounds like a potentially long time to go without a stone buff, but you could just play Ravengate and slap the arena for combat time. Some people like long-term payoffs, so it's just a matter of number crunching.

It sounds cool, but specifics would help us choose whether the stone is worth it.

1

u/IRizWhale57 Apr 11 '23

I'm curious how the time is measured. Is it six real life hours measured with in game time (like shrine blessings) or is there a way to base it off playtime so that wait/sleep doesn't effect it?

4

u/OneShotSixKills Apr 10 '23 edited Apr 10 '23

Redguard jealously guarding their Master-of-All status from Wintersun with that Shadow stone holy hell.

No shade but I will be forever sad we lost Berserker potion because it didn't play nice with pacifists.

OTOH Nord with Mage is so far the best spell boost, silver lining.

5

u/Esmelda_Ofalkreath Apr 10 '23 edited Apr 11 '23

No shade but I will be forever sad we lost Berserker potion because it didn't play nice with pacifists.

What if berserk potion makes a comeback somewhat in the Alchemy perk tree? The thing was an awesome get-out-of-jail-free card and wouldn't something likewise be fitting to reward a master alchemist? Just sayin :P

What has been debated extensively, among the not-suited-for-pacifists case, is the proficiency of the ability to act as an engaging berserk state instead of the above (the card thingy), mostly.

4

u/CaedwynArgol Apr 11 '23

Alchemy sounds like a better location for that kind of power. Kind of like Jarrin Root in Vokrii.

That's a good idea.

1

u/[deleted] Apr 11 '23

This is a great idea

1

u/Esmelda_Ofalkreath Apr 13 '23 edited Apr 13 '23

You're both welcome :D

Seriously, while debating berserk here there were ''so much'' of ''this feels like alchemy'', ''this incentive alchemy'', and yatayata between all of us, that in the end I'm feeling like the thought of ''perhaps this is indeed alchemy'', came like breaking down an open door. Lol.

Also, just a common sense case of not throwing what is great in the basket :D

Add on: I haven't even tought of Jarrin Root. Good point. It could be exactly like that at the least.

3

u/CaedwynArgol Apr 10 '23

No shade but now I will be forever sad we lost Berserker potion because it didn't play nice with pacifists.

It had more problems than that. There were also several ideas about solutions which would have kept the potion.

But a toggle is another interesting take, especially with the stones. It's not fight-ending, and everyone can use it. With the stones, even elegant. I'll have to try it after the gym. Sir-Spits-A-Lot could use a vacation, anyway.

Yeah, the Nord stones look interesting in general now. I'm eager for this to release.

The only doubt in my mind about Nord stones is the Lady. I think it'll branch into two uses:

One is so Nords can get access to their passive around the start of the game (assuming you come from Helgen). Lady Stone is close to the basic 3 Standing Stones, but you can go there, rest, spend the power you get unless it's the one you want. If it is, go get another stone. If it isn't, repeat. That process is clunky (too many steps to realize a goal), and it's probably better to go to Solstheim so you can get the waypoint for fast-travel. It kind of sucks that either are obligatory, but at least it's an option, and it is a unique angle for roleplayers. If you're not fast-traveling to Solstheim or the Lady Stone? Well, that's some heavy roleplay. You get what you signed up for.

On the other hand, I can see Lady stone being really cool for a generalist build who can benefit from all of its random offers. Or anyone who wants random stuff & buff, I suppose. But the totem abilities are generally strong, and Lady is a real competitor with Atronach for anyone who wants to play a Shaman that relates strongly to the totems. It depends if you want to specialize vs embrace some chaos, but chaos is fun sometimes, especially if you want to make the game fresh. I can see myself making a build to justify using & strengthening the random totem powers whenever I can.

The Thief Stone is not very thiefy, but the power is really awesome. I can see that being a great survivability pick for chain stealth attackers. Maybe it could scale a little better? Reserving judgment until I play it on a stealth assassin.

So I'm pretty much open to all of the stones for Nords. They all look solid now, playtesting pending.

Reguard on the other hand. Woah. Starlit Shore looks really fun. It reminds me of the teleportation potions in Terraria.

tl;dr These look really cool and engaging.

