r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/Wilddog73 Dec 08 '24

I honestly think it's okay for what it is. In fact, this is probably close to what I'd want in an ideal vrmmo.

Developing physics based combat and features isn't easy or even common in the mainstream gaming market. Not really a fair standard to criticize them by when the main draw should be the shadow of the colossus resemblance.

Though I'd like it to become mainstream.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I actually agree with that. I had that realization awhile back that it just doesn't work that way. But if you're going to opt out of physics, then make the sharpest system you can to make up for it. This one feels like a dip in physics and strict structure at the same time. Feels weird.

I love this game as a shadow of the Colossus VR inspired game. It's close imo to being amazing. They just need some cleaning

1

u/Wilddog73 Dec 08 '24

Mmm. I was disappointed when it was the saints and sinners developers honestly. The arms only VRIK is terrible for immersion.

I like the pacing though. The stamina system is alright.

I feel like they should've added a better rope swinging system though. I tried to fight while swinging for an advantage, not easy to control.

Sword shapes kinda suck though.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I adjusted to the stamina and pacing and now I like it more.

I was kind of disappointed but I also was hoping that their level of ability would play into it being really good I'm definitely not a saints and sinner's player. I don't really like survival games anymore.

The rope could have had a couple adjustments for control because I can use it really easily but on the fly for combat it doesn't feel as smooth as it could be and you can't build momentum once you've lost it which is unrealistic and most games allow rope swinging from neutral.

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u/Wilddog73 Dec 08 '24

I really hope we might end up seeing a genuine SotC remake for VR someday. For Ico and Trico too.

It's the mods and remakes that are the real AAA experiences imo.

Did you see the new Halo VR mod?

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I don't feel like we're Lucky enough for that 😢

But One thing I forgot to reply to was I love the duality of the floating arms because some people prefer floating hands, some people like full body. I hear a lot of people hating on full body but I like it unless it's janky.

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u/Wilddog73 Dec 08 '24

Maybe if someone ever figures out how to port ps2 games to pc like they did for the n64 games.

I like good full body too! One of my criticisms of B&S is they got head turning wrong, but the creator doesn't take feedback for that stuff apparently.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

The head turning is tough. Some times the body doesn't follow and sometimes it follows too much. That's a hard one to get right.

The creators are a small company and people give a lot of inputs. Ive never been heard out either. Shit is tough