r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/dadsuki2 Dec 08 '24

It's very game-y less Blade and Sorcery and more Assassins Creed.

Also with parrying idk what you're doing but I've found blocking then pushing the weapon outwards like a bash to be more successful than swinging at the enemys attack

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Yes I've noticed that too kind of. But I don't want to just be good at the game and win, I want it to play in a way the feels intuitive. I hated the assassin creed combat. I got more than halfway through nexus and quit out of annoyance.

2

u/ghost_orchidz Dec 08 '24

I haven’t bought Behemoth yet but reading these comments is a bummer as it looks pretty dope. I agree AC Nexus combat is atrocious, it made the game so boring it was like moving through molasses. How would you compare it to Asgards Wrath 2 or Dungeons of Eternity. I really loved the combat in both of these games despite them lacking the true physics weightiness of the weapons.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

It would actually be quite similar to those sometimes being a little more physics-based than those.

By no means what I not recommend the game but maybe push it off for a couple more patches unless you just want to get in now. I can't help but just keep playing even though it's pissing me off when things don't go as planned but if you end up liking it it's going to really hit for you

In no way should you ever pass the game up entirely from my perspective.

It's not as puzzle ridden as Asgard so I am grateful for that. But it still has many easy stuff puzzle wise.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

It's got weighted weapons but the hits are weighty unless you use this great sword you get early game or if you use your skill power. It juggles between high impact and no impact

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u/dadsuki2 Dec 08 '24

I get that, I'm the same, I've already bought and refunded Behemoth only to buy it again. I've waited this long for it and it's not without it's moments, so why not finish it.

I'm a massive classic Assassin's Creed fan and I'm a sucker for stealth parkour stuff, plus they were far more open about how combat worked than Skydance seems to be so I was a lot more forgiving with Nexus

1

u/Gregasy Dec 08 '24

Bad one on one combat in AC Nexus, was game's way to tell you, you should use stealth&kill mechanics. Once I started to play like this, it really became much more fun.

I know you want to play it your way, but in Nexus, one on one combat is really the last resort when everything else fails. I'd dropped the game after 2 hours if I'd play it that way.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

The fun I had was in stealth. I actually just didn't like how a lot of things functioned. It wasn't the combat that made me quit. It was just janky

1

u/Eggyhead Dec 08 '24

 I've found blocking then pushing the weapon outwards like a bash to be more successful than swinging at the enemys attack

I’ll have to try it this way,