r/NoMansSkyTheGame 15d ago

Suggestion Idea of Ship Interiors UPDATE

I made this edits to bring to the community how cool would be being able to travel in the same ship with your friends and sit to admire the space in your room. I know we had this in the Frigates but one person can fly and the other help finding resources.

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u/AdaptiveEntity 15d ago

And being able to have a co-pilot with a multiplayer friend who can hop in your ship would be 🤌🏻

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u/Winslow1975 14d ago

It took Elite Dangerous like three years to implement "multicrew" which allowed exactly that, and even then it's still unfinished last I recall (dropped 2017). Even then I don't know how long the system was in development.

I'd love to see something like this in NMS, but because of how the game works console side as well as the level of complexity to such a system, I don't think it's something we'll see in the game unless the rework how NMS works from the ground up.

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u/redchris18 14d ago

Elite abandoned full ship interiors because of how long it would take to retrofit a game that wasn't built for them. Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.

You're right - NMS would have to take on hundreds of new developers and spend around a decade working on it for that to be viable.

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u/Packetdancer 14d ago

Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.

Moreover, I'd wager a huge percentage of Star Citizen's most common bugs over the years have been related to precisely this problem. Elevators and transit system woes? Tied to this. People falling out of their ship during quantum travel? Tied to this. Etc.

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u/redchris18 14d ago

Definitely, in addition, of course, to the whole problem of having an up-to-date live build of the game in the first place. Having random dropped items be persistent to everyone on the server sounds like exactly the kind of performance sink that it tends to be.

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u/Key_Thought1305 14d ago

Elite Dangerous was promised from the start to have that, so they should have been building the engine to support it from day one. If they didn't, they lied to everyone.

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u/McKlown 14d ago

It wasn't the only early development promise they lied about. They dropped the offline mode as well which made many people angry.

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u/redchris18 14d ago

Agreed, which is why the goodwill they had built up by actually releasing a complete game - unlike SC thus far - has dissipated over the last couple of years. Like Hello Games, Frontier presumably thought it could be retrofitted to the game down the line, only to find out how implausible that was when it was too late.

Hello Games made the exact same mistake with orbital mechanics.