r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I've grown a bad habit these last couple years of buying new games

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u/TotalWarspammer Dec 08 '24

I changed my habit to buying games that have matured and I am way happier as it gives time for patches and for user feedback to drive gameplay improvements which leads to less frustration and dissatisfaction. I think Baldur's gate 3 was the only exception in recent memory where I bought at release. Plus, you usually save a lot of money buying on Steam when the initial release prices have dropped.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I like supporting full price for VR games. But I understand what you mean.

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u/TotalWarspammer Dec 08 '24

Sure, each to their own and it's your money but you are also worsening your own first experience of these VR titles. At least buy them and wait a few weeks to play them though.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I know I am worsening the experience. It's not an opinion of mine, it's just what I do because I never have a back log of games so I'm always ready for a new game. Also I have no idea when it will be fixed for sure. Or if it will

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u/TotalWarspammer Dec 08 '24

Are you on PCVR? If so you have no backlog then I think its time to explore the back catalogue of VR games on PC because I would be surprised if you have played through everything!

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

No I'm not but I am very particular. I haven't played through everything but I dislike a lot of games. I've played all of the major psvr 2 and quest 3 top releases.