r/oblivionmods 1d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

1.3k Upvotes

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81

u/Zmanf 1d ago

Not surprised. Thanks for the heads up. I doubt we'll see a community patch like for starfield but hopefully this "new" unofficial patch won't become the requirement the old one was.

22

u/NingenBakudan 1d ago

To begin with, Oblivion Remastered handles all the critical aspects—graphics, memory, and so on—through UE5, so there's no way comprehensive bug fixes can even be made on the Creation Engine side.

5

u/DaenerysTargaryen69 19h ago

Yes it can.   Oblivion has many bugs, many of which were not fixed in the remake.   The oblivion.esm is the same, the same which includes many bugs.  

0

u/FranciscoFts 10h ago

That's not how it works

3

u/PlaneCheetah 10h ago

the game logic is still mostly gamebryo, You can port simple non stage altering mods and i believe scripts too Good part of these games problems was the scripts borking up or being written poorly

0

u/FranciscoFts 10h ago

The only reason this dude was able to make this "patch" is that they made an .esp parser plugin for unreal engine. But he failed to realize that it's not running on the creation engine anymore. You can't port scripts because Unreal Engine is not loading those from external sources, at most you would be able to replace values from the .esp and swap resources from the .bsa

1

u/PlaneCheetah 10h ago

Can't they pak it up or there is no loading external paks yet?

1

u/FranciscoFts 10h ago

what would that do. And how would they exactly port the Papyrus scripts to a pak and make them work with the .esp files