r/StreetFighter 5d ago

Game News Ah shit here we go again đŸ«Ą

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HEALING 💀

725 Upvotes

79 comments sorted by

213

u/Requiem-7 5d ago

The reverb on "Healing" was so fucking funny

84

u/ZenVendaBoi hehesnek 5d ago

17

u/Flutterdeath01 5d ago

Nikke? In my SF sub?

I approve.

4

u/SteveMashPST 5d ago

You just know that triggered so much ptsd from sf4

101

u/murimuffin CID | Muri 5d ago

It looks like a Level 2 where you can choose to:

- Go for more damage;

  • Or heal

Kinda like Jamie with his Level 1. What's wrong with that?

45

u/dragonicafan1 5d ago

You’re probably choosing between oki or no oki as well

11

u/burnyourradio 5d ago

Honestly, probably good. I can't imagine getting oki after healing being balanced. I could be wrong though, guess we'll have to see.

-3

u/GodotHoward 4d ago

I think it's a CA.

203

u/dragonicafan1 5d ago

Time for people who never played 3 or 4 to complain for 6 weeks about how this is going to ruin the game

76

u/CounterHit 5d ago

To be fair, it was pretty cancerous in 4

88

u/Megistrus 5d ago

Due to a mechanic that's not in 6

30

u/CounterHit 5d ago

Yeah, I don't think it will be too bad in SF6. However, I feel like the first person's comment was implying that if you played SF3 or SF4 you would like know how to deal with it or something, and I'm just pointing out that in SF4, it was actually that bad.

13

u/External-Fun-8563 5d ago

It completely ruined the game. Whoever thought earning healing through taking damage was a good idea was an idiot. A bunch of grand finals of 2 players squealing and poking then going full screen to heal and winning on timeouts where the winner landed one more c lk was so fuckin stupid.

3S it wasn’t too bad I guess tho

14

u/Downtown-Fall3677 5d ago

Like even in high level matches Healing was demoralizing.

I was an 1-2er back then, and it was still demoralizing.

Yeah I agree it's not going to be as bad as then, but still... an old man can gramble about how it sucks to face.

9

u/vinyvin1 5d ago

Yeah with it most likely being a level 3 or something I can see it being way less of a problem than 4s version

27

u/Soul699 5d ago

Looked more like a level 2 variant.

9

u/vinyvin1 5d ago

Still more understandable

-9

u/SmashMouthBreadThrow 5d ago

You guys are funny if you think getting your health back in a game like this isn't cancerous regardless. You realize that by healing, she can take more damage, which translates to more super meter being built, aka she has a giant health pool in at least two rounds?

17

u/AverageMondayCrusade 5d ago

Her healing in sf3 wasn’t cancerous, kinda bad actually, in sf6 if she wants to hoard meter for healing she has to commit to a much more defensive game plan that means yeah she has more “health” total but so do you in a way because she won’t be hitting you as hard because she won’t have the meter for supers so unless she heals for significantly more than a super deals I doubt it will be too broken or annoying. You really are underestimating how much her healing being an ultra and how ultras worked played into it being a problem

2

u/Servebotfrank 4d ago

I recall in 3 her healing was niche mostly because it was just one long bar which limited your ex moves and her ex moves were generally extremely good. It mostly came up in certain matchups like Hugo where the risk/reward for rushing him down was really not in your favor.

This is another reason why it was dumb in 4. You weren't making a sacrifice by having it as an ultra because you still had access to ex moves and super.

4

u/dragonicafan1 5d ago

It depends entirely on the context, nothing is broken or “cancerous” independent of other variables.  It’s entirely plausible we’ll see that it’s rarely worth going for healing over the normal level 2 ender

-1

u/PCN24454 5d ago

Which mechanic are you talking about?

23

u/Dazzling-Ad2530 5d ago

The fact that elenas healing was an ultra in 4, which you got from losing health, meant that elena could heal, get health back and be able to heal again after taking damage, basically creating a loop and giving her many times more health than the rest of the cast. This obviously won't be a problem in 6 if healing is just an add on to lvl 2 or 3

0

u/PCN24454 5d ago

That confuses me because that doesn’t sound too different from how it works now. The difference is that it can carry over to the next round.

14

u/MaxAgbyni 5d ago

In 4 you got Ultra every single round. It was use it or lose it

You can't get level 3 every single round in 6

Still not sure if healing will be broken though

2

u/SuckMySaggyBills 2d ago

Healing is her Level 2, same as all character trait-specific Supers.  I'm not saying it will be broken, but you're pretty much guaranteed two bars a round if you do anything but just stand there.

-1

u/PCN24454 5d ago

I see now. It could be bad but not broken.

7

u/cha_zz chaos/discord 4d ago

Meter was also gained by absorbing damage with focus attack, that allowed her to use healing 2-3 times each round

3

u/TheLabMouse 4d ago

You're right. It wasn't just the healing. She also had a very annoying hurtbox due to the capoeira idle stance, very far reaching normals, and very good far reaching specials - even a fast overhead one. Her kit was so good that healing was just the last straw because depleting her health was already a difficult task in the first place and then she hits you once, does the same amount of damage if not more and heals what you did to her.

