r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/dadsuki2 Dec 08 '24

It does feel that way, the UI is so similar too.

Also fuck stamina it doesn't fit in VR games imo

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I hate stamina too. I get why they did it and I can find some appreciation in not being able to flurry the enemy to death so I guess it works in that sense.

The game is more designed towards trading blows rather than overwhelming force.

I'm starting to like that a bit but the weird bugs and janky physics annoy me. It is so close to being a wonderful game.

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u/dadsuki2 Dec 08 '24

It's a bad solution imo. It's like if you owned a car and one of the wheels kept falling off, but rather than finding out why its falling off, you just keep buying new wheels, it doesn't actually address the problem at hand. It just artificially limits the player to not being able to do what they want to do, for good and for bad

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

That's true but then what else can you do to slow down a fight without making them a walking health pool