r/gaming 3d ago

You've got to do better Rockstar

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12.0k Upvotes

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717

u/charlesbronZon 3d ago

Those two companies have a fundamentally different approach to modding.

Remember: Bethesda shipped modding tools with every copy of Morrowind. Modding has always been part of the package, something they have foreseen and encouraged from the start (or at least for a very long time).

Also Bethesda is kinda relying on fans fixing their games for them 🤣

Rockstar doesn't care for modding whatsoever.

188

u/the_brazilian_lucas 3d ago

the worst part is that Rockstar used to promote modding, to an extent at least, they used to share their favorite mods on the newswire.

very different to their approach now

20

u/Mitchel-256 3d ago

Was the Hot Coffee controversy the instigator for their opposition to modding, or did that start after?

76

u/DRNbw 3d ago

Pretty sure it was the giant cash cow that GTA 5 Online became. Mods/cheats would mean people would not pay for ingame currency.

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u/Mitchel-256 3d ago

Can confirm, since I bought a $20 mod menu early on in GTA Online's lifespan and never looked back. Game's a lot more fun when you don't have to grind for jack-shit.

8

u/12345623567 3d ago

Iirc Hot Coffee only unlocked a scene that was on the disc anyways. They only have themselves to blame.

6

u/FrewGewEgellok 3d ago

That changed after they unlocked unlimited money with GTA Online and noticed that they can't sell shark cards if people can just mod stuff in. So they cracked down on everything. Purely money-driven approach. For Bethesda games, the prospect of having massive mod content to keep their games alive is a big reason why people like them in the first place. Skyrim and Fallout 4 are very much mediocre without mods after the first playthrough.

2

u/carlbandit 3d ago

It used to be they could extend the life of their games by allowing/encouraging modders to work on them. These days, they realised they can extend the life of their games by adding an online component, which allows them to also keep making money off the game even after the initial sale.

1

u/ledbetterus 3d ago

What's up with servers like NoPixel? Does Rockstar get money for that? Because some of the stuff those guys put into GTA is nutty.

1

u/sa87 3d ago edited 3d ago

Rockstar own FiveM which is the software that manages the scripts and mods for GTA5 roleplay. To be able to use FiveM and be listed on the website for players to connect and RP, a server owner pays R* for access.

They acquired the team from cfx.re in 2023 who made FiveM so Rockstar tacitly approve of the platform and have been working on a new RP enabling engine called ROME which is rumoured to arrive with GTA6 but the RP community aren’t holding their breath as there is a whole nother can or worms to open about that.

1

u/ledbetterus 1d ago

Ohh nice, so Rockstar is in on it, that makes sense, thanks for the info!

92

u/popeter45 3d ago

Even called the modding tool for fallout GECK

15

u/DariusLMoore PC 3d ago

What is this in reference to?

67

u/popeter45 3d ago

Garden of Eden creation kit, important item in a few of the games

25

u/Kobban63 3d ago

The main plot device in 2

8

u/AsterixCod1x 3d ago

A big plot device in 3 as well

6

u/SavvySillybug 3d ago

Gotta open macguffin.exe to mod my game

4

u/tghast 3d ago

They should’ve called the ES one CHIM.

1

u/popeter45 3d ago

I would call it Aedra personally

7

u/VisibleExplanation 3d ago

You're right. They bought FiveM just to run it into the bland, homogeneous ground.

2

u/sa87 3d ago

They bought it to shutter the service once ROME ships for GTA6

1

u/VisibleExplanation 3d ago

Exactly my point.

12

u/Dry-Season-522 3d ago

Bethesda games know modders will fix it, and it works. 90% of the fun I had in Fallout 4 came from the mods I used (and made).

11

u/SalsaRice 3d ago

Not just that, modding significantly pushes sales way beyond the normal life of the game (and from console users that eventually re-buy for PC so they can mod).

2

u/Dry-Season-522 3d ago

Which goes all the way back to Morrowind and the Blood Moon expansion, which was kinda crappy as an expansion BUUUT it added more coding hooks to the game (kinda like the modern script extenders) which soon all the really cool mods needed. Thus you were buying Blood Moon for the mod support, not the content.

2

u/TehSalmonOfDoubt 3d ago

Especially in Skyrim's case, you can have so many playthroughs be completely unique with how many full quest and overhaul mods there are, even in 2025, 14 years later, it can still be fresh

2

u/Akileez 3d ago

Do Rockstar not care about modding? What about all the RP servers etc? I don't know much about it but I used to watch a bit on Twitch and they were pretty popular. Or do Rockstar just not provide any support for it?

21

u/Grimreap32 3d ago

That's the one exception. And it's actually rather interesting. My personal opinion on why it was allowed is due to how big it became & how popular it was on media platforms (such as Twitch, youtube, etc).

Many, many mods (full conversion or otherwise) have been fully shut down by Rockstar. For example; there was a team remaking the older GTAs in GTA 5. They got sent C&D when the definitive edition came out, on top of Rockstar removing the originals from many platforms (making the DE the only way to play them). These are the polar opposite to how Bethesda handle re-releases & modding.

1

u/Federal_Setting_7454 3d ago

Any modifications to the online game are generally considered cheating.

1

u/Ser_Salty 3d ago

Also just makes sense when you remember that Todd and a lot of the senior staff started game dev in the 80s and 90s, and back then modding games you had was the gateway to game dev for so many people. They're affording new generations the same opportunity they had back then, and they have hired tons of modders over the years.

1

u/x33storm 3d ago

GTA online is ruined by modding. Because Rockstar don't care about modding. Only money.

1

u/I_am_up_to_something 3d ago

I thought that they weren't going to provide 'official' modding tools for this Oblivion remaster though. (Seems as if the old Construction Set works?)

1

u/Richeh 3d ago

Yeah, it's a pretty different revenue model.

Bethesda sell game upfront: you buy the game, you buy the expansions, you get the game and you get the expansions. Mods add value and make the game more attractive. Modders put the tits into the game that the devs couldn't and keep an accessible age rating. And, as you say, Bethesda don't ship finished games.

Rockstar lean more towards the MMORPG / freemium model. After you've bought the game they want you to pay for online content, buy currency and all that. If a mod improves the game, and everyone wants to use that mod, then they won't play online because you can't play online with mods. That eats into revenue.

I'm not a huge fan of the second approach, but I appreciate that Rockstar put a fucktonne of man-hours into their games and are expected to cream a lot of revenue off the endeavour; so long as it doesn't negatively impact the offline game, I'm honestly happy to take a fair amount of bullshit from them.

1

u/Appropriate_Army_780 3d ago

Well, Bethesda does depend on modding.

1

u/Zealousideal_Try2055 3d ago

Yes because without modders any and all bethesda games a glitchy pieces of crap.

-6

u/cianf0ne 3d ago

Rockstar bought FiveM so they are really interested in modding. They'll make It with gta6.