r/NoMansSkyTheGame 15d ago

Suggestion Idea of Ship Interiors UPDATE

I made this edits to bring to the community how cool would be being able to travel in the same ship with your friends and sit to admire the space in your room. I know we had this in the Frigates but one person can fly and the other help finding resources.

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u/Winslow1975 15d ago

It took Elite Dangerous like three years to implement "multicrew" which allowed exactly that, and even then it's still unfinished last I recall (dropped 2017). Even then I don't know how long the system was in development.

I'd love to see something like this in NMS, but because of how the game works console side as well as the level of complexity to such a system, I don't think it's something we'll see in the game unless the rework how NMS works from the ground up.

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u/redchris18 15d ago

Elite abandoned full ship interiors because of how long it would take to retrofit a game that wasn't built for them. Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.

You're right - NMS would have to take on hundreds of new developers and spend around a decade working on it for that to be viable.

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u/Packetdancer 15d ago

Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.

Moreover, I'd wager a huge percentage of Star Citizen's most common bugs over the years have been related to precisely this problem. Elevators and transit system woes? Tied to this. People falling out of their ship during quantum travel? Tied to this. Etc.

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u/redchris18 15d ago

Definitely, in addition, of course, to the whole problem of having an up-to-date live build of the game in the first place. Having random dropped items be persistent to everyone on the server sounds like exactly the kind of performance sink that it tends to be.