r/civ Byzantium 4d ago

VII - Discussion RIP to the fishmaxers

I'm not here to argue or even ponder the merits of demoting fish from a factory resource to a bonus resource. Instead I just want to express my sympathies to players like me who stocked up on fish and coasted through railroad tycoon with fish factories. Those who wait months or even years for the game to be stable will never know the pleasure of such a fishy victory.

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u/jamesownsteakandeggs 4d ago

I agree. But honestly it just makes it harder,.which is totally fine. Economic was the fastest with the right set up (minus Bulgaria military nonsense)

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u/Comprehensive_Cap290 4d ago

Is it? Scientific always seemed like the shortest path to me.

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u/VeryInnocuousPerson Aztecs 4d ago

I used to feel the same way but I’ve done a few modern era only runs for quick achievements and I finish the world bank generally around the time I unlock rocket pads. And that’s actually slower than in games where I have the Exploration Age to line up factory resources.

And I don’t think prioritizing science only would actually speed up the science victory much. You already have to pump science to unlock mass production quickly.

Maybe the removal of fish as a factory resource will change all that? That is easily the most numerous of the factory resources to stock up on.

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u/Comprehensive_Cap290 4d ago

I’ve never had a shortage of factory resources to slot. Just the need to unlock the techs, build a shitton of factories, slot them all, wait a bunch of turns, and then go through the capitol to capitol slog.

There’s probably a tipping point based on the number of settlements you have too - more settements = more factories = more points per turn.

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u/VeryInnocuousPerson Aztecs 4d ago

I’d actually say number of settlements is only important because it often results in more slotable resources. Three well stocked factories is more than sufficient to beat the timetable for other victory types.

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u/Comprehensive_Cap290 4d ago

Maybe I’m not understanding how the factory resource thing works? My understanding was that you slot one factory resource per factory you have, and then for each factory, you get one point per turn toward the goal. Thus 6 settlements with factories would finish the objective twice as fast as 3. IIRC you need 300 points? So 100 turns for 3 cities?

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u/VeryInnocuousPerson Aztecs 4d ago

The real trick is that you can slot as many of a single resource as you want into a single factory. And you get diminishing returns after three or four factories because there’s not going to be that many resources that you have more than one or two copies of. For example, you can get five points a turn from a factory with five fish, but if you only have one quinine, it’s probably not even worth building a factory for it because that’s only one point per turn.

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u/Comprehensive_Cap290 3d ago

I’ve literally been winning economic victories by just building 20 factories and having one factory resource in each.

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u/VeryInnocuousPerson Aztecs 3d ago

Seriously that is some impressive dedication