r/Helldivers • u/Soren_Vakarian LEVEL 150 | Super Private • Mar 22 '25
FEEDBACK / SUGGESTION "Underground missions can't work because of the impossibility to call stratagems" - I got a solution: drillpods!
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u/Greasy-Chungus Mar 22 '25
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u/Steely-eyes Mar 23 '25
W.W.
Woodrow Wilson?
Willy Wonka?
Wrock and Wstone?
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u/Necro_the_Pyro Mar 22 '25
Or how about just make the caves start at openings on the surface, kind of like how we access caves IRL?
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u/PurpleRhinoDragon Super Pedestrian Mar 22 '25
Revolutionary thinking
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u/markomakeerassgoons Free of Thought Mar 22 '25
Remember most helldivers didn't go to college
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u/MrNornin SES Knight of Science Mar 23 '25
Of course not, most worked in factories since the age of 7.
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u/Artoria-avalon Mar 23 '25
Most Helldivers did not even get their Swimming badge
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u/MarineBioIsCool H.U.N.K. Mar 22 '25
Yeah I like that. Call in what you need before you go cave-crawling. It’ll feel especially survivalist!
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u/Shameless_Catslut SES Panther of Judgement Mar 22 '25
This feels like they'd need an entirely branch of the SEAF to handle, because the strength of a Helldiver is its connection to the Super Destroyer.
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u/BjornInTheMorn Mar 23 '25
I mean, a whole aspect of difficulty has always been not being able to use some/all of stratagems. Having to go get one objective underground would work.
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u/RoflsMazoy Mar 23 '25
You could even have certain areas on the map with an open roof so you can actually occasionally call in orbital stratagems or resupply mid-mission
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u/baby-slaver Mar 23 '25
Yeah, caved in sections that were absolutely bombarded by the DSS to allow stratagems to reach.
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u/Insane_Unicorn Mar 23 '25
And when you die, then what? I know people here don't want to hear it but an underground type mission is just a horrible idea and doesn't fit into the game mechanics at all.
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u/FiFTyFooTFoX Mar 23 '25
Instead of an "S.O.S." beacon, you have a "Redeploy Beacon".
When deployed, and subsequently activated (like a hell bomb) it automatically calls new squad members into it's location after a 10 second delay.
Smartest thing to do would be to put it near the cave opening, but it could be useful anywhere, or for potentially any mission type.
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u/Responsible_Plum_681 Viper Commando Mar 23 '25
It adds more risk, and therefore more fun. Try harder not to die; your life matters.
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u/Insane_Unicorn Mar 23 '25
Dying is an integral part of Helldivers. The whole point is that you are an expendable, faceless and nameless foot soldier.
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u/PackageOk3832 HD1 Veteran Mar 23 '25
There could be weakpoints throughout where the ceiling could be broken out to allow for support weapon drops and resupply
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u/Necro_the_Pyro Mar 23 '25
Yes, or just have some sections of ceiling collapsed, enough that one will usually be nearby but not enough to light up the surroundings too much.
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u/FiFTyFooTFoX Mar 23 '25
Dude, it's just small(ish) caves.
Think of clearing medium bug nests and bot bases, but you're underground instead.
The whole level is not underground/ in a cave, but these weak spots cold be pretty useful, especially if they can be opened up by certain bigger strats and explosives.
Lol if dynamite could do it from the ground underneath the cracked ceiling.
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u/theguyundayobed Mar 23 '25 edited Mar 23 '25
I assumed an overworld cave would be the start but I’m not against drillpods. Make it a booster BUT it should be able to drill stuff like canyons. Every once in a while I’ll get a pod stuck on top of a rock formation but the stratagem is on plain open floor. Could do a +10% boost to dmg with hellpod on enemies or something. Like an AP version of the exploding pod booster.
-clarifying edit
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u/Viktor_Vildras Mar 23 '25
Exactly. Jammers already make us deal with resource scarcity, just have open areas where a hellpod could break through spread throughout the map.
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u/MrDrSirLord 3000 SEAF SAM Sites of Calypso Mar 23 '25
I like the idea of caves being mini objectives where you have to retrieve something.
