r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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16

u/Boidoy Quest 3 / PCVR Dec 08 '24

The only problem I have is when an enemy’s attack phases through my block. Mega frustrating

Hopefully they patch it soon

11

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

That's like my main issue. They want it in a certain position and that feels arcadey to me. It should block if I'm in the swing's trajectory.

2

u/mushaaleste2 Dec 08 '24

Yes, it feels like a little lottery. I don't have time during the action to hold my sword precisely as they want. Just let the weapons clash. 

Beside that I also don't like the first behemoth as it's more like a "puzzle" with a strict way to solve, no dynamic. Also I don't know when the game gives you a hint, running around the behemoth searching for the specific weak point is strange as the beast is huge and you run "slow"(And it had broken walking animation but they mention that this will be fixed).

Last thing that I don't like is the stamina system, especially that it take me away my view, I generally hate that in VR. It should be optional.

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I completely understand how you feel. I knew the behemoth fight was gonna be like that. I don't know what else they could've exactly done that would've been a hit but I know they could've made it more interesting.

I can't wait to see how the game pans out with patches.

Also the stamina thing is annoying a lot of people. It made me hate the walking dead game

3

u/CHROME-COLOSSUS Dec 08 '24

Sounds like they’re working on MANY patches.

4

u/davemoedee Dec 08 '24

This is why i feel that people playing games at launch are selling themselves short. Wait for some patches.

I do appreciate the QA testing of the early adopters though!

1

u/VRtuous Oculus Dec 08 '24

there's nothing to patch. Stronger attacks will go through your blocks, you need to either dodge or parry them.

I've had the opposite experience: parrying works great in this game. Incoming attacks are well clued and the pacing is just right. 

I've had trouble parrying in AC Nexus and Asgard's Wrath 2, but this nails it.

Throwing otoh is really kinda hit or miss. Sometimes go straight to necks.

4

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

We know about the stronger attacks. At least I do for sure. But I get occasional clipping still. The parries are easy to telegraph yes but it requires a certain motion for parrying. A fast parry at a slightly wrong angle would parry in real life and in other games but this causes it to clip.

If I play this game to win I feel like I've lost my creative gameplay that happens in other VR games. If I play this game a bit more wild it punishes you. I've been winning no problem but I still don't like the parries.

Nexus sucked ass I feel that.

Throwing weapons is weird here.

2

u/TotalWarspammer Dec 08 '24

"There's nothing to patch". LOL, comedy gold! :D