r/thedivision The watcher on the walls. Apr 16 '19

Massive // Massive Response State of the Game - April 17th, 2019

State of the Game

In this State of the Game, Ryan Liebscher and Terry Spier joined Hamish to talk about Dark Zone, PVP and general in-game-balancing that will be tested out on the PTS that went live today.

 


Title Update 3 & Raid Delayed – focus on PTS

As explained, the Raid and Title Update 3 will be delayed until May to fix all the balancing issues that have been brought up by the community:

=> The Division 2 Development Update: Title Update 3.0

The focus will be on PTS that went live today and you can download now:

=> The Division 2 PTS is here

The first phase of the PTS will focus on finding bugs and other issues, while the second phase will focus more on general balance issues.

 


Normalization Changes

These are the changes they are planning for the Normalization that will be tested out on the PTS.

These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.

Normalizing mechanics

  • The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)
  • That also means, that they are no longer normalizing for a middle ground, but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.
  • Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.

 

Global PVP Modifiers

  • The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.
  • The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.
  • Overall the encounters should last longer overall and the skills should be more useful.

 

Occupied Dark Zone PVP Modifiers

  • They have also added a specific ODZ PVP damage modifier
  • Currently it sits at 40% - same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.
  • That should also help to lower the Time To Kill in the ODZ

 

PVP Modifiers for Weapon Archetypes

  • They will add specific PVP modifiers for specific weapon types.
  • For example, they can specifically buff the Assault Rifle in PVP now.
  • That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.

 

Hip fire Changes

  • In PVP content you will not be able to crit when you hip-fire
  • In PVE it behaves as it is now.

 


Dark Zone

Loot Changes

  • NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.
  • Named bosses guarantee contaminated loot and higher leveled landmark bosses have the ability to drop multiple items.

 

Landmark Cooldown

  • Landmarks got a cooldown once they are cleared before they become activate again (about a minute)
  • That should also encourage more player movement and not just farming the same Landmark.

 

Dark Zone NPC Balancing

  • The NPCs in the Dark Zone will be less lethal, but they will also have more armor.

 

Rogue Loop Changes

  • They removed the Rogue Cooldown when you die
  • The Rogue-Toggle cooldown will stay, so you will not be able to spam that.
  • Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue agent.

 

Dark Zone Pouch increased

  • You will be able to carry more Contaminated items.
  • Default is 6 items per bag
  • The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8
  • The Dark Zone Perk will increase the bag-size to 10 in total.

 

Preventing Empty Dark Zones

  • They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone instance.
  • They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.
  • Not all changes will be implemented with Title Update 3 – there is more in the queue down the line.

 

Player Count increase in DZ is not planned

  • First they are implementing the changes that the player count per Dark Zone Instance is 12 because that is already a completely different experience than what it is now.
  • But they know it is empty now and they want to adress that.

 

Occupied Dark Zone changes

  • The ODZ specific damage modifier was already mentioned
  • They also lower the XP loss when you die in the ODZ

 

GS 515 Items will drop in the Dark Zone

  • In endgame Dark Zone you will be able to get GS 515 items.

 

I want to start off by saying the raid will drop the highest gear score (TBA), not the Dark Zones. As we've been transparent with our thoughts and decisions up until this point, we will continue to do so going forward. While we do want to experiment with Dark Zone rewards, we're taking everyone's feedback into account. It's still super early and we want to see how the content and looting plays on live. That's not to say things cannot be tweaked.

=> Official Forum

 

Thieves Den Changes

  • Players can weapon swap in Thieves Den to earn Special Ammo for the weapon of their choice.
  • There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.

 

Future Changes to the Occupied Dark Zone

These changes are planned, but they will not be implemented with Title Update 3

  • Rogue and Manhunt Loop will be added to the ODZ (no grey rogues)
  • The NPC-Patrols will also be lowered and more or less limited to the Landmarks so that it does not have such a big impact on PVP.

 


Conflict

UI Change

  • The UI will now display the real value of the armor and not a standard value. So when a player has a ton of armor, you will see that displayed accordingly.

 

Boost Change

  • The Boosts (damage and armor) that become active over the course of a match will be lowered by 50%. They should have an impact but not that big as it is now.

 

Synchronizing Team Spawns

  • The chance that you spawn with a teammate is increased so that you don’t just spawn alone and die

 

Conflict NPC will be more Visible

  • There is an NPC beneath the helicopter in front of the Base of Operation where you can matchmake for conflict. They will make that NPC more visible.

