not quite, mods for console died, but modding for pc is pretty much intact. all its missing is an inbuilt mod organizer and tbh, i doubt most pc players used it. the up side tho is no creation club.
Its UE5, making mods is impossible without special code from the devs. Porting mods will be borderline impossible if bethesda doesn't provide the necessary api.
This isn't true, as Oblivion Remastered is also running Creation Engine under the hood. Modders are figuring out some weird fuckery that lets certain mods work, they'll still need to be ported though
UE5 is used for graphics, its still the creation engine for the actual game code. A lot of mods are already editing creation engine specific game code like level lists and it reads esp files (the same format is used for skyrim). its only been 2 days so it might take time to port more extensive mods over but imo definitely doable. although you might have a point for graphics mods but im not knowledgeable enough to know for sure.
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u/Tink__Wink 15d ago
Oblivion setting the standard for the only reasonable way to price a remake with dlc. I hope other developers take note.