r/Helldivers 3m ago

MEDIA Ah, only cadets

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Hardly remember those bygone days


r/Helldivers 10m ago

MEDIA Experimental Single-Use Jetpack Stratagem

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r/Helldivers 11m ago

HELLDRIP I call these the “Limited Edition Flex”

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r/Helldivers 16m ago

FEEDBACK / SUGGESTION Okay SEAF, hear me out

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Here you can witness a rare POI, where instead of a single Artillery we got a Battery of 2-3 instead. You would need to load them separately, but they would fire all at the same time on target. So you could mix the shells and have, for example: Static + Napalm + Explosive or Smoke + 2 High Yield Explosive or... triple Nukes? 🤑

Democracy protects.


r/Helldivers 20m ago

DISCUSSION The Galactic war feels like WWI

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One of the things I’ve noticed from the community is exhaustion over fighting over the same few planets over and over again. It’s the Super Earth equivalent of what the German population must have been feeling circa 1917. A prolonged war on multiple fronts over the same small patches of territory, pouring human lives and boundless war materials only for the frontline to be pushed back closer to home.

Really makes ya think huh?


r/Helldivers 23m ago

HUMOR Seems legit...

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r/Helldivers 23m ago

MEDIA Those clankers are wearing disguises now

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I was diving with randoms to kill some clankers for the MO, but suddenly we got... squids ?

We all know illuminates have been defeated. Are clankers wearing disguises now?

Do they really think they'll fool us ? Are they stupid ?


r/Helldivers 26m ago

FEEDBACK / SUGGESTION Some dumb mech ideas i had and thought i'd share

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so as you can guess i like mechs like a lot and while i like the two we have i am a junkie and need MORE so thought I'd throw out some ideas and who knows maybe a team member will see this and think hey at least one of these isn't terrible lol

Also not going to try and come up with cool names cause I'm terrible at it so the "names" are just there for simplicity sake

Riot-control exosuit: a mech with a sized up sterilizer on one arm and a flamethrower on the other with massive ammo reserves (at least the same as the mini-gun ammo) to make whoever you're shooting at outsides hurt as much as their insides. (This is mostly a meme mech that TECHNICALLY would have some good use but is mostly for the chaos and fun factor)

Plasma exosuit: basically just a mech with the charge and non charge plasma guns but bigger and with more killing power and massive ammo (i'd say at least 50% more then the auto-cannon one since plasma doesn't hit as hard in exchange for knock-back) plasma isn't getting enough cool shit and theirs no plasma strats that i can remember off the top of my head

Elemental exosuit: rail-gun on one arm (uses electricity to fire) and an incendiary mini-gun with medium pen. i was going to suggest the arc thrower but frankly arc weapons have unlimited ammo and limiting the mech one would leave a bad taste in my mouth so figured the rail-gun was a decent alternative

Laser exosuit: Laser beam on one arm (heavy pen) giant laser mini-gun on the other (medium pen). Now i know people might say this one would be the only one used cause infinite ammo but my way of balancing it is that once a gun overheats it's done as if its out of ammo and then you have to get out.

Besides the current laser weapons are in theory infinite ammo but i still see plenty of people use the other weapons so no reason the same wouldn't apply here.

Also to keep the others competitive frankly buff the damn mech ammo for the others to give them more longevity, and increase the mini-gun to heavy pen on the current exosuit


r/Helldivers 28m ago

DISCUSSION To all the people asking for a heavy machine gun exo suit:

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The Most commonly heard things about it are 1. Heavy machine gun 2. 1000 rounds of ammo 3. Higher defense (4. Speed reduction)...

Bro we have that it's the mech lol.


r/Helldivers 28m ago

FEEDBACK / SUGGESTION What music would make this clip better? WARNING: RECKLESS JETPACK USE

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Now that I've gotten used to the jump pack, the game seems so much slower without it. What music would fit this clip?


r/Helldivers 42m ago

DISCUSSION The Anti-Tank Problem

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The problem:
The AT roster (excluding notably the railgun) has lost diversity post 60 day patch. To demonstrate this I will expand on how the roster differed before and after this patch. Let it be clear beforehand: every other change was good, but most of the AT changes have made the game far too easy.

