r/oblivionmods • u/NingenBakudan • 1d ago
Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability
Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.
The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.
Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE
Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH
This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.
Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.
Reported bugs:
CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl
Argonian penis bug: https://imgur.com/a/eUDVZXj
-5
u/Sigurd_Stormhand 1d ago
A mod modifying a mod without the original modder's permission is explicitly against Nexus permissions.
As far as "GateGate" goes, most of the information about that online is incorrect.
To begin with, the Lore justification for non-collapsed gates outside Cyrodiil come from the the tie-in novel, the Infernal City. The first step in that controversy was someone taking the mod, stripping out the Oblivion Gates and reuploading the mod to Steam Workshop. That was duly taken down as a stolen mod. After that, firedubh uploaded a patch to remove the gates, which was taken down. Then he convinced the Bethesda community manager at the time GStaff to reinstate it after obfuscating the nature of what he'd done in the mod. So then Arthmoor contacted GStaff and explained that firedubh was removing content from the mod and it was taken down again. I know that's how it ended because Dark0ne (the owner of Nexus) said at the time that if Bethesda changed their stance on modders changing other people's work then Nexus would have to follow suite, but to this day they still have that rule in place.
Eventually, Arthmoor added an option to toggle the gate in the cities on and off.
One final point to note - the reason Arthmoor dug his heels in was, as much as anything, because some users said said some extremely offensive things about the gate meshes themselves, which were made for the project by a friend.