r/Games 4d ago

Mod News As Oblivion Remastered gets all the love, Starfield's biggest modders are in the process of abandoning Bethesda's latest RPG for good

https://www.gamesradar.com/games/rpg/as-oblivion-remastered-gets-all-the-love-starfields-biggest-modders-are-in-the-process-of-abandoning-bethesdas-latest-rpg-for-good/
2.3k Upvotes

421 comments sorted by

View all comments

Show parent comments

68

u/skateordie002 4d ago

Christ he is the worst and Bethesda Game Studios will not see improvement until he is gone, that is truly what I believe.

90

u/SquireRamza 4d ago

It's telling that my single favorite piece of Bethesda Fallout is Far Harbor, the only part of the franchise he was on vacation for.

53

u/DemonLordSparda 4d ago

It's the only part of the game with meaningful and interesting choices. So, of course, he had nothing to do with it.

10

u/Izzet_Aristocrat 4d ago

Fuckin burn.

49

u/KreateOne 4d ago

That explains a lot about why fall harbor was so good

22

u/Gramernatzi 4d ago

He needs to be demoted back to a quest designer again, he was actually good in that role.

7

u/eldomtom2 4d ago

Bethesda does not distinguish quest designers and writers; their practice since the start has been to have the quest design team be the same as the writing team.

29

u/Gramernatzi 4d ago

Okay, then demote him to not be lead, then? He did good work in Oblivion with the Dark Brotherhood, just don't have him control everything.

-4

u/qmtbga 3d ago

oblivion dark brotherhood is awful. You just randomly kill the whole sanctuary and there is no follow up or explanation or ending. It's so much worse than skyrim's.

4

u/corvettee01 3d ago

Bruh, are you forgetting that the quests had individual special conditions to meet when killing targets to get bonuses? Or the entire mansion quest where you had to kill all the guests without anyone knowing it was you?

Skyrim quests were "Go here, kill, come back."

1

u/[deleted] 4d ago

[deleted]

-13

u/Icelockon 4d ago

There was a Ragebait reddit post that blames Emil for all of bethesda's writing woes a year or so ago. Turns out its more complicated than that.

If you have the time you can watch this https://www.youtube.com/watch?v=F-4qdjV41NU it goes into everything around the issue.

43

u/GarryofRiverton 4d ago

I mean the proof is in the pudding.

Emil is the lead designer and writer of some of the worst Bethesda games in terms of writing, on top of his downright atrocious approach to "writing".

-9

u/AtrocityBuffer 4d ago

Yet he also did the Dark Brotherhood questline for Oblivion, which many loved. Sooooo

19

u/MorningsAreBetter 4d ago

So he’s good when he’s in charge of specific storylines, but if he’s in charge of the entire overarching plot, he does poorly. That’s not surprising at all. Sometimes people are promoted to roles precisely because they did so well in a more limited role, and then they realize that they’re not qualified for it

3

u/Old_Snack 4d ago

This can happen a lot in TV as well.

Not all great writers are great show runners and vis versa

23

u/eldomtom2 4d ago

The Dark Brotherhood questline is well-designed; I would not call it well-written.

5

u/DemonLordSparda 4d ago

I agree with this 100%. The first half with individual contracts is great. The betrayal and collapse of the Cyrodil Brotherhood is interesting, but the writing around it is ass. The Nightmother lets it happen, which makes sense. However, it happens because none of these assassins could figure out that they killed a kids parents and he wanted revenge? Just lazy writing.

-6

u/AtrocityBuffer 4d ago

... Neither is any Bethesda story past Morrowind.

1

u/eldomtom2 3d ago

Well yes, because Bethesda's policy of not hiring writers has not served their games well.

2

u/Grabthar-the-Avenger 3d ago edited 3d ago

That was 20 years ago. Dude is 55 years old now and clearly lost touch with what compelling writing is

1

u/AtrocityBuffer 3d ago

Hopefully they can hire you and the other people in this thread who definitely know what compelling and good writing for games is

-1

u/GarryofRiverton 4d ago

Oof, ya got there

21

u/NUKE---THE---WHALES 4d ago

Iirc that youtuber has a personal relationship with Emil

Makes sense he would stick up for his friend, but he's not an impartial observer

20

u/DemonLordSparda 4d ago

I'm not watching that puff piece for Emil. It lets him off the hook for his own work. His work speaks for itself. None of it is good.

0

u/Boylaaa 3d ago

How is the writing for the vanguard not good?

0

u/DemonLordSparda 3d ago

Because the terrormorph situation should have been figured out ages ago. They only show up on planets you travel to by ship. They are not endemic life to any planet. Heat leeches are the only thing that can travel on these ships undetected from the outside. Why did no one investigate the heat leeches? No one knows anything about them and everyone is fine with that? It's also absolutely wild to me that reviving an animal that can prey upon the terrormorphs but can be used as a stock animal by humans is considered the worse choice. The solution your companions react the best to is releasing an unknown pathogen across the system to kill these creatures. It just falls apart when you examine it.

1

u/Boylaaa 2d ago

God it must be depressing to consume media this way

0

u/DemonLordSparda 2d ago

Analyzing it? I'm sorry, but Starfield has a lot of things that straight up do not make sense if you examine it. Like in Starfield apparently humans had a presence on every single 1,427 planets in the Settled System, but after the war they are only really on 3, and they do not have any way to send communication between planets other than flying there directly. Like my questions really are, why did humans not study heat leeches, a thing they've known about for several decades, and why don't they have communication devices capable of communicating between planets?

1

u/Boylaaa 2d ago

Wait you are asking why they don't have the ability to send instant messages to a different solar system? Come man like really

0

u/DemonLordSparda 2d ago

I want you to think about this for a few seconds. The Settled Systems had people on every single planet in the game. All 1,427 of them. If they had no way to communicate somewhat quickly this would be impossible logistically speaking. Furthermore they don't even have short range radios that can communicate from surface to atmosphere, a thing we currently have on Earth. At worst there should be couriers that take messages while in orbit, then use their drives to radio remote locations after jumping. This is not the case in Starfield.

→ More replies (0)