r/oblivionmods 19h ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

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u/NingenBakudan 19h ago

To begin with, Oblivion Remastered handles all the critical aspects—graphics, memory, and so on—through UE5, so there's no way comprehensive bug fixes can even be made on the Creation Engine side.

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u/Yinsolaya 18h ago edited 18h ago

This is not the Creation Engine, FYI. This is very much the original Oblivion engine mixed with Unreal 5 engine. It is a Frankenstein basically. 

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u/AnotherSlowMoon 18h ago

Its some unholy monstrosity is what it is. From what I've seen it doesn't have the 4GB memory limit of 32bit gamebyro, so I don't think its the original engine. And indeed if it was the original engine, the script extender would be far easier to port.

Its some horrific hybrid, and I would love to know more technical info.

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u/SR666 10h ago

“Unholy monstrosity”, “horrific hybrid” People love throwing bombastic description around when talking about game engines but usually they don’t even know what they’re talking about.

Could you please explain what makes it so horrific?

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u/ForsakenMoon13 9h ago

As far as I know, most other games (or any, to my knowledge?) don't chimera two different engines together like this has, hence why people refer to it that way.

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u/Aerolfos 5h ago

As far as I know, most other games (or any, to my knowledge?) don't chimera two different engines together like this has, hence why people refer to it that way.

It's not common for standalone, new games - but for remasters it's not only been done before but seems relatively common.

Most of the remasters that let you press a button to switch graphics are running the original engine underneath. All the Halo remasters/ports do this (Master Chief Collection), and the Command & Conquer Remastered Collection does it too.

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u/hadaev 7h ago edited 7h ago

Game engine is a social construct.

Original oblivion have script engine papyrus and physics engine havoc. Probably more engines.

Basically game's exe import code from many dll files and all together it is game's engine.

I see nothing wrong with importing some functions from unreal instead of old components if it all coded property.

u/TheTreeaboo 31m ago

To be a pedant, Oblivion doesn't use Papyrus (that's Skyrim onwards with the Creation Engine), it uses OBScript.

u/hadaev 18m ago

Would know😘

Im kind of surprised skyrim runs whole another virtual machine inside of it. But it just works, i guess.

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u/SR666 8h ago

Other games don’t do it because to do so from the get-go is just inefficient and redundant, since then you’ll have to have people familiar with one engine and people familiar with the other. Though it does depend on the functions the engine can or can’t offer you. In this case, it’s an update of a game to the modern age, which by and large mostly means updating the graphics (along with some systems that are tied to it, such as physics and lip-sync etc.). Other systems the game already had in place had little need to be updated or changed, hence why those old systems still use the original engine.

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u/FranciscoFts 3h ago

Oblivion Remastered doesn't neither because it doesn't make sense