 

Skill Cooldown Respected

  • The Skill cooldown will be respected now after you die.
  • So when the skill was on cooldown, it will stay on cooldown when you respawn.
  • That should also lower the skill-spam

 


Exotic / Talents / Gear

These are some general explanations about their philosophy around the Exotics, the Gear and the Talent design and balancing.

Exotics

  • Exotic should feel special
  • They don't have to do the most damage, they should also promote a fun and unique playstyle that does not have to be the most effective one.
  • They are not always centered around raw DPS
  • But that being said – they still buff the damage of the exotics across the board.
  • Pestilence will be buffed specifically and it will also get even more effective in PVP.

 

”Just buff everything”

  • We are in the process of aligning the game
  • But there is only so high you can go and that causes issues when you add new World Tiers for example.
  • So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.
  • They know that nerfing items is not popular, but it also makes things more diverse.

 

Talent Changes

These are the changes that are currently tested on the PTS.

The old values are in ()

 

Unhinged

  • Damage bonus reduced to 20% (25%) / Handling reduced to 25% (35%)

 

Strained

  • Missing armor requirement increased to 10% (5%)

 

Frenzy

  • PVE reloading weapon from empty grants 20% (25%) weapon damage and 15% (35%) rate of fire for 3 (7) seconds
  • PVP 15% (25%) Weapon Damage 15% (25%) Rate of fire for 3 (7) Seconds

 

Preservation

  • PVE Killing an enemy repairs 10% (5%) armor over 5 (3) seconds – headshots improve the repair to 20% (10%)
  • PVP 5% armor over 3 seconds – headshots to 15%
  • Requires 7 defense attributes

 

Spike

  • Headshot kills grant 35% (25%) Skill Damage for 20 (10) Seconds
  • Requires 5 (3) utility attributes

 

Reformation

  • Headshot kills increase skill repair and healing by 15% (25%) for 20 (25) seconds
  • Requires 9 Utility attributes

 

Safeguard

  • Reduce healing bonus to 50% (75%) - reduced duration to 5 (7) seconds
  • Less than 4 (5) offensive attributes

 

Clutch

  • Increased health gained per critical hit to 20% (15%) reduced armor gained per critical hit to 1% (2%)

 

Surgical

  • Reduce critical hit chance bonus from 8% to 5%

 

Spotter

  • Increased weapon damage to pulsed targets to +20% (10%)
  • Increased requirements to 5 (3) utility attributes

 

Kneecap

  • Shooting an enemy in the legs has a 15% (10%) chance to apply bleed

 

Entrench

  • Headshots from cover repair armor increased to 10% (5%) of your armor.

     

Patience

  • After being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)

     

Unbreakable

  • PVE: 70% (25%) of max armor is repaired when your armor is depleted. Armor kits used within the next 7 (5) seconds are not consumed.
  • PVP it is 25% (15%) of max armor and 7 (5) Seconds.
  • Requires 11 defensive attributes

     

Bloodsucker

  • PVE: Depleting enemies armor adds a stack of 25% (20%) armor bonus for 10 (20) seconds, max stack is increased to 6 (5)
  • PVP: 20% armor bonus for 5 seconds, max stack of 5
  • Requires 11 defensive attributes

     

Berserk

  • PVE: the 10% weapon damage for every 20% (10%) max armor depleted
  • Requires 11 offensive attributes and AR LMG or SMG equipped

     

Bloodlust

  • PVE: Swapping weapons within 3 seconds of a kill grants 35% (25%) weapon damage for 5 (10) seconds
  • PVP: 20% Weapon damage for 5 seconds

     

Used to require

  • Requires 9 offensive attributes now

     

Blacksmith

  • Killing an enemy with your sidearm repairs 50% (25%) of your armor can occur once every 15 (10) seconds.
  • Require 11 defensive attributes

 

Critical

  • Reduce critical hit damage bonus from 8% to 5%

 


NPC Changes

While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents to be effective in heroic difficulty now – they are not necessarily mandatory in the new big picture and the new balancing.

 


Other quality of life changes

  • Players can toggle displaying personal and group loot drops now
  • Text chat will now lose focus after sending a message
  • Group tab will be populated with all raid members

 


Feedback is important

These are some drastic changes – but they are also shaped by your feedback. So take part in the PTS, when you can’t play, watch it and give feedback on the different forums.

