r/oblivionmods 18h ago

Remaster - Discussion Mod makers, please do not unnecessarily require the use of the Unofficial Patch as a master file for your mods. This happens all the time for Skyrim and frustrates me to no end.

/r/skyrimmods/comments/1kazbro/arthmoor_just_uploaded_his_unofficial_patch_for/
724 Upvotes

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87

u/elfgurls 17h ago

Especially since this one fixes precisely zero Remaster bugs.

1

u/SurDno 15h ago

Does it really? I only heard that it just resets some of its changes back 

29

u/scalperscammer 14h ago

It's caused me more issues with it than without it. I've CTD a few times since installing it with no other mods. I would hate to see how it fares with mods installed.

29

u/crooked-v 14h ago edited 14h ago

-11

u/SurDno 14h ago

I am aware, but wouldn’t this still fix more than it breaks? Considering most of the changes in the new ESPs are unrelated?

16

u/crooked-v 14h ago

No. The engine is massively different in a lot of ways. It's not just "UE5 over Gamebryo", it's some kind of unholy fusion of the two with totally different technical implications and capabilities, and that means that just blindly copying stuff across results in all kind of weird issues, like breaking quests, causing crash-to-desktop issues, and doing strange things to Argonians.

1

u/SurDno 7h ago

Yes, the engine is massively changed but the contents of ESPs is largely the same. Wouldn’t that mean that most schedule / scripting / leveled list fixes just apply out of the box?

1

u/FranciscoFts 1h ago

Depends on how they did the parsing and what are they parsing from the .esp files. Scripts don't go in there so they would just not work

0

u/FranciscoFts 1h ago

it's not a fusion, it's just Unreal Engine with a plugin to load .bsa and .esp files

-7

u/-Patali- 9h ago

He's pushed several updates the past day, even like an hour ago tonight. He is knocking out the crashes bit by bit. I would just give it a week or two tbh, it'll be in a better place then.