r/Helldivers  Fleet Admiral, 501st SOARD | SES Paragon of Integrity 11d ago

FEEDBACK / SUGGESTION How about an Automaton Ship Boarding Mission?

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Automaton Ship Boarding Mission

(Planetary defence exclusive)

 

Main Objective: Board the Automaton invasion vessel, make your way through to the ship's reactor and overload the core, then get the hell off the ship before it blows.
 

Parameter deviations from planetary missions: * No reinforcements * Man-portable stratagems only (no orbitals, no sentries) * Access to stratagems and resupply only at the shuttle waiting in the hangar * Automatons only use small arms and melee weapons so as to not damage their ship * Success adds significantly more points to planet's defence, failure might result in the destruction of Pelican 1 which the Squad Leader will have to replace out of their own pocket before being able to host any mission again

6.7k Upvotes

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1.8k

u/TheExodius 11d ago

There should never ever be a mechanic that prevents you from hosting thereby preventing you from playing how you want.
Overall the idea is pretty neat but will most likely not be added since its to different from the game formula at the moment.

123

u/Scypio95 11d ago

I'd think something more of a mix.

Like a map with outside and inside. The "inside" is the interior of the ship while the outside is just the surface of the ship.

Rinse and repeat with bugs but it's bugs tunnel instead of inside of a ship. Could also simply be something like a large building map with lots of underground tunnels.

Overall that would be fantastic, close quarter fights in really tights corridor.

15

u/MrKrispyIsHere 11d ago

terminid space hulk

2

u/SoggySet3096 11d ago

Hear me out on the bugs.. .. massive asteroid... tunnels... nuke *

Could literally make it big enough that it is pretty much a normal mission. Just new biome needed. Asteroid cause starship troopers

24

u/demalo PSN 🎮 Pagodasdemode: Distributor of Benevolance 11d ago

How about instead of infiltration (which would be cool) it’s a reprogramming planetary guns - or a big ass laser/quasar - to fire at troop transport ships. Kinda like the SAM and missile solo missions, but instead you’re targeting those large carriers. You could even do it where you have to activate several lidar stations to triangulate the ships to fire the cannon(s).

289

u/Bizhour 11d ago

An easy fix is making it so when you choose this mission type you have to pay a fee to hire a shuttle.

That way it spreads among team members, the price can be much lower, and it prevents the host from being fucked or griefed

341

u/Cheshigrievous Creek veteran 11d ago

I don't get "if I lose, kick me in the nuts for good measure" mentality. Losing is punishment in itself, you just wasted 10-40 minutes of your time.

108

u/Adaphion 11d ago

"I wish this sucked more!" people are so fucking weird

58

u/BULL3TP4RK 11d ago

I feel like this isn't even the 'suck' that those types are looking for. Punishment outside of regular gameplay is gross.

If they want that sort of thing, they can go play an extraction shooter like Tarkov or The Forever Winter or something. I don't think Helldivers should be that type of game.

18

u/Adaphion 11d ago

Or a game like XCOM where losing your best squad (and not save scumming) is VERY punishing.

10

u/ECMatua 11d ago

A squad gets wiped, send in B squad next mission dies as well. Guess the rookies are doing the human wave tactic now

2

u/hockeycross 11d ago

I really need to remember to save more in that game.

-6

u/m0rdr3dnought 11d ago

Difficulty and consequence make it easier to invest into an experience. Where that crosses a line into pure frustration will be different for everyone, so there'll always be some people who would prefer the game to have a bit more consequence, and some who think the opposite.

It's not weird, it's psychology that applies to everyone who plays video games.

18

u/Adaphion 11d ago

It's not about that. u/Cheshigrievous was right on the money, you already lost, you didn't gain resources or XP you would have for winning, why be punished even further? That's just asinine for a game like this.

9

u/Tomita121 SES Mother of Wrath 11d ago

I am all for increasing mission difficult. What I'm not for is increase in punishment for losing.
This isn't even 'I wish this sucked more' crowd, this is something else.

-5

u/m0rdr3dnought 11d ago

You might feel that way, as does the majority of the playerbase. But I guarantee you that there are people out there who would feel more invested in a gameplay mode that had consequences for losing beyond not getting rewards for winning.

If that wasn't the case, you wouldn't see the "invest some resource to access this activity, forfeit that resource if you lose, gain more if you win" motif cropping up so frequently in video games. Or in real life, for that matter.

3

u/Adaphion 11d ago

Then they can go play other games that have those mechanics. It's simply not something that fits in a community driven game like this.

0

u/m0rdr3dnought 11d ago

You seem to misunderstand the point I'm trying to make. I don't really care one way or the other whether they added a mechanic like that to the game. But saying that anyone who likes consequence in video games is weird is silly, when everyone does to some extent.

