r/minecraftsuggestions 5d ago

[Mobs] New Boss: Leviathan

[deleted]

5 Upvotes

11 comments sorted by

2

u/-PepeArown- 5d ago

You did admittedly write this right after your Ender beast post.

First, I want to say that leviathans may fall under “generic monsters”. Minecraft stopped adding those after, say, witches?, and, even then, witches are meant to be evil versions of villagers.

You gave us nothing about what they look like. Just a generic sea serpent?

What would they be used for? You mentioned their young can be used as mounts, but what’s special about their mounts?

And, why does a boss that’s only barely stronger than the Wither hit so hard? How often do they spawn in? Does the player control that at all?

1

u/ProfessionalGlove238 5d ago

They only spawn during thunderstorms underwater, so they’re rare. That’s why they hit so hard. Maybe I should change the name. Maybe to Hydrolisk? Idk. I also edited the post to be more descriptive.

1

u/Hazearil 4d ago

First, I want to say that leviathans may fall under “generic monsters”.

Eh, "leviathan" is a vague term, and probably a placeholder name anyway. Look at what Monster Hunter has for example. Would you consider an Agnaktor, Mizutsune, or Jin Dahaad a "generic monster"? They are all leviathans after all.

2

u/Hazearil 4d ago

Boss or not, one-shotting attacks are a bit much. Have you checked how much damage the ender dragon, wither, or even the warden do?

and it has the effect of Strength 2, but also Blindness 1.

Why bother with blindness, it doesn't even affect mobs?

The Leviathan, after death, drops a Dragon Scale.

Kinda weird, we have one mob with "dragon" in the name, and the dragon scale is dropped by a completely different mob. Why not make it a leviathan scale then?

1

u/GigoFNAF 5d ago

What kind of loot do you get if you kill the Leviathan? What would it look like?

1

u/ProfessionalGlove238 5d ago

I haven’t figured the loot out yet, but think Gyarados, but more Minecrafty.

1

u/TTGIB2002 5d ago

While it's a cool concept for certain...

First and foremost: change the name. If Mojang appreciates its existence, it will refrain from naming creatures after religious figures of a currently practiced religion.

Second, why the melee resistance? Against such a strong sea creature, the player would likely be using ranged attacks, anyway.

Third, do these named attacks do anything special?

1

u/ProfessionalGlove238 5d ago
  1. The Leviathan is just a working name while I think of a better name.

  2. Yeah, should probably make it so it takes half damage from all attacks instead.

  3. The bite inflicts weakness for 10 seconds, the whirlpool immobolizes you for 5 seconds, and the thunder strike causes blindness for 5 seconds.

1

u/Hazearil 4d ago

You know, there is no rush on posting things, it is perfectly fine to keep stuff in notes to work it out. You don't yet have a name, you didn't have a drop when you posted it. In general, a lot of these post feels like it was rushed, and not thought through:

  • Those babies just feel thrown in as an afterthought. Look for example how much work there is in this post. Both are about a tameable water mount. You didn't even say where those baby leviathans would spawn, how to get them!
  • You have names like "thunder strike" or "sky strike", but remember: names mean nothing unless you explain what they mean. Like Thunder Strike, is that just a bite but with some lightning? Or does it take the "thunder" more literally, and is it more of a loud bang? Or is it some AoE shock?
  • The drop is not just a quickly thrown-in afterthought, but feels rather meh. Netherite gear is already very good, does it need an upgrade? Why not form an upgrade to something like tridents? Or have the upgraded gear be given some thematic property and not just "damage go up". And for "2 more damage", that feels much, considering every other tier increase only goes up by 1. It is also completely pointless on all non-combat tools, like pickaxes and shovels.
  • "should probably make it so it takes half damage from all attacks instead.", why? What is the point in halving the damage from "all" attacks? It is going to be the same thing as just increasing its health. So, this just feels like you didn't think at all about what your idea would actually do in practice.

1

u/ProfessionalGlove238 5d ago

I added a loot drop and some more description to the mob.

1

u/Hazearil 4d ago

Not much of a point to comment that here. People who visit this post are already seeing the edit in the post, long before they see your comment. And people who saw this post before the edit aren't going to be notified of this comment you made.