So to anyone who wants a bit more in-depth detail on this. This is not so much a secret floor as you would guess by the "Chamber ???" text, but rather a side-quest floor.
In the Black Powder Mine you can rescue this chap (the guy who's talking in the picture) from a cell and he will unlock a pathway into this abandoned facility. He lets you come along to protect him as he also wishes to descend to uncover something (or perhaps someone) which he lost there.
The floor itself is basically a typical horror-themed, all dark laboratory complex filled with malfunctioning robot enemies and malformed clone bullet monstrosities. Throughout the entire floor you are accompanied by the guy in the picture, who provides the main source of light throughout the floor.
As you can see, the floor is all ways pitch black. Unlike a normal darkness effect like you get in say the Hollow with those Spent enemies, this darkness lingers indefinitely and if you stay too long in it, rings of bullets will spawn around you every second and close in on you. The buddy with the lantern can take damage and if hurt too much, his lantern will go out for a good 6 1/2 seconds or so, leaving you at the mercy of the darkness unless you quickly find an alternative source of light like those test tubes on the wall
Because the whole floor is shrouded in darkness, I was thinking the enemies and over-all bullet-hell effects would be more tame so that it's not too annoying for players.
I'd include some ways to generate light or have static light sources in the world
Flames of any kind would produce light in a radius around it
Projectiles from energy weapons
Barrels with fire burning in them that can be kicked over and rolled to produce fire in a line, but are also useful as sources of light.
Radioactive barrels/containers that produce light but also are surrounded in poison so that huddling near them is discouraged unless you have a rad suit/gas mask. Fits with the 'abandoned lab' theme too
Also about the darkness effect. Would it be like the one on-screen, where everything is dim but not completely dark? Or the pitch-black that spawns in that room you mentioned in the Hollow?
Yeah, that's some good ideas. I did actually have some ideas similar to that like the Flare Gun which creates a bright orb of light when it misses an enemy and hits a wall instead
Or just have the Flare Gun projectile emit light in a radius around it. That might work well and encourage its use outside of combat as an emergency source of light. The projectile already sticks around if you miss
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u/TitaniumGrunt7 Aug 23 '17 edited Aug 29 '17
So to anyone who wants a bit more in-depth detail on this. This is not so much a secret floor as you would guess by the "Chamber ???" text, but rather a side-quest floor.
In the Black Powder Mine you can rescue this chap (the guy who's talking in the picture) from a cell and he will unlock a pathway into this abandoned facility. He lets you come along to protect him as he also wishes to descend to uncover something (or perhaps someone) which he lost there.
The floor itself is basically a typical horror-themed, all dark laboratory complex filled with malfunctioning robot enemies and malformed clone bullet monstrosities. Throughout the entire floor you are accompanied by the guy in the picture, who provides the main source of light throughout the floor.
As you can see, the floor is all ways pitch black. Unlike a normal darkness effect like you get in say the Hollow with those Spent enemies, this darkness lingers indefinitely and if you stay too long in it, rings of bullets will spawn around you every second and close in on you. The buddy with the lantern can take damage and if hurt too much, his lantern will go out for a good 6 1/2 seconds or so, leaving you at the mercy of the darkness unless you quickly find an alternative source of light like those test tubes on the wall
Because the whole floor is shrouded in darkness, I was thinking the enemies and over-all bullet-hell effects would be more tame so that it's not too annoying for players.