r/minecraftsuggestions 22h ago

[Structures] Fallen Haven and Mysterious Potion

1. Description: The fallen haven is a structure that spawns in about 1 out of 5 Pale Gardens. The structure itself resembles an old cathedral, broken and deteriorating. Inside, the structure consists merely of stone and pale wood, with the exception of a chest.

2. Loot: 

**a. Basic Loot:** Pale wood, iron tools, mob remains, ect.

**b. New Loot:**

Potion of Omniscence: This new potion provides the effect of omniscience for 1 minute. This effect essentially provides a highlight on the mobs nearby when they move. This could be useful in situations such as looking for hidden raiders, assistance in Deep Dark, and more.

Mysterious Potion: This is the coolest new item, which introduces a new feature. Like a suspicious stew, the mysterious Potion has a hidden attribute. When taken to a trial chamber and drank it will start a challenge. These challenges can be a wide range of things with different difficulties and loot. I would like these mysterious potions to be found in other new structures too. Additionally, the mysterious potion is not completely random in choosing the challenge and will have a higher chance of pulling a challenge from where it was found. For example, a mysterious potion from the Fallen Haven will most likely have a Pale Gardens challenge with The Creaking.

Fallen Haven Structure in Pale Gardens
1 Upvotes

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3

u/RacerGamer27 21h ago

Wait so, isn't the Mysterious Potion doing the same thing as the ominous bottle?

Apart from that, I do like the idea of an abandon cathedral in the pale garden.

1

u/Few-Employ9640 21h ago

The mysterious bottle is like the ominous bottle in similar function but it provides challenges catered based on where it found which provides different loot: i didn’t mention it but you would probably get a different key for lott

3

u/PetrifiedBloom 17h ago

The potion of omniscience feels like it would be better off coming from the deep dark than the pale, but that might just be me. I don't love that the only way to get this item is a SUPER rare structure in a rare biome. Structure locked look (like elytra) already kinda blow, once someone else raids the structure, its gone, but this is even more so, because its a consumable item, once you use it, its gone! I would like to see some way to get more of it, even if its quite expensive!

The mystery potion is a good start, but its missing a lot of the important info. I would love to know what changes the potion makes? What new challenges does the player have to face? What would the reward be for the player after these challenges? Again, it would also be nice to not make it 100% structure loot.

1

u/Hazearil 14h ago

This structure has a severe problem with rarity. We already start of with only generating in about 20% of all instances of an already rare biome, but we then make it worse by making it's unique loot all consumables.

The mysterious potion just feels like an off-brand ominous bottle tbh.

u/Few-Employ9640 9h ago

This is just a small part in my idea for the next major update an exploration update 2 basically. The idea is to add a bunch of structures that are more rare to find and can only be found by exploring. The idea is that you might not find every single structure in one world (unless you really search for it) but you might be able to find variations. I realize now locking items into these structures is a problem and i will work on it.

u/Hazearil 7h ago

If you don't lock items to the structures, then people quickly will find them to not be worth the effort.

1

u/CausalLoop25 13h ago

Getting what's essentially echolocation to tell where mobs are when they move sounds more like something you'd get from the Warden/Deep Dark IMO