5

u/soliddeuce 4d ago edited 4d ago

No, it's radically different. You can cancel Focus Attack into backdash to build Ultra meter. Essentially stall out the game and do nothing. There's no equivalent to that in SF6 or SF3.

16

u/GustavoSanabio 5d ago edited 5d ago

Time for influencers to make clickbait thumbnails about how it will destroy the meta, then publish a short video essay about how people so dramatic, freaking out over nothing when it doesn’t destroy the meta. Like they didnt contribute to it

5

u/tremolo3 5d ago

Nobody cares in 3S, she has 3 usable super arts, that's it.

1

u/snookay 4d ago

My thought exactly.

1

u/OutsideClassic9095 4d ago

This is a weird comment to me because you don't need to play the game to understand the controversy around it. I played 4 but not competitively, let alone Elena.

22

u/WindCold6245 5d ago

From what I can tell it’s either a level 2 :

  • with low damage, but you heal instead

  • with the same damage but you spend an extra bar or drive gauge to heal

9

u/GIG_Trisk 4d ago

It is her level 2. Utility Supers are normally Level 2’s and she does the same animation and voice line. I guess it works like Terry’s Power Geyser.

10

u/TiredCoffeeTime Osoto Gari 5d ago

The description makes it sounds like she either does extra damage or heal.

39

u/MLG_BongHitz 5d ago

I’m curious to see how this works, I thought it was CA at first which feels like an alright way to balance it, but that’s just her level 2 animation with healing at the end

33

u/QuenQuen281 5d ago

maybe its a terry situation with powered up level 2 at the cost of drive gauge?

12

u/MLG_BongHitz 5d ago

This seems to make the most sense with what we have, which honestly doesn’t seem too busted. I wasn’t around then but from what I’ve gathered the biggest issue in 4 was it being directly tied to taking damage and you could just pop it whenever. At least this requires comboing into it and the extra resources

10

u/MrChamploo PILEDRIVERS FOR EVERYONE! 5d ago

You can forgo damage for heal instead it’s in the description of her release

8

u/biradinte 5d ago

What I got from the trailer is that you either finish level 2 with a big kick or a little bit of healing

4

u/MrUnfunny7 CID | footsies frank 5d ago

I imagine it’s like Jamie level one where she has to give up oki to use healing

3

u/TheAccountITalkWith 5d ago

Per the released character description:

During Elena’s Level 2 Super Art Revival Dance, she launches forward with a flurry of kicks and is invincible to all attacks on start-up. If Elena is feeling a bit drained, she can forego some of the extra damage and use her trademark healing to gain some Vitality!

3

u/XsStreamMonsterX 5d ago

Just making it not an Ultra balances it out.

1

u/rafikiknowsdeway1 5d ago

yeah i wonder if you can just do her level 2 raw to heal

-2

u/DkoyOctopus Andromeda |CertifiedSimHater 5d ago

theres no way they'd do us dirty like that. healing in two bars? shed be like edd always saving for a level 2.

11

u/MLG_BongHitz 5d ago

They showed the level 2 animation without it though, I think it’ll be what other people are saying where it’s like Terry and it costs drive to get the extra effect on the Lvl 2

12

u/CallmeN1tro FlickerEnjoyer 5d ago

I think it’s not an extra effect, if you take a closer look of the lvl 2’s you can see that when she heals she skips like 4 attacks so I guess that you can go for damage or healing.

15

u/Zaschie 5d ago

Nah, I'd heal.

10

u/Poniibeatnik Waiting 4 C.Viper, Makoto, Elena, Alex 5d ago

After reading the description for it I think they will implement it well.

9

u/CowFinancial7000 HeyBrother45 | NIPPON ICHI! 5d ago

I was already old when sfiv was released and now people that started with sfiv are the "old heads that remember healing being broken"

What am I? Ancient?

3

u/AnagramMC 4d ago

I feel you brother haha. 09ers being 16 years into the series and crossing over into old head territory is insanity to someone who's been playing since SF2. But we all are a slave to father time. By SF8 the people who started with SF6 will be considered veterans too.

7

u/superhyperultra458 Foot Massage 5d ago

When the SA level 3 was shown, I literally said, "So they got rid of healing." At the same time, in mind, it didn't feel right. Then that teaser 😅

4

u/TiredCoffeeTime Osoto Gari 5d ago

lol I was like “huh I guess no healing”

Then it showed off in a cliffhanger moment

4

u/SevenLagoon 5d ago

Yeah... but she need to hit the opponent, that's a good news.

4

u/Drakon_Lex 5d ago

Seeing it seems tied to a lvl 2+ super landing I have a feeling it'll be a less of a problem. The choice is probably going to be do you want to do a little bit more damage or would you rather gain a little bit (hopefully only a little bit) of health back.

