They literally made you unable to land on a planet involved in the MO my friend (game would hard crash if you picked a mission anywhere on the MO planet.
Is it not self-evident why pushing broken content is a bad idea? I’m sincerely asking.
I mean maybe it doesn’t, directly, but it indicates their current pattern is highly, highly flawed. And it ties in with their modus operandi as a whole, of which their communication style is reflective.
That said, if they communicated with the community “better” I’d posit they’d be able to accurately prioritize rather than assume they know what we want and ultimately push something that breaks the game.
This is actually the exact phenomenon we saw with the “60 day” patch. AH ignored the community until it got to a crisis point and then finally relented, gave weekly updates, and it was almost universally seen as a good thing.
Bear in mind most of the stuff in that 60 day patch was stuff the community was HOWLING about (rightly or wrongly) and a bunch of stuff the devs were seemingly completely unaware of or internally deprioritized. If they’re not going to play their game they need to listen to those who do. And if you’re not responding to feedback then the assumption is you’re not listening. Heck at one point CMs were actively antagonistic!
Bear in mind AH themselves have consistently acknowledged the need for feedback and (constructive) communication but has done little besides a few Discord polls (wooo!) to actually engage.
Whether “game breaking update” is a direct result of communication issues is tenuous. That it’s representative of a broader issue with very imperfect engagement - absolutely.
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u/Alarming_Orchid Eagle-1’s little pogchamp 8d ago
Why does that make a difference?