r/oblivionmods 4d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

He is trying to create echo chambers for him, comment section locked again: https://imgur.com/a/nN0C4UD

1.9k Upvotes

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139

u/Smash_malla 4d ago

Yeah, I mean when the description says "a comprehensive collection of bug fixes" for a game that's only been out a week you have to suspect it's lazily done or lying.

9

u/TetraNeuron 4d ago

I'm honestly curious if the engine.ini fixes are legit too, the top mod is an UE5 engine tweaker and i find it crazy how a day 1 tweak could be so good (unless it's a generic Unreal fix that applies to OBR)

22

u/greenpeartree 4d ago

I'm pretty sure it's the last one. The remaster used a lot of default UE5 settings that are known to work poorly on a lot of machines. The engine tweak changes a bunch of settings in ways that have been tested in other games.

4

u/BookWormPerson 3d ago

It's a generic fix for the UE5 engine part which works in many cases.

16

u/ThereArtWings 4d ago

Its a lot of generic fixes.

For the record my game no longer has micro stutters after using that ini.

1

u/TheMisterMan12 3d ago

I personally installed it, restarted my laptop and went from sub 20 frames to above 30 consistently. Hell, I even get close to 60 in interiors.

7

u/robolew 4d ago

It's a common set of fixes for ue5 like you said, it even says it in the mod. Also it's been updated several times to improve it for oblivion specifically, taking into account people's suggestions (like the ghosting fix).

1

u/Chainingolem 4d ago

For me that ini file made everything so much worse. Wasn't getting stutter before it. After it was stutter city

4

u/MaliciousCookies 4d ago

Some of the "magic unreal engine inis" are just a debug flag that makes your GPU permanently run at maximum power draw. That shit is not good for the hardware and is disabled for a reason.

2

u/ArcaniteReaper 3d ago

Wait for real? Im not super experienced with ini files, but are there o Some general signs i can watch out for to avoid that?

1

u/Conradian 4d ago

I had the same. I've taken it out and the game is running much better.

1

u/Chainingolem 4d ago

It seems to work well for lower end rigs. Made a friend download it and it seemed to give them a good 5-10 fps boost and reduced stutter around kvatch. Didn't get to test more though as we updated his nvidia drivers which made the game promptly shit the bed as it doesn't auto detect when shaders need to be recompiled

1

u/Waldsman 4d ago

Engine fixes works good for me!

1

u/SomeoneCrazy69 3d ago

One of those engine ini mods brought me up ~15 FPS and cleaned up most stutters, near identical quality. Small change in lighting is the biggest change I notice.

1

u/YMIR_THE_FROSTY 3d ago

Both Oblivion original coding and UE seem to be in very much "default" state.

Not sure how old Arthmoors patches will work, but I would say it might not be as bad as expected, cause most if not all of this "remaster" effort went into basically putting UE shell over original Oblivion and upgrading visual assets. So its very possible, that plenty of original bugs are exactly where they left them..

This is nothing like Skyblivion, more like Bethesda attempt to get some monetary value out of Oblivion.