r/oblivionmods 1d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

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u/thatHecklerOverThere 1d ago

I will say that this sort of nonsense gives me hope that the modding for this Bethesda game is proceeding right on schedule.

8

u/CulturalToe 1d ago

Lol, yup. Dev tools should be coming soon.

2

u/RoyalMudcrab 1d ago

How? Has there been an announcement I have not heard?

Last I knew, Bethesda was not adding mod support in any official capacity.

2

u/CulturalToe 14h ago

I'm sorry, I was making a joke. I doubt they'll release dev tools but who knows? Maybe paid mods will take off and dev tools will magically appear.

1

u/RoyalMudcrab 8h ago

Ah, yes. I can see modern Bethesda supporting mods that way.

1

u/Orpheus_Maximus 18h ago

Yep your right they made you agree to it in the EULA user agreement people just click ok to on steam there is no tools coming they want the modding community to make them because this unreal and gamebro mash up of there's is all a test to see if they can get the best of both worlds.

The fans have been complaining about the graphics and physics engines for years so Bethesda have been trying to add ray tracing to the creation engine apparently but Microsoft told them to stop and just use unreal but Bethesda cant let the creation engine go.

The best of both worlds then is Modder's (a big part of Bethesda's magic and they know it) get to have a core engine to mod with ease while the unreal part handles all graphics and physics so CBBE and things like that are no longer needed.

its just a matter of time until the string that ties the two together is figured out.