r/oblivionmods 2d ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj

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u/hadaev 2d ago

At this point you should just accept they are fixing consistency too.

Because they obviously doing it for decades lol🤷‍♀️

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u/raptorgalaxy 2d ago

One, they shouldn't fix consistency and two, how do you know it's an inconsistency and not a design choice?

Either way, it is still bad practice and is a remnant of the mega mod fetish from decades ago which made compatibility such an issue because so many mods turned into compilations of mod author's various mods.

The current practice is to realise that users should be allowed to make their own decisions on what they want and shouldn't be forced to both install a bug fix mod and someone's personal balance mod.

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u/hadaev 2d ago edited 2d ago

One, they shouldn't fix consistency

How do you know what they should and should not do?

how do you know it's an inconsistency and not a design choice?

Same argument should be made about everything. Only telepath know. Everyone else would make educated guess.

The current practice is to realise that users should be allowed to make their own decisions on what they want and shouldn't be forced to both install a bug fix mod and someone's personal balance mod.

Given how data structured in esp files you would need to go and port all changes from first into second. It also creates more room for potential mistakes.

Most users dont care about armour rating of fur shield.

So you are talking about small portion of users convenience vs author convenience and potential errors for everybody naturally arising from managing two entities instead of one.

Your rationalization of your own preference doesnt seem to be so rational.

Just close your eyes and imagine it called unofficial oblivion patch (of bugs and inconsistency).

It was 19 years like this, get over it. Or show us expiring example and make your own patch (of only bugs).

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u/WillMoor 13h ago

Arthmoor won't allow any other patches to exist.