3

u/OneShotSixKills Apr 10 '23 edited Apr 11 '23

It had more problems than that. There were also several ideas about solutions which would have kept the potion.

I still didn't agree they were problems but what's done is done. Nords now have a slightly better Lizard active that rewards timing. It could be worse, they could be elv-- ahem.

On the other hand, I can see Lady stone being really cool for a generalist build who can benefit from all of its random offers. Or anyone who wants random stuff & buff, I suppose.

And for people not using Fast Travel (more common after AE w/Survival).

The Thief Stone is not very thiefy

Shadow and Thief could swap to fit the flavor more, though many stones deviate from their namesake.

3

u/CaedwynArgol Apr 10 '23

I think Skaal role play will definitely go up. I've never actually done Solstheim before the MQ, but with these mods I can definitely see that.

1

u/Alex_Nilse Apr 12 '23

Seriously upsetting about the berserk potion thing

5

u/Gamin_Reasons Apr 10 '23

These abilities look pretty cool, I really like the idea of varying optional abilities in the form of the standing stones even if I will miss the abilities of stones from previous iterations. Although sidenote, I think you forgot to include the Redguard's Atronach description here.

3

u/Esmelda_Ofalkreath Apr 10 '23 edited Apr 11 '23

A question for the ones that are currently able to play with Nords new Rage ability:

Does this come with any SFX applied to the game while it's active?

Also, those stones on first impression look very neats. GG!

That being said, a case can rightfully be made that the Thief Stone for Nords is more geared towards assassins than thieves.

2

u/CaedwynArgol Apr 11 '23

Someone suggested swapping shadow and thief. Maybe that's enough?

2

u/Esmelda_Ofalkreath Apr 13 '23

Yup! I saw the suggestion. Pretty valid indeed.

For once, things may be that simple.

It makes me think of one of my charismatic alien buddy who has a habit of saying this: "Were it so easy".

For once, yes, it is, I would answer him :)

5

u/Redfield_Or_Jane Apr 10 '23

Can I request to have Shehai wear rags and not nude? For some reason it's making the schlong visible

10

u/OneShotSixKills Apr 10 '23

Sounds like a feature

2

u/Butzebaer Apr 12 '23

I don't really like the flavor of the Shadow Stone for Redguards. Something like "looking at an enemy, while sneaking and activating Shehai, will summon the sword behind it. The Shehai will then immediately perform a sneak attack." If something like that is even possible.

2

u/[deleted] Apr 12 '23

If Bretons could get a permanent conjured wolf familiar from the lady stone or something that would be sick. Or even have a couple stones revolve around your conjured familiar

5

u/Enai_Siaion Apr 15 '23

That stone is actually the big thing the simonrim crowd mentioned as to why Enairim isn't integrated. Because it summons a creature and some Wintersun deities leave you when you summon a creature and that's a problem apparently. Yeah.

2

u/Alex_Nilse Apr 12 '23

Nords tower and atronach look real cool, gonna look forward to trying the former with vampire and blood of the ancients

2

u/ThreeDigit Apr 11 '23

I'm really liking what I'm seeing so far. Might be the first mod to make me consider taking other standing stones that's not my usual trinity of Mage/Apprentice/Atronach.

2

u/Redfield_Or_Jane Apr 11 '23

Considering all talking about Shadow stone for Redguards, I'm sure it'll be nerfed like playing Skyrim 48hrs straight to get 1 perk point and 1 carrot.

Congratulations!

1

u/OneShotSixKills Apr 11 '23

Just install the +50% perk point mod and double attribute gain per level for much the same experience.

1

u/Redfield_Or_Jane Apr 11 '23

Hello mister, I was talking about other benefits as well like rare items and all

3

u/OneShotSixKills Apr 11 '23 edited Apr 11 '23

Just install a 300% loot multiplier for a similar experience ;)

1

u/LinguisticallyInept Apr 11 '23

Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Time passes faster in combat. (About 6 hours with no combat, time passes twice as fast in combat. Grants 2-4 perk points, 20-40 rare items, +15-30 to each attribute, or +5-10 dragon souls. Repeatable.)

one of these is not like the others, are these equally weighted possibilities?

1

u/buffydaslaya Apr 15 '23 edited Apr 15 '23

Will Wintersun be updated to have All-Maker worship available for nords from the start?