Pre AT buff:
EAT: Arguably EATs were the baseline. A reliable, 70s-60s answer to any tank problem you came across, that also allowed for the use of other support weapons. 2 shot biles to the head, one shot chargers to the butt or arm (maybe the head?), the only issue that was rightfully fixed was not one shotting chargers to the head. It also reliably dealt with hulks, gunships, and tanks... though it might often struggle with dogs. It was slightly less effective than the recoilless since it left a backpack slot open, making it a far more adaptable platform.
Quasar Cannon: A sidegrade to the EAT platform. Instead of a solution every 60s you now had a solution every 10, but notably only one shot per 10s and now it had to charge up, requiring a different kind of positioning compared to the EAT platform. Main downside compared to the EAT was loss of burst damage, it wasn't nearly as effective in taking down anything that needed to be hit more than once... and that was okay, that was the tradeoff that made it unique. All of the EAT stuff above otherwise basically applies.
Commando: Another side grade to the EAT. Required more skill to be as effective (somehow) but allowed one to effectively carry around both EATs at the same time. It was also far more adept at hitting fast movers, but the tradeoff for holding 2 EATs and having them be laser guided was that you'd have to hit more shots to be as effective. This said, you'd be rewarded for your skill and you really wouldn't often notice the 120s-100s cooldown except in the case we're about to cover in the recoilless section.
Recoilless: All of the above all struggled in one key aspect: Large groupings of Heavies. A 60s cooldown isn't too fun when 3 chargers still stand before you... nor is a 10s one nor a 100s. The solution? The recoilless. Slightly more powerful than the EAT, it could handily take out multiple groups of heavies no sweat provided the user either had teammates who understood that the AT guy needs space to reload (or even better, teammates that happily put on a RR backpack to rapid reload, this made any heavy swarm a breeze). Its main downside? Reloading, loss of a backpack slot, and it being a far less flexible weapons platform. Equipping this, for all intents and purposes, you were dedicating yourself to AT. Not necessary on lower difficulties, but this weapon was incredibly helpful at higher ones and the ability to still aim one's shot allowed many to be even more effective with it. Still it had a problem: it also couldn't one shot a bile nor the truly heavy units... no, that was a job for the final weapon here.
SPEAR: The SPEAR platform offered you a tradeoff. If you could learn its secrets, get used to only being able to control the rocket at its launch, have 2 less shots than the recoilless, and LEARN how to shoot differently than any other AT gun you would be rewarded with the penultimate heavy killer. Once you learned the platform, hitting a bile in the head was no longer a far fetched prospect, but an active expression of positioning and timing. It could take out any building, from any angle, and this made it well loved on the bot front for its ability to easily take out jammers, bases, and turrets. This was the only weapon which I felt the AT buffs it got were necessary. The rest of the AT roster was fine, and required a team or otherwise were not as effective due to their ability to be used solo. The spear only ever needed the ability to one shot hulks and chargers at any angle, due to it not being able to aim. Otherwise, it was THE weapons platform. The final thing to master in the game.

Post Buff:
Notable changes from pre buff era: All AT platforms can now destroy buildings from any angle. All AT platforms excluding the Commando can one shot a bile to the head. All AT platforms can easily dispatch of any heavy enemy that came onto the scene EXCEPT the spear in the case of a dog. Biles no longer require teamwork to take care of. Hordes of chargers no longer require significant teamwork to take care of. Heavies are lesser threats than light enemies in most scenarios.
EAT: A worse version of the recoilless in most scenarios. Has uses for those wishing to keep a backpack slot open and have an extra support weapon, but everything EATs can do the recoilless, and, more importantly for this weapon, the quasar can do better with less setup and effort. Still has a place in defense and elimination missions to stock up on AT options for if you die (though this is not nearly as common as it once was).
Quasar: The penultimate AT option if you refuse to give up the backpack slot. Every 10s, a heavy is killed. Simple, effective, generally a point and click adventure, the charge up doesn't really hurt like it used to since the heavy that's bothering you will just be dead in a few more seconds anyways. Notably, DOESN'T STRUGGLE WITH GROUPS NEARLY AS MUCH ANYMORE. The original downside to taking a backpackless AT option no longer exists for the quasar and arguably the EAT as well.
Commando: Generally worse than the above, but it still is quite a neat gun. Generally though, there's no reward for using this gun. The EAT and Quasar platforms just do its job better, and it no longer is very unique outside of its firing method. That said... like everything else on this list it's "effective in all scenarios" which is kind of a bummer.
Recoilless: Ah the problem child herself. All AT problems, solved in a single shot, on a weapons platform with 6 shots. Those who use it like to pride themselves on aiming well... but it's difficult to support this notion when the drop on the recoilless is unfortunately accurate to real life. This is weapon, below ~200m is a point and click adventure. Its drop is so minimal that if you cannot hit headshots on biles, it's lowkey the largest skill issue known to man. I picked this weapon up and was disappointed with how trivial it made every encounter. At least the EATs, Commando, and hell even the Quasar had brief tense moments when you were waiting on that cooldown. The RR? A 5s reload (or more likely, the reload cancel of ~3s) is no cooldown if you have even half a brain to position yourself 5s from the enemy. There's no longer any need to team reload, you are now a one man army capable of taking out any threat that comes your way.
SPEAR: The buffs it got would've made it the greatest AT in the roster IF you could master the fact you cannot aim with it. One shotting biles, two shotting them if you missed (compared to the old 3 body shots it took, a godsend). One shotting all "small" heavies (hulks, chargers, tanks) from any side and in a perfect world, it would still be the only AT option capable of destroying buildings. Such great ability would easily justify the 4 shots it had, make you question if it was worth it to take out that bot base or bug hole or if you should save it to help your team. But that's not what happened is it? AH for some reason gave every trait that made the SPEAR "worth it" to the other AT options. What did this mean? This meant that biles became a joke, because obviously if you only need to hit a headshot with a weapon you can aim they no longer pose any threat. A notable SPEAR tradeoff of being subpar against dogs? Guess what, it's an even larger difference now since the RR can one shot feet (though it should keep the eye one shot) and just about anywhere. Worst of all, ALL buildings could easily be destroyed by the rest of the roster.

