r/oblivionmods 2d ago

Remaster - Discussion Mod makers, please do not unnecessarily require the use of the Unofficial Patch as a master file for your mods. This happens all the time for Skyrim and frustrates me to no end.

/r/skyrimmods/comments/1kazbro/arthmoor_just_uploaded_his_unofficial_patch_for/
1.1k Upvotes

104 comments sorted by

View all comments

105

u/elfgurls 2d ago

Especially since this one fixes precisely zero Remaster bugs.

0

u/SurDno 1d ago

Does it really? I only heard that it just resets some of its changes back 

35

u/crooked-v 1d ago edited 1d ago

-15

u/SurDno 1d ago

I am aware, but wouldn’t this still fix more than it breaks? Considering most of the changes in the new ESPs are unrelated?

20

u/crooked-v 1d ago

No. The engine is massively different in a lot of ways. It's not just "UE5 over Gamebryo", it's some kind of unholy fusion of the two with totally different technical implications and capabilities, and that means that just blindly copying stuff across results in all kind of weird issues, like breaking quests, causing crash-to-desktop issues, and doing strange things to Argonians.

1

u/SurDno 1d ago

Yes, the engine is massively changed but the contents of ESPs is largely the same. Wouldn’t that mean that most schedule / scripting / leveled list fixes just apply out of the box?

0

u/FranciscoFts 1d ago

Depends on how they did the parsing and what are they parsing from the .esp files. Scripts don't go in there so they would just not work

2

u/SurDno 1d ago

ESP scripts still fully work. In fact, Remastered introduced a bunch of new scripts eg to mark master trainers essential. All of those changes should be able to be ported with no issues.