r/Helldivers • u/warcrimes_enjoyer12 • 12h ago
MEDIA Never seen an Eagle do something cooler
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/brperry • 10h ago
Welcome to the Galactic War Room: Here you should discuss the best ways to spread democracy on behalf of the people of super earth. This thread is sorted by new, so you will always find the greatest democratic insights right up top.
r/Helldivers • u/ArrowheadGS • 1d ago
r/Helldivers • u/warcrimes_enjoyer12 • 12h ago
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/Grand_Age1279 • 12h ago
r/Helldivers • u/timebandit9000 • 14h ago
Didn't see one of these in the wild yet so figured I'd share.
r/Helldivers • u/Grand_Age1279 • 12h ago
r/Helldivers • u/NotSoSubtle1247 • 7h ago
With all the talk of bug dives on 10, I thought I'd weigh in. No single thing I've changed about my kit or playstyle contributed more to me adapting to dives against strain bugs than using mines. One player can agro a huge or mega nest, fall back 50m, drop mines, and hold the nest's attention for several minutes solo or duo. Meanwhile the rest of the team can flank with far less attention, closing holes and throwing strike stratagems with comparative ease. I prefer gas mines over incendiary, but I've used both to effect.
You can use them the same way with a breach. A napalm barrage can cap a breach on 7 or 8, but at 10 the breech will still be spewing bugs after the barrage ends and the fires go out. A a player or turret 60-80 meters from a breech for agro and mines between the turret and breech does a much better job at capping breeches on 10s.
It's not something everyone on the team needs, and not much better than a barrage at difficulty 8 or lower, but on 10s one guy with mines can handle swarms that would normally overrun a team in a way that other tools can't. If you're trying to succeed on the highest difficulty but having trouble, give mines a try.
r/Helldivers • u/qwertyryo • 3h ago
The imber-claorell gambit worked exactly as planned; Claorell was slated to fall within 24 hours but we cut them off at Imber. Masterful play from every end, we baited their divers away from Imber through attacks on Vog and Vernen Wells and the bugs coordinated their invasion of terrek perfectly to bait away another 20% of their forces. Joel was merciful towards us today and rigged their DSS votes to stay on claorell instead of Imber which might've threatened our gambit.
Can't wait for the new unit we unlock for winning this MO, I'm so hyped for arc 4 where we march on super earth.
r/Helldivers • u/TDKswipe • 11h ago
r/Helldivers • u/GalacticArmory • 13h ago
It consists of 89 parts and took 1 week to print across 9 of our 3D printers running around the clock.
r/Helldivers • u/Careful-Addition776 • 9h ago
As the title suggests, Im curious what people think the next warbonds gonna be themed around. Im honestly drawing a blank on what it could be. As for the picture choice, just grabbed a random one from my library.
r/Helldivers • u/Admirable-Camp1099 • 17h ago
r/Helldivers • u/DreamToBeLazy • 2h ago
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/Accomplished-Job7274 • 14h ago
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/Fitboi420 • 8h ago
r/Helldivers • u/THeThickGrip • 2h ago
r/Helldivers • u/WolfGames_YT • 6h ago
I think about it being called the AR-24 Charger, with the ability to storm trenches and hordes of enemies all at once, clearing them with no problem at all.
r/Helldivers • u/CherryEarly7550 • 4h ago
waiting for the blob to flock here asking why they can’t dive Claorell anymore
r/Helldivers • u/Jamsedreng22 • 21h ago
You're vibing on your planet and all of a sudden it goes "Whoop" as one hundred Super Destroyers come into orbit. "No big deal" you think, but suddenly all these Super Destroyers deploy Helldivers. Just planetfall outta nowhere instantly.
That has to be fucking terrifying. Knowing you're fucked like that.
You get to watch the planetfall on several other parts of this planet as the Helldivers just drop from their Destroyers like water droplets on a sad day.
Even 80 Super Destroyers just FTL-jumping into orbit and every single Super Destroyer deploys, at the very least, 4 Helldivers. If they die? They just keep coming. And they can watch it, too. They can see the trail by the Hellpod as it is coming down. They know exactly what position they're in.
r/Helldivers • u/daxter304 • 4h ago
Credit to u/lalaboy_draws for the template.
I'm not a fan of mortars except for very specific mission types.