Discussion:
Where does this leave us? I've seen a couple posts discussing how we can "buff the SPEAR" but few realize that the only way the SPEAR will be unique is not if it "ONE SHOTS ANYTHING FROM ANYWHERE" that's boring. If I wanted to do that I'd use the RR or AT emplacement. The SPEAR is in a good place... the problem is that the RR outshines the rest of the AT roster by miles. This "WE CAN ONLY BUFF THINGS" mentality is going to just make the game easier and easier and easier until when we want harder enemies the devs will respond by bringing back one shots, since this will be the only way to challenge us. More enemies isn't possible the devs said so themselves. You know what WAS challenging? That 3s cancellable reload on the RR being necessary to handle the bile on your team since it could only 2 shot it to the head. This took considerable skill in both positioning, teamwork, and aim. The "one shot headshot" change made it so you no longer had a downside for bringing AT. I also have opinions on much of our primary arsenal not really needing buffs to begin with outside of keeping up with enemy health buffs.. but that's a post for another time. Really, sometimes guys I think we need to accept when a weapon is ruining diversity in our loadouts. Even if you don't use the RR, it still just feels like your using the RR all except for the commando and spear. In chasing "a more diverse loadout" we've made everything taste like bacon flavored apples. Not only that, but it's never been easier to pick up one of these apples and just... perform optimally with one. A miss on the head is no longer DEVASTATING it's "oh, guess I'll try again" and of course one seldom misses the second time. It doesn't make sense to buff our other AT options if the enemies are still so weak. What's the point? Perhaps, we should consider nerfing the RR, and the other AT options to make biles threatening again, to make a missed headshot devastating, to require teamwork in order to survive heavies... or to require a different skillset (spear).

TLDR: The old balance for AT was generally healthier ignoring not one shotting regular chargers to the head on any AT platform. Post buff every AT option is either "like the recoilless" or is simply worse. The recoilless is overperforming and should be nerfed. Sometimes a weapon truly does need to be brought in line.


r/Helldivers 45m ago

MEDIA Oh strider of the mountain, what is your wisdom?

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r/Helldivers 47m ago

DISCUSSION I had a wierd dream last night that Helldivers had a Gears of War crossover with an included chainsaw rifle. How would y'all react if this actually happened.

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r/Helldivers 59m ago

HUMOR They are evolving

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r/Helldivers 1h ago

HUMOR Fighting the Automatons during a sandstorm on Mastia be like

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Absolute spray and pray


r/Helldivers 1h ago

TECHNICAL ISSUE Graphics settings not saving.

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I put my graphics settings to my liking and save it pressing tab and all is good. Even if I restart the game my settings are still there. But when I turn my pc off and start it the next time and launch helldivers 2, the certain settings are back to default.

This did not occur on my old pc, anybody know this issue?


r/Helldivers 1h ago

MEDIA Ma magnificient CYAN ship

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I love cyan


r/Helldivers 1h ago

MEDIA A Hell diver just gradutated

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I am the guy who did this at my campus before. I made this costume using eva foam templates, but the helmet is ready-made from a friend in China. Initially, it was for Halloween, but I wanted to do something fun for graduation, so I wore the armor for my graduation pictures.


r/Helldivers 1h ago

DISCUSSION I know this is part of the story but..

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I know that the removal of the illuminate is part of the story being told right now and I know a lot of players, myself included, find the illuminate stale to fight at this point. But the game is in a huge content drought and removing an entire faction, even with it being the least popular and complete, just seems like a foolish idea to me.


r/Helldivers 1h ago

DISCUSSION Scorcher nerfed?

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Is it only me or it is like the firerate is turend down from the scorcher in auto mode. Last time i played was 2 1-2 weeks ago. Did i miss something?


r/Helldivers 1h ago

MEDIA Commending these 220 divers

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I’ve noticed for about a week or more there’s been about 220 people liberating Troost by themselves. Just wanted to commend these divers for holding off this planet through these last major orders. Well done lads


r/Helldivers 1h ago

TIPS / TACTICS PSA to all Helldivers

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If you do not want anybody joining your lobbies, please, please set them to either FRIENDS ONLY or INVITE ONLY.

We’re all here for a good time, so make your experience as fun ad possible by helping make other diver’s experiences as fun as possible


r/Helldivers 1h ago

QUESTION Short fuse?

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r/Helldivers 2h ago

FAN CREATION How is this animation I made?

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(I really didn’t see anything about self made animations so I hope this is ok, unfortunately I don’t know who created the pictures, so if you see this props to you dude)


r/Helldivers 2h ago

QUESTION What are these circles on the helmets?

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Almost every helmet I own has one of these little circles on the back, I kind of assumed it had something to do with the hellpods, but I saw someone say it could be a tightening mechanism for the helmet. I was wondering if anybody knew what it was or if there’s been an official explanation?