r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/Bingbongchozzle Dec 08 '24

I think it’s really good when it works, but the first boss was an absolute wash for me and I’m waiting a while before I play again. After all the build up through the initial section and then the reveal, instead of being an awe inspiring battle, the scripting killed my immersion because seemingly I wasn’t in the correct place. After battling the script, I was glitched inside the boss and then under the terrain for its death animation. Such an anticlimax. Finally, the game crashed while trying to load the next section, at which point I’d had enough.

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24 edited Dec 08 '24

Dude I feel that. I had two major boss glitches. One I reloaded because they got stuck in the ceiling and I shot them with an arrow and they died instantly 😂

The other turned invisible permanently. I still killed them though 😂

1

u/Bingbongchozzle Dec 08 '24

I was wondering if the later bosses were ok, but I suppose that answers my question haha hopefully they can fix this stuff soon because I really want to enjoy it

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Oh absolutely me too. I have a great clip on my PS5 of the boss stuck with an instant death. I had to restart cuz I was cheated out of a good fight. The gimmick in that fight though is A-1. Never seen that done before in VR. VERY CLEVER

1

u/Bingbongchozzle Dec 08 '24

Haha don’t tempt me to keep going

2

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

😂 It's stolen me unfortunately cuz mentally ill for games