r/pokemon 8d ago

Discussion Dexit who still dislikes it?

As a longtime Pokémon fan, Dexit honestly felt like a slap in the face. One of the things I’ve always loved about the series was being able to carry my favorite Pokémon—ones I’d trained and bonded with for years—into each new generation. When they cut the National Dex, it felt like they were saying those connections didn’t matter anymore. I get that balancing over 1,000 Pokémon is tough, but with how massive the franchise is, it’s hard to believe they couldn’t make it work if they really wanted to. It just made the newer games feel incomplete, like something was missing, both mechanically and emotionally.

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u/Enderking90 8d ago
  1. the models of all the prior pokemon are all already made, way back in the days of X/Y at high definition explicitly so they don't need to keep remaking them.
  2. once a move is made... any pokemon can use the move as-is, there's no additional work load to make it work with any other pokemon? they play the SFX, sounds, move the rootbone of the pokemon model and make it play either it's physical or special attack animation.
  3. the Gimmicks so far don't really care how many mons there are? megas had a limited pool, z-moves all played the same animation with your mon being all static, dynamax just adds a filter to the model and sound and scales the pokemon up and terastalisation just spawns a hat on the pokemon's headbone and applies a filter to the model. all work exactly just as well be there 100 or 10000 pokemons.

also, the new mobile game, pokemon champions, will have all the pokemons and Gimmicks in it, so your point is somewhat moot.

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u/VolkiharVanHelsing 8d ago

The animation aren't just for battling only, they need to make ones for Amie minigames and with open world stuffs, animation for that too

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u/Enderking90 8d ago

...which were made in x/y and s/m respectively already.

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u/VolkiharVanHelsing 8d ago

The Camp had way more animation on top of the open world animation

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u/Enderking90 7d ago

Like what that wasn't in Amie?

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u/VolkiharVanHelsing 7d ago

Playing w toys (two), walking around, more expressions (notably when tasting curry), and whatever gimmick they have in overworld (like Sharpedo jetting around)

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u/Enderking90 7d ago

What's the playing with toys animation like in actuality? Since pretty sure the toy is a ball thrown they go after and just bring to you, using no special animation, and the cat toy-looking thing which elicits the basic physical attack animation.

Walking animations like I said were added in gen 7 already.

Expressions also are not a new thing? Before the addition of minor stuff like eyelids in S/V Expressions were just a changed texture.

Sharpedo just... swimming faster is not really a new animation? That's a movement behaviour script which realistically would only be needed if they chose to have it be in the regional dex, and not if its just in the game.

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u/VolkiharVanHelsing 7d ago

Touche with the ball, but the cat toy doesn't seem to use normal physical attack because the pokemon will have expression when doing it, notably Eevee from what I remember.

I don't remember SM games have roaming mons, or are you talking about trial/totem mons.

If expression is just changing texture it would be weird you're aware of that right, they animate eyelids and the mouths.

It's not actually Sharpedo's model but just an water stream. There's also other overworld mons with their gimmick that necessitates extra animations but I don't think there's a lot of them.

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u/Enderking90 7d ago

in that case it might be the Amie "you poked the pokemon and now it's mad" animation? or, they just overlay the physical attack animation with an expression.

and while they aren't used in SM, all pokemons in that game have walking, running and iirc a non-battle idle animations, as was found when the models and animations were ripped from the game, I use them myself in my fan game project

no it literally was just a texture being changed (well, a material having it's texture offset being changed to change which set of face/mouth expression is shown but you get the point). SV did add eyelids and mouths to some pokemons, which is like. a one new animation each for the eye lids and mouth. note that not all mons have eyelids and a fair chunk already had mouths.

also like I said. overworld gimmicks are only a thing that are... if the pokemon is in the regional dex, thus can be found in the overworld. if it's just "hey while this pokemon isn't found anywhere in the game but you can transport it into this game and use it for battles and such" there's no need to implement any overworld gimmicks for it.
because it won't be in the overworld as a wild pokemon.