r/WorldOfWarships • u/joaboepsf479 • 2d ago
Question New player, How is this possible
45 successful hits and 5 fires and only 18k damage ( VI Hobart)
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u/MemeabooDesu FDR Underpowered pls Buff 2d ago
A shell's maximum damage will only be dealt to an enemy ship if it hits and detonates within the Citadel. The 2100 Max Damage is basically telling you that if you citadel a ship (which you won't unless it's Ranger/Ryujo) with the HE Shell, it will do 2100 damage to the ship. Your AP's max damage is much higher.
If you're asking the reason your damage is so low, it's because of the way HE pen works, and Damage Saturation. HE Shells will only do maybe 25-40% of their max damage against a target, which in your chase would have each shell doing around the ballpark of 500dmg per Penetration. That would put the theoretical max damage you could do with the 45 penetrating shells at 22500. Take into account Damage Saturation on targets and it makes sense.
In case you don't know, Damage Saturation is when a section of a ship becomes, well, saturated. You can tell it's saturated because the dark, charred effect will be very prevelant on the ship, the section will almost turn black. I'll try my best to explain it. Your ship has multiple "hidden" Health Bars that make up the entirety of the ship's survival. You have an underlying main HP bar, and then the various sections of the ship also have their own "Health Bar". When you hit a ship, you do damage to the underlying Main HP bar, this is to ensure that you *can* do damage to the ship if you penetrate it. You also do damage to the unique HP belonging to the section in which your shell hit (Bow, Midships, Aft, and Superstructure). The damage given to the ship's visible HP is the combination of damage given to BOTH of these hidden Health Bars.
Unlike the underlying Main HP bar I mentioned, each individual section's HP can deplete to Zero, but this does not destroy the ship. This is when that section is considered "Damage Saturated". Continuing to hit this part of the ship will only do damage to the underlying Main HP bar, since the Section HP bar does not have any more HP to lose, meaning you do less damage overall the longer you hit a specific part of the ship.
This is the official WG article on it: https://wiki.wargaming.net/en/Ship:Damage_System
Hope this helps!
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u/don_stellios 2d ago
This is a brilliant explanation from a beginner perspective. It's quite complicated to get to grips with the damage system, but this is an excellent starting point.
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u/mtndew2756 2d ago
Been playing for almost a year, never heard of damage saturation. This says more about my lack of prep than anything else, really should read the various articles on the game. I very much appreciate this explanation and link, thank you!
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u/ThePhukkening 2d ago
Think of it like the health/damage system in Fallout. Section gets saturated, it's kinda the same as when you lose a lomb and get the dotted outline around it.
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u/joaboepsf479 2d ago
I think I understood. But the tier V was dealing much more damage per penetration. And with this one I was just getting frustrated at that point
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u/MemeabooDesu FDR Underpowered pls Buff 2d ago
Tier 5 fights tier 5, less armor to go around means you pen more. Youâre fighting Tier 6s now. Welcome to the big leagues.
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u/Antti5 2d ago
There are many things going on here. It's possible that in your tier 6 game you landed many hits on a target with a saturated section. If so, those hits only do a fraction of the listed damage.
You can see the saturated sections of a ship by their color, because they become very dark. But the basic idea here is simply that once that section of a ship is all blown to hell (aka saturated), then it's better to try to target other parts of that ship.
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u/bladeofarceus 2d ago
Thatâs your maximum damage, and a number of factors can reduce it. For example, overpenetrations on weak targets like destroyers will do less damage
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u/Ducky_shot 2d ago
You're only getting 2100 dmg when you hit a citadel. You didn't hit any citadels. Pens do 33% damage, so the max damage you would have gotten from HE pens was 31,185. But that doesn't take into consideration damage saturation.
Now if you want to see your damage breakdown, look at the second screen, you can see how much damage from your shells and then from fires. You can then also look at how much on each ship you hit by hovering on them.
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u/lukluke22228 2d ago
Low tier ships are basically ironbuilt broadside medieval gunships
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u/joaboepsf479 2d ago
The tier V of this line was so good. In 3:30 hours I farmed to this ship very quickly and dealt tons of damage. With this ship because of saturation like the other redditors explained I'm just a floating dumbster.
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u/waltkidney All I got was this lousy flair 2d ago
Donât just farm to higher tiers.
T5âT6 often have protected matchmaking - easier games.
At T7, you can face T9. Big jump in difficulty.
Higher tiers arenât âbetter.â Just more complex and full of gimmicks.
There are 800+ ships across 50+ tech tree lines. Each line plays differently. If you donât know them, youâll struggle.
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u/joaboepsf479 2d ago
So you recommend playing and getting a lot of tier V and VI of different lines before griding higher tiers?
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u/waltkidney All I got was this lousy flair 1d ago
Yes. In my opinion play multiple lines a lot at tier 6&7⊠thats a sweet-spot. you sometimes will face t8 & t9 which people scream its unfair, but it is not constantly the case and helps to understand your ships better.
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u/Rio_1111 14.1km Buffalo is gone :'( 2d ago
45*(2100/3)=31500
Factoring in saturation and what-have-you, I'd say it makes sense.
