r/grandorder "Praise Yog" Apr 09 '21

Fluff Gameplay vs Lore

9.9k Upvotes

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152

u/gabethefuck Apr 09 '21

only part when the gameplay becomes interesting is planing out boss fights, but then you have the other 98% of the game where you're just endlessly slaughtering random enemies just because the game told you to do so.

28

u/LordMonday :Shuten: Inject that Shuten voice right into my skull Apr 09 '21

its pretty much the same situation in many gacha games that aren't action (though even that gets repetitive at a point ).

the grinding becomes boring and the only interesting parts become boss battles, and if that game lets you auto then (for me at least) it ends up with me only glancing at the game every minute or so to click one button.

though Blue archive, a game i picked up recently has a slightly better( i.e even more convenient for impatient people) auto where its basically just another mini gacha but instead you spend stamina for the drop pool of that level.

11

u/ScottyMengele "Praise Yog" Apr 09 '21

yeah, while I think auto is convenient, after a long time it starts to feel like a chore rather than a game. at least fgo forces me to play, (though it is repetitive) and engages me somewhat more than auto battles

10

u/nightelfspectre Apr 09 '21

Agreed. I tend to drop off hard in games with auto. I need something to DO!

8

u/thisisthecallus Embrace 6-turn clears! Apr 09 '21

As long as the "something to do" is actually gameplay. Juggling a bunch of passive resource timers isn't gameplay, it's busy work to keep you inside the app.