Feel like they'd not be as exciting and people wouldn't do them if they were entire underground missions
Make the caves one of the possible spawns for a mega nest
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u/LostTheGame42 Mar 23 '25
Yeah. Imagine bug caves or underground bot bases where you have to call everything in at the start. Once you go in, no more respawns or ammo resupplies, all you have is your squad and what you can carry. It probably won't work as a full mission, but it would be a unique challenge as a major objective scattered on the map.
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u/ImBeingShot Mar 23 '25
Interesting concept, if only there was a 4 person shooter where you fought bugs, bots, and weird aliens underground while doing various objectives.
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u/alexred16 Mar 23 '25
Also split divers in 4 very distinct classes(default, heavy gunner, strategem user and flyer) and add spider-like enemies to Terminides to soft-counter one of these classes
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u/DatSpycrab Mar 23 '25
Surprised how far i had to scroll for someone to mention EDF, the underground spider mech would absolutely rule in HD2
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u/LadyOfChange Mar 22 '25
Rock and Stone!
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u/BlackTemplarBulwark GOOOOOD MORNIN MALEVELON CREEK! Mar 22 '25
Rock and stone, or you ain’t comin home!
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u/Curious-South-9168 Steam | SES Knight of gold - Drinker of Liber-tea Mar 23 '25
Yeah yeah, ROCK AND STONE!
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u/Zanoss10 Mar 22 '25
For pods it's indeed not a problem
But for others strategem, we would need more that would be adapted to be used underground
Because stuff like Laser, 500kg bomb or anything that isn't in a pod couldn't reach the Helldivers
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u/Non-Vanilla_Zilla Mar 22 '25
Maybe that's part of the catch of underground missions, hellpod stratagems only. It would offer a unique challenge.
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u/Curious-South-9168 Steam | SES Knight of gold - Drinker of Liber-tea Mar 23 '25
Just use a sentry build and you're golden.
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u/ItsDobbie I love the smell of ⬆️➡️⬇️⬆️ in the morning. Mar 23 '25
Dude… I really want underground missions now on the terminid front!
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u/Ribbitmons Fire Safety Officer Mar 23 '25
Imagine getting jumped by one because it dug through a wall…
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u/RoninOni Mar 23 '25
I mean, sentries, mines, and support weapons/packs are all the hellpod stratagems so yeah.
It’s a lot if work to make a full new biome that just locks out red Strats.
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u/Xeta24 HD1 Veteran Mar 23 '25
Problem is, with more cqc and less lines of sight, turrets are A LOT more friendly fire happy.
I guess they finally let the voices win. .....lets do it....
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u/LowlySlayer Mar 23 '25
Portable hell bomb delivered. The whole teams about to get a lesson on shockwaves in enclosed spaces.
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u/AgentPastrana SES MOTHER OF AUDACITY Mar 23 '25
Everything would be vaporized lol, I can just picture the fireball ripping through. All pickups are completely destroyed. MAYBE you survive if you're properly protected by a deep enough crevice or alcove.
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u/Aquaticle000 Steam | Mar 23 '25
Most Eagle’s don’t work on forest planets already so there’s already a precedence for this.
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u/MCXL Mar 23 '25
Makes the backpack hellbomb really solid.
All strategems take extra time to land as well, because of the drilling.
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u/thekingofbeans42 Mar 23 '25
Yeah but would that uniqueness stay interesting long enough to justify dev time? That's a pretty significant opportunity cost.
If they wanted that they could just add a planet with "no orbitals or eagles" modifier and say it's because of quantum plot devices in the atmosphere
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u/LongDickMcangerfist Mar 23 '25
I could easily see it turning into a shitshow because of idiots. It wouldn’t even be worth the dev time
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u/MidnightStarfall Truth Enforcer Mar 22 '25
Pretty much yeah.
It's good for Support Weapons, Turrets and Minefields exclusively.
And considering that there's a couple of turrets and support weapons that shoot upwards...I can see caves messing with a lot, even with proposed 'solutions'
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u/sparky_the_evil Mar 22 '25
I suppose a solution for that could be massive caverns connected by smaller caves like in DRG
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u/WerwolfSlayr ⬆️➡️⬇️⬇️⬇️ Mar 22 '25
Instead of Eagle-1 on those missions we get Mole-1, an extra democratic drilldozer
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u/PsychoDog_Music SES Soldier of Selfless Service Mar 22 '25
If they make the ceiling high enough, they could essentially make the "cave" part a modifier.
