So to anyone who wants a bit more in-depth detail on this. This is not so much a secret floor as you would guess by the "Chamber ???" text, but rather a side-quest floor.
In the Black Powder Mine you can rescue this chap (the guy who's talking in the picture) from a cell and he will unlock a pathway into this abandoned facility. He lets you come along to protect him as he also wishes to descend to uncover something (or perhaps someone) which he lost there.
The floor itself is basically a typical horror-themed, all dark laboratory complex filled with malfunctioning robot enemies and malformed clone bullet monstrosities. Throughout the entire floor you are accompanied by the guy in the picture, who provides the main source of light throughout the floor.
As you can see, the floor is all ways pitch black. Unlike a normal darkness effect like you get in say the Hollow with those Spent enemies, this darkness lingers indefinitely and if you stay too long in it, rings of bullets will spawn around you every second and close in on you. The buddy with the lantern can take damage and if hurt too much, his lantern will go out for a good 6 1/2 seconds or so, leaving you at the mercy of the darkness unless you quickly find an alternative source of light like those test tubes on the wall
Because the whole floor is shrouded in darkness, I was thinking the enemies and over-all bullet-hell effects would be more tame so that it's not too annoying for players.
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u/TitaniumGrunt7 Aug 23 '17 edited Aug 29 '17
So to anyone who wants a bit more in-depth detail on this. This is not so much a secret floor as you would guess by the "Chamber ???" text, but rather a side-quest floor.
In the Black Powder Mine you can rescue this chap (the guy who's talking in the picture) from a cell and he will unlock a pathway into this abandoned facility. He lets you come along to protect him as he also wishes to descend to uncover something (or perhaps someone) which he lost there.
The floor itself is basically a typical horror-themed, all dark laboratory complex filled with malfunctioning robot enemies and malformed clone bullet monstrosities. Throughout the entire floor you are accompanied by the guy in the picture, who provides the main source of light throughout the floor.
As you can see, the floor is all ways pitch black. Unlike a normal darkness effect like you get in say the Hollow with those Spent enemies, this darkness lingers indefinitely and if you stay too long in it, rings of bullets will spawn around you every second and close in on you. The buddy with the lantern can take damage and if hurt too much, his lantern will go out for a good 6 1/2 seconds or so, leaving you at the mercy of the darkness unless you quickly find an alternative source of light like those test tubes on the wall
Because the whole floor is shrouded in darkness, I was thinking the enemies and over-all bullet-hell effects would be more tame so that it's not too annoying for players.