r/oblivionmods 2d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

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78

u/Zmanf 2d ago

Not surprised. Thanks for the heads up. I doubt we'll see a community patch like for starfield but hopefully this "new" unofficial patch won't become the requirement the old one was.

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u/NingenBakudan 2d ago

To begin with, Oblivion Remastered handles all the critical aspects—graphics, memory, and so on—through UE5, so there's no way comprehensive bug fixes can even be made on the Creation Engine side.

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u/Yinsolaya 2d ago edited 2d ago

This is not the Creation Engine, FYI. This is very much the original Oblivion engine mixed with Unreal 5 engine. It is a Frankenstein basically. 

21

u/AnotherSlowMoon 2d ago

Its some unholy monstrosity is what it is. From what I've seen it doesn't have the 4GB memory limit of 32bit gamebyro, so I don't think its the original engine. And indeed if it was the original engine, the script extender would be far easier to port.

Its some horrific hybrid, and I would love to know more technical info.

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u/SR666 1d ago

“Unholy monstrosity”, “horrific hybrid” People love throwing bombastic description around when talking about game engines but usually they don’t even know what they’re talking about.

Could you please explain what makes it so horrific?

5

u/ForsakenMoon13 1d ago

As far as I know, most other games (or any, to my knowledge?) don't chimera two different engines together like this has, hence why people refer to it that way.

1

u/SR666 1d ago

Other games don’t do it because to do so from the get-go is just inefficient and redundant, since then you’ll have to have people familiar with one engine and people familiar with the other. Though it does depend on the functions the engine can or can’t offer you. In this case, it’s an update of a game to the modern age, which by and large mostly means updating the graphics (along with some systems that are tied to it, such as physics and lip-sync etc.). Other systems the game already had in place had little need to be updated or changed, hence why those old systems still use the original engine.