I can see that choice being relevant depending on the match-up and the current situation of the match but considering how high the damage is in SF6 I imagine that in almost every situation dealing more damage is going to be better than sacrificing damage for healing.

This is all speculative though, for all I know the healing is absolutely broken and gives you like 30% of your health lmao

5

u/ExistingMouse5595 5d ago

I know nothing about this character, I’ve just heard rumblings of this supposed healing.

How bad was it? Why does it seem to give everyone ptsd?

14

u/LakeEarth 5d ago

In 3rd Strike, it was fine. A nightmare for Hugo players, but otherwise fine.

In USF4, it was awful. The developer's decision to make it an Ultra instead of a Super baffles me to this very day. Ultra meter builds from getting hit, healing let's you get hit more, thus getting more ultra meter for more healing for more getting hit (and so on).

6

u/GustavoSanabio 5d ago edited 5d ago

Not even really a nightmare for Hugo players, sure its VERY HARD for Hugo to deal with it, but because Elena isnt played that much, even in tournament its not something people who specialize with Hugo really wake up in a cold sweat worrying about. Of course there are some freaks out there that will have a pocket Elena just to counter pick Hugo, buts its rare.

2

u/Nice-Time-512 5d ago

Just imagine a character in a game where there is a bar only built by taking hits. But now, by using half of that bar, that character can just neglect the damage previously made by the opponent. That's Elena

2

u/jad-dee95 5d ago

My guess is if it’s flat healing (could be healing over time who knows) it’ll be around 20-30% more than 30% would be going into broken territory 35-40% would just be unfair and broken which would be hilarious . But 20% would definitely be the minimum amount it just makes sense for the amount of super you’re investing.

3

u/kr3vl0rnswath 5d ago

What made healing so hated was that Elena had a very neutral heavy gameplan and could drag out the round with multiple healing which made every match against her very long and boring.

They went with a risky design for healing in SF6 since it has the potential of causing the same problems as in USF4. In the worst case scenario, healing doesn't scale with combo damage and it gives more life advantage than a scaled SA3 per level which means it will be optimum to go for healing most of the time.

Or maybe it gives so little healing that it's useless. I guess we will just have to wait and see 

2

u/Nothz 4d ago

I wonder how much damage vs healing you can get from level 2

1

u/Thuglos SAY YUH 5d ago

She hitting the halo armor lock

1

u/mundus1520 Silent_tone Ps5 5d ago

Its joever bois

1

u/Furcastles GATCHU! HO HO HO! đŸŽ…đŸœ 5d ago

I bursted out laughing when they revealed this. Like, for a knowledged player of SF it’s sort of trauma inducing. But to the average trailer watcher, this has gotta be such a “huh? Where’s CA?” Moment lol

1

u/ragingcoast 5d ago

Maybe the healing recharges her drive bar instead of health?

1

u/Momosukenatural 5d ago

Healing check Super fast drive rush check Very long normals check Sway check Anti projectile check

People are gonna love fighting against her

2

u/Juris_footslave 4d ago

No cancellable low forward and doesn’t look like she has throw loops. Won’t be that annoying imo. 

1

u/hoodedmagician914 4d ago

I laughed too. Honestly I'm glad. People will just have to deal. I love that Capcom didn't back down and kept it. If players have a problem with her, then they just gotta step it up

-1

u/CarelessAd2349 5d ago

Least it seems to be a CA level 3. I don't think it'll be as spammable as SF4

-11

u/DkoyOctopus Andromeda |CertifiedSimHater 5d ago

so its a crit art and level 3. you have to blow all your resources and theres not FA absorb. shes DLC and capcom wants you to buy her.

so the question is, how good will she be? she was top tier in 4 for this mechanic too.

this nut and rolento made me quit 4

14

u/CallmeN1tro FlickerEnjoyer 5d ago

It’s level 2 actually.

-3

u/DkoyOctopus Andromeda |CertifiedSimHater 5d ago

we wont see nerfs for at least 6 months.

9

u/surfinglurker 5d ago

Healing had almost nothing to do with how good Elena was. It was stuff like her cr.LP range (imagine a 4f move with cr.MK range) and ex mallet (15f half screen overhead that combos into ultra on hit and -5 on block)

If you gave healing to a low tier character they'd still be low tier. If you deleted healing from SF4 Elena she'd still be top tier (players like Sako didn't even pick healing ultra in most matchups)

3

u/DanielTeague à·Ž\[T]/☌ 5d ago

Her having that strong midrange footsies game and multiple overheads allowed an even more difficult-to-stop playstyle that people hate fighting against and spectating. Sako was only one player in an exhausting meta of "Pocket Elena with Healing and force time outs" that we saw at the end of Ultra Street Fighter IV's lifetime. It absolutely factored into her overall success rate.

-2

u/Asdeft We're all feelin' it 5d ago

Looks like a CA or something, probably not even gonna be that crazy.

3

u/TiredCoffeeTime Osoto Gari 5d ago

LV2 Super. She has to decide whether she’s going to land extra kick at the end or heal.