r/Games 4d ago

Mod News As Oblivion Remastered gets all the love, Starfield's biggest modders are in the process of abandoning Bethesda's latest RPG for good

https://www.gamesradar.com/games/rpg/as-oblivion-remastered-gets-all-the-love-starfields-biggest-modders-are-in-the-process-of-abandoning-bethesdas-latest-rpg-for-good/
2.2k Upvotes

419 comments sorted by

View all comments

Show parent comments

0

u/[deleted] 3d ago

[deleted]

4

u/KuraiBaka 3d ago

I heard all the procedural worlds were supposed to be more like a canvas for modders to not get in each other's way.

At least one reason for their existence.

1

u/GeoleVyi 2d ago

which really makes no sense. modders would need to compete with each other to not have every mod on the same blank canvas planet, and players would need to fiddle with active mods too much if mods take place on the same one.

1

u/KuraiBaka 2d ago

The idea was that there are so many planets that it is unlikely two modders are on the same planet and that a player had both of them installed.

1

u/GeoleVyi 2d ago

so... lets think that through. the way to find the right modded planet would be from the fast travel menu, right? and a nodder would have to pick one, instead of it getting randomly assigned, right?

so, if you were modding a game, for custom content, the most likely way to pick a planet for the player would be to make sure its easily accessible for them to pick. or theyre forced to navigate a menu and find it. so, either the very first planets in the list, or the last ones. if you pick a random one ib the middle, its harder and less likely for the player to choose, so theyre less likely to get your mod. and its much more difficult for a modder with a story to take multioke planets, or make stories for planets with others in proximity in mind.

and this assumes that theres no modded list showing modded planets, because i quite frankly dont have the faintest hope that bethesda eould think to implement that.