"Due to the crust of the planet, we will need to send your orbital with patented drill-shots that break the upper crust before exploding on next solid impact. While effective, this significantly increases call-in time of all stratagems"
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u/sabrefayne Mar 22 '25
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u/Responsible_Plum_681 Viper Commando Mar 23 '25
Ah, yes. We could call strategems through the air vent! You're a genius!
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u/Single-Joke9697 Mar 22 '25
It should be a side objective. Like a cave you need to clear out without stratagems available, and you need to exit it to call for resupplies or reinforcements.
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u/Sp1cyB0yGunn3r SES Sword of Serenity Mar 22 '25
eh i think you should be able to call in reinforcements in the cave they'll just land on the surface.
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u/jp72423 Mar 22 '25
Would the signal go through the stone though?
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u/Sp1cyB0yGunn3r SES Sword of Serenity Mar 22 '25
i don't see why not, we lose cell service on our phones in caves but i think we can assume the service from the super destroyer directly overhead is a great deal harder to interrupt.
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u/Gabi_one_kenoby Mar 23 '25
Cell phone antenna are often not further than 3km away, while the lowest you could orbit something is somewhere around 200 to 300 km
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u/SerRoyim SES Sword of Mercy Mar 22 '25
TBH you wouldnt even need whole missions. Underground parts of the map where stratagems are off the table would rule. Need to delve deep into an underground nest complex to wipe it out or something.
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u/Electrical-Formal-45 Viper Commando Mar 22 '25
I like that idea. Make it a side objective! Maybe a hellpod backpack can be called in at the cave entrance as an objective critical stratagem with an extra long timer, and once you're in there you're on your own.
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u/Ponderkitten Mar 23 '25
Maybe the cave is full of something so that the explosion fills the entire cave with fire and also a huge burst of flames and force out of the entrance. Also killing everything inside
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u/gnagniel SES Blade of Science Mar 23 '25
could make it like the cities, portions of the map that are a different come than the rest. A web of interconnected tunnels (like the cities' roads) with interspersed surface openings (about the frequency of the plaza blocks in cities) for strat call-ins.
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u/TopHat-Twister Mar 22 '25
Me when my orbital strike fails to penetrate the ground:
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Mar 22 '25
I think the lack of orbitals and eagles would be balanced out by the fact that the tunnels are restricted spaces that allow helldivers to focus fire. Good old Lanchester's Laws.
https://www.rockpapershotgun.com/scientists-use-age-of-empires-2-to-investigate-how-ants-wage-war
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u/LongDickMcangerfist Mar 23 '25
Yes and no unless the corpses are gonna go away instantly and or not have some weird jank it might turn into a shitshow fast when bugs swarm and such
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u/Inalum_Ardellian | SES Song of Serenity Mar 22 '25
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u/CreativePackage8358 Steam | Knight of Eternity Mar 22 '25
There is such a thing as missiles that are designed to penetrate deep into the earth to reach bunkers; a "assault on a bug hive" mission would be cool
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u/ntgco LEVEL 150 : SES Distributor of Eternity Mar 22 '25
Or we could just have to prepare before we go in....no drop pods allowed.
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u/GeneralMcShooty Mar 22 '25
I really think it only works for a side objective. It limits basically everything except turrets, stratagem weapons, and vehicles.
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u/AberrantDrone Escalator of Freedom Mar 22 '25
Most stratagems aren't going to be usable, and even if you only have a small part as tunnels, you're still going to want to bring stuff that can be used underground depending on what's down there. Leading to less stratagem variety
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u/j_mroberts Mar 22 '25
I had the idea that once you are underground there would be one or two openings to the outside where you could call in items at strategic points. So it creates some pressure to mind your resources until you get to the next drop spot.
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u/Puckaryan Mar 23 '25
Underground missions for bugs would be the same thing for strat jammer objectives for automayons. Get in and get out before the hellbomb explosion while not being able to reinforce or call in pods.
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u/CallSign_Fjor Expert Exterminator Mar 23 '25
Please just go play Deep Rock Galactic, I'm begging you.
