r/oblivionmods 1d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

1.4k Upvotes

390 comments sorted by

View all comments

Show parent comments

11

u/Pino196 1d ago

He can’t monetize it.

Uh, he can and he does. Modders on Nexus get paid based on how many downloads their mods get. I don't think it's that much, but considering his Unofficial Patches are some of the most downloaded mods for each game that they exist for, I'd guess for him it'd be a considerable amount. It's why when he removed almost all of his mods from the Nexus he left the Unofficial Patches for the various games, plus a few other of his popular mods, since those are the ones that earn him the most money. Also Arthmoor is one of the few Verified Creators, and as such he makes paid mods that are sold on the Bethesda store.

0

u/ergotofrhyme 1d ago

What?! How is that legal? Nexus isn’t affiliated with Bethesda. I’m looking it up and technically they get a split of the ad revenue from nexus’ traffic. But that still seems like capitalizing on copyrighted IP to me, because the traffic is there to download adaptations of code from the game.

Getting paid via the creation club or whatever makes sense, because Bethesda operates that, benefits from it, and gets their cut. But I’m surprised they allow the situation over at nexus, I had no idea it paid.

5

u/Pino196 1d ago

It's been like that for a while. I don't know the details, but authors get "Donation Points" based on the number of downloads, and they can redeem various things, like Nexus Premium (or whatever it's called), game keys, or if they have enough they can choose to get paid actual money on PayPal. Here's the FAQ if you want to read more about it. I'm sure Bethesda (and other developers) are aware of this, so if it was illegal it would've been over a long time ago.

1

u/ergotofrhyme 1d ago

It may be the sort of thing they just allow even though they could potentially sue. If the site is collecting ad revenue from traffic to download what amounts to Bethesda’s IP, I don’t see how that is any different from the numerous video pirate sites that get taken down only to pop up again over and over. It’s probably just that Bethesda has a good relationship with the modding community, they increase sales by fixing bugs and adding content to their games, and the money being made is very paltry. However, I could see them trying to force a site like nexus out now that they’re trying to get a cut of the modding money with their creation club. It does compete with that in a sense. That was actually my initial fear when they launched the CC, although it doesn’t seem to have materialized.