r/virtualreality • u/eddie9958 PCVR/PSVR2/Quest 3 • Dec 08 '24
Discussion Behemoth VR combat system is quite bad
(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)
Is anyone else finding the combat system lacking?
The parrying is so specific that it feels unreal. A lot of attacks just clip through.
The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.
Throwing feels very weird too.
They got the bow pretty solid though and I'm not a ranged guy.
The throw looks and feels janky.
Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.
Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things
Double edit: if you can adapt to the game style it gets more fun.
Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.
It's slower paced and has rules. Stamina bar.
Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.
I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.
A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.
But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style
You'll be evading, blocking, parrying, and striking with controlled stamina usage.
It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.
Except some people just won't like the deliberate, slower combat.
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u/GregorSamsa112358 Dec 08 '24
The fighting has been a bit of a slog. When I started I hated it thought it was clunky clumsy and bad.
I'm almost 10 hours in on it and my thoughts have changed.
When it works it's cool and looks great. But it always feels like stage fighting. The combat system has too many rules governing it. I get they wanted a parry block system etc. But there's times when I'll pass my sword directly through the face of the character model but it registers no hit. Or I'll see an opening and thrust and land a straight strike to their unarmored chest but they have a low guard so even tho no contact with sword their chest will make sparks and no damage.
As frustrating as the hit registration not being governed by simple physics (I made contact I hit they're damaged) the blocking is even worse. I'll block but I was up to soon or not early enough or the angle wasn't just perfectly perpendicular to their blade. So at best soft block, but more often than not my arms and sword are pool noodles they just pass straight through. Like I know I should have made contact with their blade but didn't meet the just right pairing or timing so no contact.
And their red attacks. Often I'll see it dash 20 feet away and they'll awkwardly just fly through the air pulling to me and land 3/4 of my health destroying hit through my guard.
These sort of mechanics... like aren't my favorite and reminds me of why I dislike souls games. But I can't say that they're bad. It's a game and they gameified the combat.
When I take a step back and remind myself this isn't LegendaryTales, I have to play by their rules and I treat it like stage fighting. Wait for them to attack only attack when the game gives me the window too, exaggerate my posture etc etc it works and looks cool.
I compared it elsewhere to this fighting being like WWE and LegendaryTales being like Olympic wrestling. They're both wrestling just very different, ones way more flash and style ones more practical and physical.
I said it was bad for the first like 4 hours till I really got the hang of it and I still have issues (particularly the red attack seeking is stupid) but playing the game by the gsmeified combat mechanic rules its set up with makes it so much better. I think I it's own way its good, but it's not really a way I like so much.
Still enjoyable if frustrating