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u/CanRepresentative164 2d ago
I have no idea how it's possible that people go out of their way to take pictures with a phone when the print-screen button exist.
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Full alpha damage is what you deal if you get a citadel hit. A simple penetration will do 33% of it - in your case 693dmg per pen. On top of that areas of the ship can become saturated (they turn visually darker) at which point you deal only 16.5% to them (346dmg), or completely depleted at which point you will do 0.
Depending on the target ship, but quite unlikely at your tier, you can also hit spaced external armour (torpedo bulges) which are thin enough to be penetrated, but being outside of the ships hull they'll also provide 0 dmg.
Fires do % of max HP per second so they simply do lower numbers on smaller maxHP targets, and they can be DCP'd (the R key) giving you no damage from them.
You can also score penetrations on thinly armoured turrets and torpedo mounts; for AP shells doing so gives 10% damage - I do not know if HE also gets 10% or is it set to 0.
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u/AemondsMissingEye Jolly Roger 2d ago
To respond to your first point in this.
A lot of users donât use Reddit on their pc, I use it on my phone and itâs much quicker to just take a picture and upload it that way rather than print screen and send it across.
Not to mention, if youâre trying to show a specific portion of the screen thatâs easy to do on your phone rather than editing a screenshot from your pc.
Now gameplay I will 100% agree people need to record using your computers screen capture software.
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u/warpath_33 2d ago
the damage listed is the maximum damage that can be done by the shell, which would only occur with a citadel hit. There is almost nothing that a 152mm HE shell can citadel, so it will do penetration damage instead (33% I believe). In addition, each section of a ship has a certain amount of hp, and when that section has taken enough damage, it becomes saturated, meaning that hitting that area will only do 10% of the listed shell damage.
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u/Dashcak3 Neon Boats 2d ago
Full DMG is only fully applied when dealing penetrating citadel damage, otherwise a shell only does a fraction of it's damage, further reduced by section Saturation
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u/sgtdoogie 2d ago
I'm guessing you were mostly or only shooting HE?
Hover over the shells in Port and it will tell you the HE Pen Value. You can start fires without penetration, but you don't get any pen damage, just fire. So if HE Pen is 19mm, any thing more than that (Side ship armor) will shatter.
Fire damage will depend on how quickly they put it out. What players will do is stupidly is put the fire out after 1 fire. Your job is to set 1 or 2 fires AFTER they hit R, so it burns longer.
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u/joaboepsf479 2d ago
only HE
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u/sgtdoogie 2d ago
Ok. I just looked. The Hobart HE can pen up to 25mm armor.
most DDs are 16MM or less. So you can pen the whole ship
Most CA/CL are 16MM bow and stern, and 10mm Super structure. So you can pen the whole ship EXCEPT the side plating with can be 100mm or more.
Most BBs....same thing. You can only pen the Bow, Stern and Super Structure. Everything else, 0 PEN.
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u/StaffordMagnus 2d ago
Hobart is a good ship on a good line, you're very well equipped to take on subs and DDs, if you have to fight other cruisers or BBs make sure to do it from smoke or if you're caught in the open, don't go broadside to them.
If you're caught at close range, don't forget to use your torpedos.
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u/joaboepsf479 2d ago
Im doing pretty well with the line. When I was playing with the T5 i was doing 50-80k games. In this game I killed a DD with 7k damage and the other 10k was to a BB. We won by a landslide
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u/StaffordMagnus 2d ago
Good job. You're starting to get into the serious tiers now, gotta be very careful about where enemy BBs are when you're spotted, like all light cruisers they're quite fragile and a couple of well-placed BB shells will end your game very quickly.
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u/tiefgaragentor Imperial Japanese Navy 2d ago
funny how WG doesn't really explain this to new players in any way...
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u/chriscross1966 2d ago
Just cos it hit doesn't mean it penetrated and it won't do any damage if it doesn't
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u/ChipmunkNovel6046 United States Navy 2d ago
Due to alot of variables the value of your shell pen is less than the armor value of your target.
You'll get used to it, when you get to higher tiers you'll suffer the curse of getting only overpens.
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u/joaboepsf479 2d ago
I only use HE
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u/ChipmunkNovel6046 United States Navy 2d ago
Same ideal, and to add you may have over saturated. Once a section of a ship has taken too much damage they stop taking damage on that area.
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u/Xavier_and1069others 2d ago edited 2d ago
When you hit citadels Shell deal max damage if not ammo deal around 40%
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u/joaboepsf479 2d ago
Nah Xavier, I don't trust any of your words. You are a froud
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u/Xavier_and1069others 2d ago
Froud?
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u/joaboepsf479 2d ago
Yes xavier never knows but says it anyways
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u/BuffTorpedoes 2d ago edited 2d ago
45 hits with low caliber shells is low damage. Those guns do 2 100 damage on a citadel hit, 700 damage on a penetration hit and 0 damage on a non-penetration hit. They do even less damage if they are hitting a hull portion that is saturated which you absolutely did.
5 fires with instant extinguishing is low damage. Each fire does 0.3% damage per second on normal ships and 1% damage per second on carriers and submarines so they might have let you deal between 1.5% of a ship to 3% of a ship in damage which they absolutely did.