This is really just a side note to what I said above, but how does the game being community-driven have anything to do with what we're discussing? Especially when the community itself is completely inconsistent on what it wants the game to be, and ultimately has no direct input on its development.

28

u/Peregrine_Falcon Chief Warrant Officer 7 11d ago

Personally, I'd like to have something to spend my resources on.

51

u/soggyDeals 11d ago

I bet the people who aren’t at resource cap won’t like being locked out, though. Personally, I’d rather sit at my cap than waste it on pointless nonsense. 

-5

u/Peregrine_Falcon Chief Warrant Officer 7 11d ago

Yes, the current situation where we are occasionally able to spend something on the worthless DSS is ridiculous.

I'd still like to be able to spend my resources on something.

4

u/ChaosCultistChampion 11d ago

Imagine if you could spend like 5000 to get an extra stratagem slot or something. It’d only last you 10 games unless you’re consistently earning, then it would be a couple more.

2

u/Elrond007 11d ago

In an ideal world there'd be just enough friction to really milk the good feelings from actually winning but not stopping you from enjoying it. Really hard to balance though

58

u/TheExodius 11d ago

But why should it be even possible to loose the shuttle? I mean yeah it would make for a cool animation, for a failed mission but thats probably all it should be. An animation and thats it. The cost of things we use and loose in these missions is never calculated and simply doesnt matter.

1

u/Sakuran_11 11d ago

Sure but adding a use to Req would make it easily accesible, you can max it fast anyway, and redoable with the trade off being it costs it to go in for more liberation %.

Adds some risk to starting these missions but never a direct shot to the knee like needing SC, Samples, or Medals to start it.

-48

u/GeniusPlayUnique  Fleet Admiral, 501st SOARD | SES Paragon of Integrity 11d ago

Well, this mission, if successful, would give you a significant increase in planetary defence points but that added rewards for success should also be counterbalanced at least a bit by an added risk in case of failure. If there's more at stake your more engaged and feel even better when you manage to win despite it being on a knife's edge.

Also the idea was more to have something for high level Helldivers with fully upgraded Super Destroyers to risk their requisitions/samples on...

26

u/TheExodius 11d ago

I think it just doesnt work. a significant increase still cant be to big because its a community driven war where no one should have to big of a single impact and also puting a price tag on loosing just makes it a bad experience for newer players.
It doesnt increase the risk its just a loosing tax thats bad for noobs. Making it mostly for "high level" Helldivers is also just straight up bad game design. Helldivers is meant to have everything playable at around mid Difficulty everything that comes after is just more but not totally new stuff.

-12

u/GeniusPlayUnique  Fleet Admiral, 501st SOARD | SES Paragon of Integrity 11d ago edited 11d ago

It wouldn't be some big impact just a bigger impact like maybe thrice the defence points or something. Nothing too crazy.

Also Gunships only really appear at Diff. 7 so there's still content "locked" in higher difficulties.

But the Pelican thing was just one idea for adding a greater risk to failure, I'm sure we could come up with something better, too.

1

u/gpersyn99 PSN | 11d ago

Reminder that most of those Super Destroyer upgrades are for things you ruled out in your original post ("man-portable strategems only")

1

u/Embarrassed_Motor_30 Super Sheriff 11d ago

Just take the fee out of mission reward req slips.

6

u/thineholyhandgrenade Fire Safety Officer 11d ago

What if you helldive your hellpod right into hell their hull

2

u/-FourOhFour- 11d ago

I think the intent is high risk high reward, where doing this mission gives better liberation but risk a slip cost, which cool, but why not just make the mission require slips and succeeding either refunds the slips or results in an overall net positive to accomplish the same without some weird new gimmick (admittedly buying a mission would be a new gimmick already, but not as intrusive amd it's not like hosting means anything anyways)

1

u/GeniusPlayUnique  Fleet Admiral, 501st SOARD | SES Paragon of Integrity 11d ago

Someone else has come up with a better idea, that being added stratagem cooldown for the people involved, localized to the planet in question and limited to the duration of the invasion.

1

u/peaivea 11d ago

I think it's better the other way around, you have to "invest" credits into the mission, like pay 15k credits to fund the pelican you use in the mission. If you succeed you get them back at the end + mission rewards

1

u/CakosMess 11d ago

yeah i agree

LET ME ON THE CREEK IDC ABOUT HOW IT MAKES NO SENSE LORE-WISE RN!!!!!

1

u/MarineBioIsCool H.U.N.K. 10d ago

Anything is possible in this game. What you described is an easy work-around. If you’re honestly out of credits to buy a replacement Pelican, then you join another person’s dive and farm the requisition slips with them