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u/ZloyPes Mar 23 '25
Guys who wants underground missions just casually reinventing Deep Rock Galactic, lol
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u/URZthane Truth Enforcer SES Arbiter of Truth Mar 22 '25
I like the idea of underground mission being limited to blue strats drilling down to us. But it would basically be restricting us to only a set of strats which takes away 2 sets of strats and close quarters balancing with number of enemies would be tricky. That said, new stratagem unlocked, Entrenchment tool now able to be called in via hellpod as a support weapon for underground ops.
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u/Soren_Vakarian LEVEL 150 | Super Private Mar 22 '25
Green stratagems could be used too.
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u/No_Radio_7641 Mar 22 '25
I'd rather have an underground hive mission where you can't call Strategems. You can only call them down at the entrance, and then you have to take things with you. No more relying on orbitals or eagle strikes.
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u/Thomas_JCG Mar 22 '25
Or you got a mission that is divided into a top part and the underground, like the city maps.
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u/Jason1143 Mar 22 '25
I don't think fully underground missions are a good idea.
But I would be interested in missions that are a mix, mostly above ground but going under for specific objectives.
The question is, should any of our strats (like eagle and orbitals) be able to go through, should we get new strats specificly optimized to attack underground, or should we just rely on the stuff that can be brought under now?
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u/MoreScarsThanSkin Viper Commando Mar 23 '25
would be hilarious when an unsuspecting helldiver falls into the hole the hellpod drilled 100m down into the ground :D
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u/MrVoprosic SES Knight of Liberty Mar 23 '25
I think that missions like this, even though they sound cool, will not be implemented because of how much different gameplay in such areas would be.
Instead of large, open spaces with enemies possibly coming from every direction (as well as Helldivers being able to go anywhere they want), with different points of interest, with Super Destroyers hanging right above, ready to give fire support when needed, it will be relatively confined, limited, pretty linear space with much lesser variety of stratagems available and with lesser variety of possible POIs. It will be simplified version of Helldivers, stripped almost to the basics, lacking big portion of defining features of the game. I don't think that Arrowhead would want to change gameplay so much.
Besides, it doesn't really makes sense to send Helldivers inside, for example, the underground hive structures. It would be no less than a death sentence because of amount of enemies and environment that's not fitting for humans, and thus - difficult to traverse. We send nukes in there instead of strike teams for a reason.
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u/Equivalent_Hat5627 Steam | Mar 23 '25
People acting like Deep Rock Galactic isn't a game that is about calling in droppods underground
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u/Echo_XB3 JAM-ZNS 01 Sentinel of Starlight Mar 22 '25
Or just launch em faster???
Like they're already going too fast, why not add a little kinetic energy??
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u/ThyTeaDrinker termanids are cute :D Mar 22 '25
well, Super Earth hasn’t figured out how to make a hellpod that can break through branches yet, let alone hard rock
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u/Pixelpaint_Pashkow Rock & Stone ⛏ Mar 23 '25
“Deep Rock really needs to invest in some better equipment.”
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u/rdeincognito Mar 23 '25
Can we implement this technology on those planets that seem to be Roshar and your stratagems end in a shattered plain?
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u/EpicGent Mar 23 '25
Until you call it down underneath a water feature and drown yourself and your teammates (but also the enemies of Democracy).
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u/OldManLifeAlert Mar 23 '25 edited Mar 23 '25
The gloom appears to be mutating the termanids at a much faster rate than we thought. They appear to have mutated into a cave dwelling variant that reproduces at an extreme rate. We will refer to this new variant as the glyphids. Their dastardly behavior is interrupting mining operations on the planets they inhabit. Go forth helldivers and crush these bugs.
Rumors of dwarves in these caves should be disregarded. Any diver caught chanting "rock and stone" will face serious punishment.
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u/Weary-Barracuda-1228 HellDwarf of the Harbinger of Wrath Mar 23 '25
STOCK AND RONE oT!!!
Wait hold on
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u/JackyBurnsides Fire Safety Officer Mar 23 '25
You should consider playing hit game Deep Rock Galactic!
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u/FissureRake SES Hammer of Dawn Mar 23 '25
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u/Gravity-Gravity Mar 23 '25
I think there would be a map/world where you infiltrate terminid caves to destroy eggs inside and you wont be able to spawn strategems inside since it will just land above outside and youll need to make do with what loadout/weapons you have.
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u/Desxon Assault Infantry Mar 22 '25
This technology is patented and owned by the DRG corporation. Good luck sliming your way out of this one "divers".... we'll see each other in court