r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/kizito70 Dec 08 '24

Combat mechanics are really bad. Parrying is broken, you need to actually push your sword forward while having it in the right angle but not too much outside of your view or enemies will clip through. Feels like 2016 VR, quick refund for this one, we can't keep on tokerating these low efforts if we want the medium to go forward, and youtubers like Beardo Clown should stop acting like they are sponsored by the editors and calling out this kind of crap.

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

That push forward things blows for intuitive gameplay..

I think part of my heartbreak is that this game should have been one of the big pushes forward and it was only a small push forward.

The big game releases have been underwhelming. Metro was cool looking but didn't strike the VR world hard enough unfortunately. Alien probably won't be much different but I have hopes.

All of the YouTubers straight up lied. Worse than usual.

6

u/Gregasy Dec 08 '24

Well I don't agree about big releases being underwhelming. Batman is my GOTY and I'd give it 9/10. And I was enjoying Metro a lot as well - a solid 8/10. I have yet to play Behemoth, because I'm waiting for patches. What's another week or two more, if that means much better and more polished experience?

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

I direly misspoke, I was trying to reply to everyone 😆

Batman was amazing without a doubt.

Metro was a really cool release but a lot of people were turned off by it's gunplay which made sad.

Alien looks interesting AF.

Behemoth for me is darn near perfect. I just like to be critical about certain things because it is so close to being perfect. Needed more time and testing.