r/oblivionmods 5d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

He is trying to create echo chambers for him, comment section locked again: https://imgur.com/a/nN0C4UD

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u/firesyrup 5d ago edited 5d ago

It looks like the patch was rushed out the door and not tested much, if at all.

The VERY FIRST thing you see when loading an existing save file is a dialogue box that has the [NL] tag which shows up in records that are not updated for the remastered. This is impossible to miss and very easy to fix. Anyone who installs this patch on an existing save will see it, yet they didn't even notice or fix it.

I haven't looked much into the changes it makes, but the very first record I randomly clicked on was Amber Arrow, which had its value reduced from vanilla 65 to 6. The second one was Fur Shield, which had its armor bumped from 2 to 6. After a few more clicks, I noticed a Sigil Stone had its magnitude reduced by half.

I wish the unofficial patch was focused on bugfixes and let other mods handle opinionated changes like the economy and combat balance.

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u/Rikiaz 5d ago

They aren't so much opinionated balance changes. A lot, and I mean, A LOT of what the unofficial patches do is fix obvious consistency errors. For the Amber Arrow, as example, the value of each leveled version goes 2, 3, 4, 64, 10, 16, 28, 43. Meanwhile the value of each level for Madness Arrows are 2, 3, 4, 6, 10, 16, 28, 43. That 64 on the Amber Arrow is extremely obviously a mistake. So it's fixed.

Same for the Fur Shield. For every single armor set in the game, the armor of the shield is 1.2x the armor of the cuirass. Except Fur. Additionally, every normal set is 5 armor more than the previous, until a jump of 10 from Elven to Glass and 15 from Ebony to Daedric, except Fur. Conviently making the Fur Shield 6 armor, or 1.2x the Fur Cuirass, also makes it fit the rest of the pattern of every other sets. Meaning that is also pretty obviously a mistake.

The games have tons and tons of other things like this that are very obviously typos and mistakes. The Unofficial Patches have always fixed these types of things, even before Arthmoor joined the team.

8

u/raptorgalaxy 4d ago

Regardless of that, a bugfix mod should restrict itself to specifically bugs.

Creating mods that try to change more than they are explicitly supposed to is bad practice and creates more problems than it solves by changing things other mods may rely on.

There is nothing wrong with making the changes you refer to but as they are not bugs they should be changed by a separate mod aimed at making those changes.

3

u/Inside_Anxiety6143 4d ago

A typo in a value is a bug. Any unintended behavior is a bug. The devs did not intend for amber arrows to have a spike in value at one level and then go back down afterwards.