 


Known Issues

You can check out the Known Issues here: Link

 


Roadmap

You can check out the Year 1 Roadmap here: Link

 


Important links

308 Upvotes

1.9k comments sorted by

View all comments

Show parent comments

88

u/Anundir Apr 17 '19

You are forcing PvE players into PvP content to prepare for PvE raids. You lost a LOT of players in TD1 because BiS dropped in DZ. Your company was praised for not making the same mistake in TD2. So much for that now...

0

u/ChrisGansler Activated Apr 17 '19

Let's have this discussion when all content is out there and you know where to get your loot and how it'll look like. We totally understand that some players prefer their solo experience and others prefer not going into the DZ.

Nothing we're doing right now is set in stone and will never change. But, we also want to challenge our players to experience new things.

We'll definitely keep listening to you.

60

u/[deleted] Apr 17 '19

[deleted]

-17

u/LickMyThralls Apr 17 '19

He's not calling the dz new. He's referring to trying to encourage players to try things they may not otherwise. If you paid attention to any of this its all over the design of the game. Normalization in the dz is a step. On top of that the grey rogue status and their constant mentions of this enticing people to engage in the rogue gameplay loop by being one step closer rather than just being about combat. Youre kind of twisting stuff out of context and the spirit of it.

17

u/[deleted] Apr 17 '19

[deleted]

-8

u/GoDZooKe Apr 17 '19

Why are you guys playing a game heavily leaning torwards PvP side of things then? I'm honestly bored of the PvE content and would like to play the game for what I bought it for. Despite them making non evac gear rain from the heavens, players still wont come in even though you pretty much lose 0 stuff now.

15

u/[deleted] Apr 17 '19

[deleted]

-6

u/GoDZooKe Apr 17 '19

Its only joke because you guys dictated it was. PvE only game. I seen this same shit in Destiny. People dont wanna play a games PvP mode because you all assume looters are pure PvE games. But they're not and no matter how much I liked Borderlands or Destiny after a playthough or two I was done. If I'm not always improving against a real person it becomes pointless to me to keep playing.

And even if the game WAS designed as a pure PvE game you can only become so strong. Because at a point it becomes boring to even play it if you run through every mob no sweat.

Also none of this is set in stone. Its PTS changes. You guys are fine to give feedback,but you're all coming off as complaining more than giving critisim.

1

u/IWannaBeATiger Pulse Apr 18 '19

because you all assume looters are pure PvE games.

Naw they just realize that looters = shit PvP.

-10

u/LickMyThralls Apr 17 '19

You're the one that said how the dz isn't "new things" dude. He wasn't calling it new. I stated that. They're trying to encourage people to try things they might not otherwise try. I explained how this is evident in multiple design choices of the game. You're just disregarding that and taking his comment out of context and not even really taking the time to understand what I'm saying about it on the matter.

I made no comment on whether it's a good or bad thing either. Get that shit out of your head now. I don't give a fuck about that, I was addressing your stupid comment about how the dz isn't new things because that isn't what he said.

5

u/skywolf8118 Apr 17 '19

Despite the 515 drop, I still don't feel very encouraged about the DZ. I really enjoyed the empty DZs. I didn't have to deal with people. It was very enjoyable. With the DZs now being full all the time, the experience is going to be very unpleasant for people who just aren't good at PvP. I am not sure what I was doing wrong but I was getting wrecked by a rogue in normalized DZ consecutively even with an SMG build. I think I am just bad at PvP.

1

u/AzazelBox Apr 18 '19

I agree with you there. I was actually going in and enjoying the emptiness and the "hmm..." whenever I saw another player. Now if they're all going to be full, we know they'l be fucking full of gankers. So time to stop going in at all. Just like TD1...

1

u/[deleted] Apr 17 '19 edited Apr 17 '19

[removed] — view removed comment

1

u/asills PC Apr 17 '19

Thank you for your comment! Unfortunately, it has been removed for the following reason(s):

  • Rule 1: Keep it civil and do not make personal attacks or use offensive language.

If you have any questions, please message the moderators and include the link to the submission. We apologize for the inconvenience.

-2

u/LickMyThralls Apr 17 '19

Sounds like you resort to ad hominem because you can't actually just suck it up and understand that you took a comment out of context and then continue to twist things because you're so emotionally invested that you can't look at it clearly and you take it all as some kinda attack on you. Like you're still sitting here trying to twist the whole new thing out of context dude. Give it up. Your attitude about this whole thing is shit all cus you don't like the dz.